Newer
Older
module Fox
class FXVec3d
attr_accessor :x
attr_accessor :y
attr_accessor :z
#
# Return an FXVec3d instance with _x_, _y_ and _z_ initialized to zeroes.
def initialize; end
#
# Return an FXVec3d instance initialized from specified component values.
#
def initialize(xx, yy, zz=1.0); end
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
#
# Returns the element at _index_, where _index_ is 0, 1 or 2.
# Raises IndexError if _index_ is out of range.
#
def [](index); end
#
# Set the element at _index_ to _value_ and return _value_.
# Raises IndexError if _index_ is out of range.
#
def []=(index, value); end
# Returns a new FXVec3d instance which is the negation of this one.
def @-(); end
#
# Returns a new FXVec3d instance obtained by memberwise
# addition of the _other_ FXVec3d instance with this
# one.
#
def +(other); end
#
# Returns a new FXVec3d instance obtained by memberwise
# subtraction of the _other_ FXVec3d instance from this
# one.
#
def -(other); end
#
# Returns a new FXVec3d instance obtained by memberwise
# multiplication of this vector's elements by the scalar
# _n_.
#
def *(n); end
#
# Returns a new FXVec3d instance obtained by memberwise
# division of this vector's elements by the scalar
# _n_.
# Raises ZeroDivisionError if _n_ is identically zero.
#
def /(n); end
#
# Returns the dot (scalar) product of this vector and _other_.
#
def dot(other); end
# Return the cross product of this vector and _other_.
def cross(other); end
# Return +true+ if this vector is equal to _other_.
def ==(other); end
#
# Return the square of the length of this vector.
#
def length2; end
#
# Return the length (magnitude) of this vector.
#
def length; end
#
# Clamp the values of this vector between limits _lo_ and _hi_.
#
def clamp(lo, hi); end
#
# Return a new FXVec3d instance which is a normalized version
# of this one.
#
def normalize; end
#
# Return a new FXVec3d instance which is the lesser of this
# vector and _other_.
#
def lo(other); end
#
# Return a new FXVec3d instance which is the greater of this
# vector and _other_.
#
def hi(other); end
#
# Compute normal vector from points _a_, _b_ and _c_ (each of which is
# an FXVec3d instance).
#
def FXVec3d.normal(a, b, c); end
#
# Compute approximate normal from four points _a_, _b_, _c_ and _d_.
#
def FXVec3d.normal(a, b, c, d); end
end
end