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    /********************************************************************************
    *                                                                               *
    *                     A p p l i c a t i o n   O b j e c t                       *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1997,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXApp.h 2342 2006-02-10 14:24:44Z lyle $                            *
    ********************************************************************************/
    #ifndef FXAPP_H
    #define FXAPP_H
    
    #ifndef FXOBJECT_H
    #include "FXObject.h"
    #endif
    
    namespace FX {
    
    
    // Forward declarations
    class FXApp;
    class FXWindow;
    class FXIcon;
    class FXBitmap;
    class FXCursor;
    class FXRootWindow;
    class FXMainWindow;
    class FXPopup;
    class FXFont;
    class FXDC;
    class FXDCWindow;
    class FXVisual;
    class FXGLVisual;
    class FXGLContext;
    class FXTranslator;
    class FXComposeContext;
    
    // Opaque FOX objects
    struct FXTimer;
    struct FXChore;
    struct FXSignal;
    struct FXRepaint;
    struct FXInput;
    struct FXInvocation;
    
    
    
    /// File input modes for addInput
    enum FXInputMode {
      INPUT_NONE   = 0,                 /// Inactive
      INPUT_READ   = 1,                 /// Read input fd
      INPUT_WRITE  = 2,                 /// Write input fd
      INPUT_EXCEPT = 4                  /// Except input fd
      };
    
    
    /// All ways of being modal
    enum FXModality {
      MODAL_FOR_NONE,                 /// Non modal event loop (dispatch normally)
      MODAL_FOR_WINDOW,               /// Modal dialog (beep if outside of modal dialog)
      MODAL_FOR_POPUP                 /// Modal for popup (always dispatch to popup)
      };
    
    
    /// Default cursors provided by the application
    enum FXDefaultCursor {
      DEF_ARROW_CURSOR,                     /// Arrow cursor
      DEF_RARROW_CURSOR,                    /// Reverse arrow cursor
      DEF_TEXT_CURSOR,                      /// Text cursor
      DEF_HSPLIT_CURSOR,                    /// Horizontal split cursor
      DEF_VSPLIT_CURSOR,                    /// Vertical split cursor
      DEF_XSPLIT_CURSOR,                    /// Cross split cursor
      DEF_SWATCH_CURSOR,                    /// Color swatch drag cursor
      DEF_MOVE_CURSOR,                      /// Move cursor
      DEF_DRAGH_CURSOR,                     /// Resize horizontal edge
      DEF_DRAGV_CURSOR,                     /// Resize vertical edge
      DEF_DRAGTL_CURSOR,                    /// Resize upper-leftcorner
      DEF_DRAGBR_CURSOR=DEF_DRAGTL_CURSOR,  /// Resize bottom-right corner
      DEF_DRAGTR_CURSOR,                    /// Resize upper-right corner
      DEF_DRAGBL_CURSOR=DEF_DRAGTR_CURSOR,  /// Resize bottom-left corner
      DEF_DNDSTOP_CURSOR,                   /// Drag and drop stop
      DEF_DNDCOPY_CURSOR,                   /// Drag and drop copy
      DEF_DNDMOVE_CURSOR,                   /// Drag and drop move
      DEF_DNDLINK_CURSOR,                   /// Drag and drop link
      DEF_CROSSHAIR_CURSOR,                 /// Cross hair cursor
      DEF_CORNERNE_CURSOR,                  /// North-east cursor
      DEF_CORNERNW_CURSOR,                  /// North-west cursor
      DEF_CORNERSE_CURSOR,                  /// South-east cursor
      DEF_CORNERSW_CURSOR,                  /// South-west cursor
      DEF_HELP_CURSOR,                      /// Help arrow cursor
      DEF_HAND_CURSOR,                      /// Hand cursor
      DEF_ROTATE_CURSOR,                    /// Rotate cursor
      DEF_WAIT_CURSOR                       /// Wait cursor
      };
    
    
    
