module Fox class FXQuatd < FXVec4d # Return an initialized FXQuatd instance. def initialize; end # # Construct an FXQuatd instance from a rotation axis and angle. # # ==== Parameters: # # +axis+:: the rotation axis [FXVec3d] # +angle+:: the rotation angle (in radians) [Float] # def initialize(axis, phi=0.0); end # # Construct an FXQuatd from components. # # ==== Parameters: # # +x+:: x [Float] # +y+:: y [Float] # +z+:: z [Float] # +width+:: w [Float] # def initialize(x, y, z, w); end # Construct an FXQuatd from an array of Floats. def initialize(floats); end # # Construct from Euler angles yaw (z), pitch (y) and roll (x). # # ==== Parameters: # # +roll+:: roll angle in radians [Float] # +pitch+:: pitch angle in radians [Float] # +yaw+:: yaw angle in radians [Float] # def initialize(roll, pitch, yaw); end # Construct quaternion from axes; _ex_, _ey_ and _ez_ are all FXVec3d # instances. def initialize(ex, ey, ez); end # Adjust quaternion length; returns a reference to self. def adjust!; end # # Set quaternion from rotation axis and angle. # # ==== Parameters: # # +axis+:: the rotation axis [FXVec3d] # +angle+:: the rotation angle (in radians) [Float] # def setAxisAngle(axis, phi=0.0); end # # Return the rotation axis and angle for this quaternion, i.e. # # axis, angle = aQuaternion.getAxisAngle() # # where _axis_ is an FXVec3d instance and _angle_ is the angle # of rotation in radians. # def getAxisAngle(); end # # Set quaternion from yaw (z), pitch (y) and roll (x). # # ==== Parameters: # # +roll+:: roll angle in radians [Float] # +pitch+:: pitch angle in radians [Float] # +yaw+:: yaw angle in radians [Float] # def setRollPitchYaw(roll, pitch, yaw); end # # Obtain roll, pitch and yaw angles (in radians) from quaternion, e.g. # # roll, pitch, yaw = aQuaternion.getRollPitchYaw() # def getRollPitchYaw(); end # Set quaternion from axes; _ex_, _ey_ and _ez_ are all FXVec3d instances. def setAxes(ex, ey, ez); end # Get quaternion axes; returns a 3-element array of FXVec3d instances. def getAxes(); end # Obtain local x axis (an FXVec3d instance). def getXAxis(); end # Obtain local y axis (an FXVec3d instance). def getYAxis(); end # Obtain local z axis (an FXVec3d instance). def getZAxis(); end # # Return the exponentiation of this quaternion (a new FXQuatd instance). # def exp; end # # Return the logarithm of this quaternion (a new FXQuatd instance). # def log; end # # Return the inverse of this quaternion (a new FXQuatd instance). # def invert; end # # Invert unit quaternion (returns a new FXQuatd instance). # def unitinvert; end # # Return the conjugate of this quaternion (a new FXQuatd instance). # def conj; end # # Return the product of this quaternion and _other_ (another FXQuatd instance). # def *(other); end # # Compute the rotation of a vector _vec_ by this quaternion; returns the # rotated vector (a new FXVec3d instance). # # ==== Parameters: # # +vec+:: the vector to be rotated [FXVec3d] # def *(vec); end # # Construct a quaternion from arc a->b on unit sphere and return a reference # to self. # # ==== Parameters: # # +a+:: [FXVec3d] # +b+:: [FXVec3d] # def arc!(a, b); end # # Spherical lerp and return a reference to self. # # ==== Parameters: # # +u+:: [FXQuatd] # +v+:: [FXQuatd] # +f+:: [Float] # def lerp!(u, v, f); end end end