/*********************************************************************** * FXRuby -- the Ruby language bindings for the FOX GUI toolkit. * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact the author by e-mail * at "lyle@lylejohnson.name". ***********************************************************************/ // Arrow style options enum { ARROW_NONE = 0, // No arrow ARROW_UP = 0x00080000, // Arrow points up ARROW_DOWN = 0x00100000, // Arrow points down ARROW_LEFT = 0x00200000, // Arrow points left ARROW_RIGHT = 0x00400000, // Arrow points right ARROW_AUTO = 0x00800000, // Automatically fire when hovering mouse over button ARROW_REPEAT = 0x01000000, // Button repeats if held down ARROW_AUTOGRAY = 0x02000000, // Automatically gray out when not updated ARROW_AUTOHIDE = 0x04000000, // Automatically hide when not updated ARROW_TOOLBAR = 0x08000000, // Button is toolbar-style ARROW_NORMAL = FRAME_RAISED|FRAME_THICK|ARROW_UP }; /// Button with an arrow class FXArrowButton : public FXFrame { protected: FXColor arrowColor; // Arrow color FXint arrowSize; // Arrow size FXTimer *repeater; // Timer for auto-repeat FXString tip; // Tooltip value FXString help; // Help value FXbool state; // State of button FXbool fired; // Timer has fired protected: FXArrowButton(); public: long onPaint(FXObject*,FXSelector,void* PTR_EVENT); long onUpdate(FXObject*,FXSelector,void* PTR_NULL); long onEnter(FXObject*,FXSelector,void* PTR_EVENT); long onLeave(FXObject*,FXSelector,void* PTR_EVENT); long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT); long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT); long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT); long onRepeat(FXObject*,FXSelector,void* PTR_NULL); long onAuto(FXObject*,FXSelector,void* PTR_IGNORE); long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT); long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT); long onHotKeyPress(FXObject*,FXSelector,void* PTR_EVENT); long onHotKeyRelease(FXObject*,FXSelector,void* PTR_EVENT); long onCmdSetHelp(FXObject*,FXSelector,void* PTR_STRING); long onCmdGetHelp(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME long onCmdSetTip(FXObject*,FXSelector,void* PTR_STRING); long onCmdGetTip(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME long onQueryHelp(FXObject*,FXSelector,void* PTR_IGNORE); long onQueryTip(FXObject*,FXSelector,void* PTR_IGNORE); public: enum { ID_REPEAT=FXFrame::ID_LAST, ID_AUTO, ID_LAST }; public: %extend { /// Construct arrow button FXArrowButton(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=ARROW_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){ return new FXRbArrowButton(p,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb); } } /// Set the button state (where TRUE means the button is down) void setState(FXbool s); /// Get the button state (where TRUE means the button is down) FXbool getState() const; /// Set status line help text for this arrow button void setHelpText(const FXString& text); /// Get status line help text for this arrow button const FXString& getHelpText() const; /// Set tool tip message for this arrow button void setTipText(const FXString& text); /// Get tool tip message for this arrow button const FXString& getTipText() const; /// Set the arrow style flags void setArrowStyle(FXuint style); /// Get the arrow style flags FXuint getArrowStyle() const; /// Set the default arrow size void setArrowSize(FXint size); /// Get the default arrow size FXint getArrowSize() const; /// Set the current justification mode. void setJustify(FXuint mode); /// Get the current justification mode. FXuint getJustify() const; /// Get the fill color for the arrow FXColor getArrowColor() const; /// Set the fill color for the arrow void setArrowColor(FXColor clr); /// Destructor virtual ~FXArrowButton(); }; DECLARE_FXOBJECT_VIRTUALS(FXArrowButton) DECLARE_FXID_VIRTUALS(FXArrowButton) DECLARE_FXDRAWABLE_VIRTUALS(FXArrowButton) DECLARE_FXWINDOW_VIRTUALS(FXArrowButton)