    /// FOX Event
    struct FXAPI FXEvent {
      FXuint      type;           /// Event type
      FXuint      time;           /// Time of last event
      FXint       win_x;          /// Window-relative x-coord
      FXint       win_y;          /// Window-relative y-coord
      FXint       root_x;         /// Root x-coord
      FXint       root_y;         /// Root y-coord
      FXint       state;          /// Mouse button and modifier key state
      FXint       code;           /// Button, Keysym, or mode; DDE Source
      FXString    text;           /// Text of keyboard event
      FXint       last_x;         /// Window-relative x-coord of previous mouse location
      FXint       last_y;         /// Window-relative y-coord of previous mouse location
      FXint       click_x;        /// Window-relative x-coord of mouse press
      FXint       click_y;        /// Window-relative y-coord of mouse press
      FXint       rootclick_x;    /// Root-relative x-coord of mouse press
      FXint       rootclick_y;    /// Root-relative y-coord of mouse press
      FXuint      click_time;     /// Time of mouse button press
      FXuint      click_button;   /// Mouse button pressed
      FXint       click_count;    /// Click-count
      FXbool      moved;          /// Moved cursor since press
      FXRectangle rect;           /// Rectangle
      FXbool      synthetic;      /// True if synthetic expose event
      FXDragType  target;         /// Target drag type being requested
      };
    
    
    /// Application Object
    class FXAPI FXApp : public FXObject {
      FXDECLARE(FXApp)
    
      // We've got many friends
      friend class FXId;
      friend class FXBitmap;
      friend class FXImage;
      friend class FXIcon;
      friend class FXCursor;
      friend class FXDrawable;
      friend class FXWindow;
      friend class FXShell;
      friend class FXRootWindow;
      friend class FXTopWindow;
      friend class FXMainWindow;
      friend class FXPopup;
      friend class FXFont;
      friend class FXVisual;
      friend class FXGLVisual;
      friend class FXGLContext;
      friend class FXDC;
      friend class FXDCWindow;
      friend class FXDragCorner;
      friend class FXDockHandler;
      friend class FXComposeContext;
    
    private:
    
      // Platform independent private data
      void            *display;             // Display we're talking to
      const FXchar    *dpy;                 // Initial display guess
      FXHash           hash;                // Window handle hash table
      FXRegistry       registry;            // Application setting registry
      FXWindow        *activeWindow;        // Active toplevel window
      FXWindow        *cursorWindow;        // Window under the cursor
      FXWindow        *mouseGrabWindow;     // Window which grabbed the mouse
      FXWindow        *keyboardGrabWindow;  // Window which grabbed the keyboard
      FXWindow        *keyWindow;           // Window in which keyboard key was pressed
      FXWindow        *selectionWindow;     // Selection window
      FXWindow        *clipboardWindow;     // Clipboard window
      FXWindow        *dropWindow;          // Drop target window
      FXWindow        *dragWindow;          // Drag source window
      FXWindow        *refresher;           // GUI refresher pointer
      FXWindow        *refresherstop;       // GUI refresher end pointer
      FXPopup         *popupWindow;         // Current popup window
      FXRootWindow    *root;                // Root window
      FXVisual        *monoVisual;          // Monochrome visual
      FXVisual        *defaultVisual;       // Default [color] visual
      FXTimer         *timers;              // List of timers, sorted by time
      FXChore         *chores;              // List of chores
      FXRepaint       *repaints;            // Unhandled repaint rectangles
      FXTimer         *timerrecs;           // List of recycled timer records
      FXChore         *chorerecs;           // List of recycled chore records
      FXRepaint       *repaintrecs;         // List of recycled repaint records
      FXInvocation    *invocation;          // Modal loop invocation
      FXSignal        *signals;             // Array of signal records
      FXint            nsignals;            // Number of signals
      FXFont          *normalFont;          // Normal font
      FXFont          *stockFont;           // Stock font
      FXMutex          appMutex;            // Application wide mutex
      FXEvent          event;               // Event
      FXuint           stickyMods;          // Sticky modifier state
      FXInput         *inputs;              // Input file descriptors being watched
      FXint            ninputs;             // Number of inputs
      FXint            maxinput;            // Maximum input number
      FXuchar         *ddeData;             // DDE array
      FXuint           ddeSize;             // DDE array size
      FXuint           maxcolors;           // Maximum number of colors to allocate
      FXuint           typingSpeed;         // Typing speed
      FXuint           clickSpeed;          // Double click speed
      FXuint           scrollSpeed;         // Scroll speed
      FXuint           scrollDelay;         // Scroll delay
      FXuint           blinkSpeed;          // Cursor blink speed
      FXuint           animSpeed;           // Animation speed
      FXuint           menuPause;           // Menu popup delay
      FXuint           tooltipPause;        // Tooltip popup delay
      FXuint           tooltipTime;         // Tooltip display time
      FXint            dragDelta;           // Minimum distance considered a move
      FXint            wheelLines;          // Scroll by this many lines
      FXint            scrollBarSize;       // Scrollbar size
      FXColor          borderColor;         // Border color
      FXColor          baseColor;           // Background color of GUI controls
      FXColor          hiliteColor;         // Highlight color of GUI controls
      FXColor          shadowColor;         // Shadow color of GUI controls
      FXColor          backColor;           // Background color
      FXColor          foreColor;           // Foreground color
      FXColor          selforeColor;        // Select foreground color
      FXColor          selbackColor;        // Select background color
      FXColor          tipforeColor;        // Tooltip foreground color
      FXColor          tipbackColor;        // Tooltip background color
      FXColor          selMenuTextColor;    // Select foreground color in menus
      FXColor          selMenuBackColor;    // Select background color in menus
      FXCursor        *waitCursor;          // Current wait cursor
      FXuint           waitCount;           // Number of times wait cursor was called
      FXuint           windowCount;         // Number of windows
      FXCursor        *cursor[DEF_WAIT_CURSOR+1];
      FXTranslator    *translator;          // Message translator
      FXint                appArgc;         // Argument count
      const FXchar *const *appArgv;         // Argument vector
      const FXchar    *inputmethod;         // Input method name
      const FXchar    *inputstyle;          // Input method style
      bool             initialized;         // Has been initialized
    
    private:
      static FXApp    *app;                 // Application pointer
    
      // Platform dependent private stuff
    #ifndef WIN32
    private:
      FXID             wmDeleteWindow;      // Catch delete window
      FXID             wmQuitApp;           // Catch quit application
      FXID             wmProtocols;         // Window manager protocols
      FXID             wmMotifHints;        // Motif hints
      FXID             wmTakeFocus;         // Focus explicitly set by app
      FXID             wmState;             // Window state
      FXID             wmNetState;          // Extended Window Manager window state
      FXID             wmNetIconName;       // Extended Window Manager icon name
      FXID             wmNetWindowName;     // Extended Window Manager window name
      FXID             wmNetSupported;      // Extended Window Manager states list
      FXID             wmNetWindowType;     // Extended Window Manager types
      FXID             wmNetHMaximized;     // Extended Window Manager horizontally maximized
      FXID             wmNetVMaximized;     // Extended Window Manager vertically maximized
      FXID             wmNetMoveResize;     // Extended Window Manager drag corner
      FXID             wmNetPing;           // Extended Window Manager ping
      FXID             wmNetTypes[8];       // Extended Window Manager window types
      FXID             wmNetStates[12];     // Extended Window Manager state
      FXID             wmWindowRole;        // Window Role
      FXID             wmClientLeader;      // Client leader
      FXID             wmClientId;          // Client id
      FXID             embedAtom;           // XEMBED support
      FXID             embedInfoAtom;       // XEMBED info support
      FXID             timestampAtom;       // Server time
      FXID             ddeTargets;          // DDE targets atom
      FXID             ddeAtom;             // DDE exchange atom
      FXID             ddeDelete;           // DDE delete target atom
      FXID             ddeIncr;             // DDE incremental data exchange atom
      FXDragType      *ddeTypeList;         // DDE drop type list
      FXuint           ddeNumTypes;         // DDE number of drop types
      FXDragAction     ddeAction;           // DDE action
      FXDragAction     ansAction;           // Reply action
      FXID             xcbSelection;        // Clipboard selection
      FXDragType      *xcbTypeList;         // Clipboard type list
      FXuint           xcbNumTypes;         // Clipboard number of types on list
      FXDragType      *xselTypeList;        // Selection type list
      FXuint           xselNumTypes;        // Selection number of types on list
      FXDragType      *xdndTypeList;        // XDND type list
      FXuint           xdndNumTypes;        // XDND number of types
      FXID             xdndProxy;           // XDND proxy atom
      FXID             xdndAware;           // XDND awareness atom
      FXID             xdndEnter;           // XDND enter window message
      FXID             xdndLeave;           // XDND leave window message
      FXID             xdndPosition;        // XDND position update message
      FXID             xdndStatus;          // XDND status feedback message
      FXID             xdndDrop;            // XDND drop message
      FXID             xdndFinished;        // XDND finished message
      FXID             xdndSelection;       // XDND selection atom
      FXID             xdndActionMove;      // XDND Move action
      FXID             xdndActionCopy;      // XDND Copy action
      FXID             xdndActionLink;      // XDND Link action
      FXID             xdndActionPrivate;   // XDND Private action
      FXID             xdndTypes;           // XDND types list atom
      FXID             xdndSource;          // XDND drag source window
      FXID             xdndTarget;          // XDND drop target window
      FXID             xdndProxyTarget;     // XDND window to set messages to
      FXbool           xdndStatusPending;   // XDND waiting for status feedback
      FXbool           xdndStatusReceived;  // XDND received at least one status
      FXbool           xdndWantUpdates;     // XDND target wants new positions while in rect
      FXbool           xdndFinishSent;      // XDND finish sent
      FXRectangle      xdndRect;            // XDND rectangle bounding target
      FXint            xrreventbase;        // XRR event base
      FXID             stipples[23];        // Standard stipple patterns
      void            *r_fds;               // Set of file descriptors for read
      void            *w_fds;               // Set of file descriptors for write
      void            *e_fds;               // Set of file descriptors for exceptions
      void            *xim;                 // Input method
      FXbool           shmi;                // Use XSHM Image possible
      FXbool           shmp;                // Use XSHM Pixmap possible
      FXbool           synchronize;         // Synchronized
    
    #else
    
      FXushort         ddeTargets;          // DDE targets atom
      FXushort         ddeAtom;             // DDE Exchange Atom
      FXDragType       ddeDelete;           // DDE Delete Target Atom
      FXDragType      *ddeTypeList;         // DDE drop type list
      FXuint           ddeNumTypes;         // DDE number of drop types
      FXDragAction     ddeAction;           // DDE action
      FXDragAction     ansAction;           // Reply action
      FXDragType      *xselTypeList;        // Selection type list
      FXuint           xselNumTypes;        // Selection number of types on list
      void*            xdndTypes;           // Handle to file mapping object for types list
      FXushort         xdndAware;           // XDND awareness atom
      FXID             xdndSource;          // XDND drag source window
      FXID             xdndTarget;          // XDND drop target window
      FXbool           xdndStatusPending;   // XDND waiting for status feedback
      FXbool           xdndFinishPending;   // XDND waiting for drop-confirmation
      FXbool           xdndStatusReceived;  // XDND received at least one status
      FXbool           xdndFinishSent;      // XDND finish sent
      FXRectangle      xdndRect;            // XDND rectangle bounding target
      FXID             stipples[17];        // Standard stipple bitmaps
      void           **handles;             // Waitable object handles
    
    #endif
    
    private:
    
      // Internal helper functions
      FXApp(const FXApp&);
      FXApp &operator=(const FXApp&);
      static void signalhandler(int sig);
      static void immediatesignalhandler(int sig);
      void leaveWindow(FXWindow *window,FXWindow *ancestor);
      void enterWindow(FXWindow *window,FXWindow *ancestor);
      void selectionSetData(const FXWindow* window,FXDragType type,FXuchar* data,FXuint size);
      void selectionGetData(const FXWindow* window,FXDragType type,FXuchar*& data,FXuint& size);
      void selectionGetTypes(const FXWindow* window,FXDragType*& types,FXuint& numtypes);
      void clipboardSetData(const FXWindow* window,FXDragType type,FXuchar* data,FXuint size);
      void clipboardGetData(const FXWindow* window,FXDragType type,FXuchar*& data,FXuint& size);
      void clipboardGetTypes(const FXWindow* window,FXDragType*& types,FXuint& numtypes);
      void dragdropSetData(const FXWindow* window,FXDragType type,FXuchar* data,FXuint size);
      void dragdropGetData(const FXWindow* window,FXDragType type,FXuchar*& data,FXuint& size);
      void dragdropGetTypes(const FXWindow* window,FXDragType*& types,FXuint& numtypes);
    #ifndef WIN32
      void addRepaint(FXID win,FXint x,FXint y,FXint w,FXint h,FXbool synth=0);
      void removeRepaints(FXID win,FXint x,FXint y,FXint w,FXint h);
      void scrollRepaints(FXID win,FXint dx,FXint dy);
      static void imcreatecallback(void*,FXApp*,void*);
      static void imdestroycallback(void*,FXApp*,void*);
    #else
      static long CALLBACK wndproc(FXID hwnd,unsigned int iMsg,unsigned int wParam,long lParam);
    protected:
      virtual long dispatchEvent(FXID hwnd,unsigned int iMsg,unsigned int wParam,long lParam);
    #endif
    
    protected:
    
      /// Return TRUE when new raw event is available
      virtual bool getNextEvent(FXRawEvent& ev,bool blocking=true);
    
      /// Dispatch raw event
      virtual bool dispatchEvent(FXRawEvent& ev);
    
    public:
      long onCmdQuit(FXObject*,FXSelector,void*);
      long onCmdDump(FXObject*,FXSelector,void*);
      long onCmdHover(FXObject*,FXSelector,void*);
    
    public:
    
      /// Messages applications understand
      enum {
        ID_QUIT=1,    /// Terminate the application normally
        ID_DUMP,      /// Dump the current widget tree
        ID_HOVER,
        ID_LAST
        };
    
    public:
    
      /// Information
      static const FXuchar copyright[];     /// Copyright notice of library
    
    public:
    
      /**
      * Construct application object; the name and vendor strings are used
      * as keys into the registry database for this application's settings.
      * Only one single application object can be constructed.
      */
      FXApp(const FXString& name="Application",const FXString& vendor="FoxDefault");
    
      /// Get application name
      const FXString& getAppName() const { return registry.getAppKey(); }
    
      /// Get vendor name
      const FXString& getVendorName() const { return registry.getVendorKey(); }
    
      /// Connection to display; this is called by init()
      bool openDisplay(const FXchar* dpyname=NULL);
    
      /// Close connection to the display
      bool closeDisplay();
    
      /// Return pointer
      void* getDisplay() const { return display; }
    
      /// Is application initialized
      bool isInitialized() const { return initialized; }
    
      /// Get argument count
      FXint getArgc() const { return appArgc; }
    
      /// Get argument vector
      const FXchar *const *getArgv() const { return appArgv; }
    
      /// Return true if input method support
      bool hasInputMethod() const;
    
      /// Get default visual
      FXVisual* getDefaultVisual() const { return defaultVisual; }
    
      /// Change default visual
      void setDefaultVisual(FXVisual* vis);
    
      /// Get monochrome visual
      FXVisual* getMonoVisual() const { return monoVisual; }
    
      /// Get root Window
      FXRootWindow* getRootWindow() const { return root; }
    
      /// Set root Window
      void setRootWindow(FXRootWindow* rt);
    
      /// Return window at the end of the focus chain
      FXWindow *getFocusWindow() const;
    
      /// Get the window under the cursor, if any
      FXWindow *getCursorWindow() const { return cursorWindow; }
    
      /// Get the active toplevel window, if any
      FXWindow *getActiveWindow() const { return activeWindow; }
    
      /// Get current popup window, if any
      FXPopup* getPopupWindow() const { return popupWindow; }
    
      /// Find window from id
      FXWindow* findWindowWithId(FXID xid) const;
    
      /// Find window from root x,y, starting from given window
      FXWindow* findWindowAt(FXint rx,FXint ry,FXID window=0) const;
    
      /// Create application's windows
      virtual void create();
    
      /// Destroy application's windows
      virtual void destroy();
    
      /// Detach application's windows
      virtual void detach();
    
      /**
      * Add timeout message to be sent to target object in ms milliseconds;
      * the timer fires only once after the interval expires.  The void* ptr
      * is user data which will be passed into the void* ptr of the message
      * handler.  If a timer with the same target and message already exists,
      * it will be rescheduled.
      */
      void addTimeout(FXObject* tgt,FXSelector sel,FXuint ms=1000,void* ptr=NULL);
    
      /**
      * Remove timeout identified by tgt and sel.
      */
      void removeTimeout(FXObject* tgt,FXSelector sel);
    
      /**
      * Return TRUE if given timeout has been set
      */
      bool hasTimeout(FXObject *tgt,FXSelector sel) const;
    
      /**
      * Return, in ms, the time remaining until the given timer fires.
      * If the timer is past due, 0 is returned.  If there is no such
      * timer, infinity (UINT_MAX) is returned.
      */
      FXuint remainingTimeout(FXObject *tgt,FXSelector sel);
    
      /**
      * Process any timeouts due at this time.
      */
      void handleTimeouts();
    
      /**
      * Add a idle processing message to be sent to target object when
      * the system becomes idle, i.e. there are no events to be processed.
      * The void* ptr is user data which will be passed into the void* ptr
      * of the message handler. If a chore with the same target and message
      * already exists, it will be rescheduled.
      */
      void addChore(FXObject* tgt,FXSelector sel,void *ptr=NULL);
    
      /**
      * Remove idle processing message identified by tgt and sel.
      */
      void removeChore(FXObject* tgt,FXSelector sel);
    
      /**
      * Return TRUE if given chore has been set
      */
      bool hasChore(FXObject *tgt,FXSelector sel) const;
    
      /**
      * Add signal processing message to be sent to target object when
      * the signal sig is raised; flags are to be set as per POSIX definitions.
      * When immediate is TRUE, the message will be sent to the target right away;
      * this should be used with extreme care as the application is interrupted
      * at an unknown point in its execution.
      */
      void addSignal(FXint sig,FXObject* tgt,FXSelector sel,FXbool immediate=FALSE,FXuint flags=0);
    
      /// Remove signal message for signal sig
      void removeSignal(FXint sig);
    
      /**
      * Add a file descriptor fd to be watched for activity as determined
      * by mode, where mode is a bitwise OR (INPUT_READ, INPUT_WRITE, INPUT_EXCEPT).
      * A message of type SEL_IO_READ, SEL_IO_WRITE, or SEL_IO_EXCEPT will be sent
      * to the target when the specified activity is detected on the file descriptor.
      */
      bool addInput(FXInputHandle fd,FXuint mode,FXObject *tgt,FXSelector sel);
    
      /**
      * Remove input message and target object for the specified file descriptor
      * and mode, which is a bitwise OR of (INPUT_READ, INPUT_WRITE, INPUT_EXCEPT).
      */
      bool removeInput(FXInputHandle fd,FXuint mode);
    
      /// Return key state of given key
      bool getKeyState(FXuint keysym) const;
    
      /// Peek to determine if there's an event
      bool peekEvent();
    
      /// Perform one event dispatch; return true if event was dispatched
      bool runOneEvent(bool blocking=true);
    
      /**
      * Run the main application event loop until stop() is called,
      * and return the exit code passed as argument to stop().
      */
      FXint run();
    
      /**
      * Run an event loop till some flag becomes non-zero, and
      * then return.
      */
      FXint runUntil(FXuint& condition);
    
      /**
      * Run event loop while events are available, non-modally.
      * Return when no more events, timers, or chores are outstanding.
      */
      FXint runWhileEvents();
    
      /**
      * Run event loop while there are events are available in the queue.
      * Returns 1 when all events in the queue have been handled, and 0 when
      * the event loop was terminated due to stop() or stopModal().
      * Except for the modal window and its children, user input to all windows
      * is blocked; if the modal window is NULL, all user input is blocked.
      */
      FXint runModalWhileEvents(FXWindow* window=NULL);
    
      /**
      * Run modal event loop, blocking keyboard and mouse events to all windows
      * until stopModal is called.
      */
      FXint runModal();
    
      /**
      * Run a modal event loop for the given window, until stop() or stopModal() is
      * called. Except for the modal window and its children, user input to all
      * windows is blocked; if the modal window is NULL all user input is blocked.
      */
      FXint runModalFor(FXWindow* window);
    
      /**
      * Run modal while window is shown, or until stop() or stopModal() is called.
      * Except for the modal window and its children, user input to all windows
      * is blocked; if the modal window is NULL all user input is blocked.
      */
      FXint runModalWhileShown(FXWindow* window);
    
      /**
      * Run popup menu while shown, until stop() or stopModal() is called.
      * Also returns when entering previous cascading popup menu.
      */
      FXint runPopup(FXWindow* window);
    
      /// True if the window is modal
      bool isModal(FXWindow* window) const;
    
      /// Return window of current modal loop
      FXWindow* getModalWindow() const;
    
      /// Return mode of current modal loop
      FXModality getModality() const;
    
      /**
      * Terminate the outermost event loop, and all inner modal loops;
      * All more deeper nested event loops will be terminated with code equal
      * to 0, while the outermost event loop will return code equal to value.
      */
      void stop(FXint value=0);
    
      /**
      * Break out of the matching modal loop, returning code equal to value.
      * All deeper nested event loops are terminated with code equal to 0.
      */
      void stopModal(FXWindow* window,FXint value=0);
    
      /**
      * Break out of the innermost modal loop, returning code equal to value.
      */
      void stopModal(FXint value=0);
    
      /// Force GUI refresh
      void forceRefresh();
    
      /// Schedule a refresh
      void refresh();
    
      /// Flush pending repaints
      void flush(bool sync=false);
    
      /**
      * Paint all windows marked for repainting.
      * On return all the applications windows have been painted.
      */
      void repaint();
    
      /**
      * Initialize application.
      * Parses and removes common command line arguments, reads the registry.
      * Finally, if connect is TRUE, it opens the display.
      */
      virtual void init(int& argc,char** argv,bool connect=true);
    
      /**
      * Exit application.
      * Closes the display and writes the registry.
      */
      virtual void exit(FXint code=0);
    
      /**
      * Return a reference to the registry.  The registry keeps
      * settings and configuration information for an application,
      * which are automatically loaded when the application starts
      * up, and saved when the application terminates.
      */
      FXRegistry& reg(){ return registry; }
    
      /// Register new DND type
      FXDragType registerDragType(const FXString& name) const;
    
      /// Get drag type name
      FXString getDragTypeName(FXDragType type) const;
    
      /// Return drag window if a drag operation is in progress
      FXWindow* getDragWindow() const { return dragWindow; }
    
      /// Beep
      void beep();
    
      /// Return application instance
      static inline FXApp* instance(){ return app; }
    
      /// Change default font
      void setNormalFont(FXFont* font);
    
      /// Return default font
      FXFont* getNormalFont() const { return normalFont; }
    
      /// Begin of wait-cursor block; wait-cursor blocks may be nested.
      void beginWaitCursor();
    
      /// End of wait-cursor block
      void endWaitCursor();
    
      /// Change to a new wait cursor
      void setWaitCursor(FXCursor *cur);
    
      /// Return current wait cursor
      FXCursor* getWaitCursor() const { return waitCursor; }
    
      /// Obtain a default cursor
      FXCursor* getDefaultCursor(FXDefaultCursor which) const { return cursor[which]; }
    
      /// Change default cursor
      void setDefaultCursor(FXDefaultCursor which,FXCursor* cur);
    
      /**
      * Write a window and its children, and all resources reachable from this
      * window, into the stream store. (EXPERIMENTAL!)
      */
      FXbool writeWindow(FXStream& store,FXWindow *window);
    
      /**
      * Read a window and its children from the stream store, and append
      * it under father; note it is initially not created yet. (EXPERIMENTAL!)
      */
      FXbool readWindow(FXStream& store,FXWindow*& window,FXWindow* father,FXWindow* owner);
    
      /**
      * Return a reference to the application-wide mutex.
      * Normally, the main user interface thread holds this mutex,
      * insuring that no other threads are modifying data during the
      * processing of user interface messages. However, whenever the
      * main user interface thread blocks for messages, it releases
      * this mutex, to allow other threads to modify the same data.
      * When a new message becomes available, the main user interface
      * thread regains the mutex prior to dispatching the message.
      * Other threads should hold this mutex only for short durations,
      * so as to not starve the main user interface thread.
      */
      FXMutex& mutex(){ return appMutex; }
    
      /**
      * Change message translator.
      * The new translator will be owned by FXApp.
      */
      void setTranslator(FXTranslator* trans);
    
      /// Return message translator
      FXTranslator* getTranslator() const { return translator; }
    
      /// Obtain application-wide settings
      FXuint getTypingSpeed() const { return typingSpeed; }
      FXuint getClickSpeed() const { return clickSpeed; }
      FXuint getScrollSpeed() const { return scrollSpeed; }
      FXuint getScrollDelay() const { return scrollDelay; }
      FXuint getBlinkSpeed() const { return blinkSpeed; }
      FXuint getAnimSpeed() const { return animSpeed; }
      FXuint getMenuPause() const { return menuPause; }
      FXuint getTooltipPause() const { return tooltipPause; }
      FXuint getTooltipTime() const { return tooltipTime; }
      FXint getDragDelta() const { return dragDelta; }
      FXint getWheelLines() const { return wheelLines; }
      FXint getScrollBarSize() const { return scrollBarSize; }
    
      /// Change application-wide settings
      void setTypingSpeed(FXuint speed);
      void setClickSpeed(FXuint speed);
      void setScrollSpeed(FXuint speed);
      void setScrollDelay(FXuint delay);
      void setBlinkSpeed(FXuint speed);
      void setAnimSpeed(FXuint speed);
      void setMenuPause(FXuint pause);
      void setTooltipPause(FXuint pause);
      void setTooltipTime(FXuint time);
      void setDragDelta(FXint delta);
      void setWheelLines(FXint lines);
      void setScrollBarSize(FXint size);
    
      /// Obtain default colors
      FXColor getBorderColor() const { return borderColor; }
      FXColor getBaseColor() const { return baseColor; }
      FXColor getHiliteColor() const { return hiliteColor; }
      FXColor getShadowColor() const { return shadowColor; }
      FXColor getBackColor() const { return backColor; }
      FXColor getForeColor() const { return foreColor; }
      FXColor getSelforeColor() const { return selforeColor; }
      FXColor getSelbackColor() const { return selbackColor; }
      FXColor getTipforeColor() const { return tipforeColor; }
      FXColor getTipbackColor() const { return tipbackColor; }
      FXColor getSelMenuTextColor() const { return selMenuTextColor; }
      FXColor getSelMenuBackColor() const { return selMenuBackColor; }
    
      /// Change default colors
      void setBorderColor(FXColor color);
      void setBaseColor(FXColor color);
      void setHiliteColor(FXColor color);
      void setShadowColor(FXColor color);
      void setBackColor(FXColor color);
      void setForeColor(FXColor color);
      void setSelforeColor(FXColor color);
      void setSelbackColor(FXColor color);
      void setTipforeColor(FXColor color);
      void setTipbackColor(FXColor color);
      void setSelMenuTextColor(FXColor color);
      void setSelMenuBackColor(FXColor color);
    
      /// Get number of existing windows
      FXuint getWindowCount() const { return windowCount; }
    
      /// Save
      virtual void save(FXStream& store) const;
    
      /// Load
      virtual void load(FXStream& store);
    
      /// Dump widget information
      void dumpWidgets() const;
    
      /// Destroy the application and all reachable resources
      virtual ~FXApp();
      };
    
    }
    
    #endif