diff --git a/src/icon.png.import b/src/icon.png.import index a4c02e6e27173699ab89f60c32661726fadfdbcd..8054d9006691534e33a4c7fa2a57f5df11afddf4 100644 --- a/src/icon.png.import +++ b/src/icon.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +type="CompressedTexture2D" +uid="uid://ua51liqpigdd" +path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" metadata={ "vram_texture": false } @@ -10,26 +11,24 @@ metadata={ [deps] source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] +dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/materials/lazer_shader.tres b/src/materials/lazer_shader.tres index f0cfc0acf215dc0c103f73abc7c4269ed3ab3794..b4de5a7bc84c7a2535a5398cf96a7fe55d57016b 100644 --- a/src/materials/lazer_shader.tres +++ b/src/materials/lazer_shader.tres @@ -1,175 +1,181 @@ -[gd_resource type="VisualShader" load_steps=18 format=2] +[gd_resource type="VisualShader" load_steps=18 format=3 uid="uid://bs7x2onxixxga"] -[sub_resource type="VisualShaderNodeInput" id=11] +[sub_resource type="VisualShaderNodeInput" id="11"] input_name = "screen_texture" -[sub_resource type="VisualShaderNodeInput" id=12] +[sub_resource type="VisualShaderNodeInput" id="12"] input_name = "uv" -[sub_resource type="VisualShaderNodeScalarUniform" id=13] -uniform_name = "speed" +[sub_resource type="VisualShaderNodeFloatParameter" id="13"] +parameter_name = "speed" -[sub_resource type="VisualShaderNodeScalarOp" id=14] +[sub_resource type="VisualShaderNodeFloatOp" id="14"] operator = 2 -[sub_resource type="VisualShaderNodeScalarOp" id=15] -default_input_values = [ 0, 0.0, 1, 1.0 ] +[sub_resource type="VisualShaderNodeFloatOp" id="15"] +default_input_values = [0, 0.0, 1, 1.0] -[sub_resource type="VisualShaderNodeScalarOp" id=16] -default_input_values = [ 0, 0.0, 1, 2.0 ] +[sub_resource type="VisualShaderNodeFloatOp" id="16"] +default_input_values = [0, 0.0, 1, 2.0] operator = 3 -[sub_resource type="VisualShaderNodeInput" id=17] +[sub_resource type="VisualShaderNodeInput" id="17"] input_name = "screen_uv" -[sub_resource type="VisualShaderNodeVectorDecompose" id=18] +[sub_resource type="VisualShaderNodeVectorDecompose" id="18"] -[sub_resource type="VisualShaderNodeScalarOp" id=19] +[sub_resource type="VisualShaderNodeFloatOp" id="19"] -[sub_resource type="VisualShaderNodeInput" id=2] +[sub_resource type="VisualShaderNodeInput" id="2"] output_port_for_preview = 0 input_name = "time" -[sub_resource type="VisualShaderNodeScalarUniform" id=20] -uniform_name = "speed2" +[sub_resource type="VisualShaderNodeFloatParameter" id="20"] +parameter_name = "speed2" default_value_enabled = true default_value = 1.0 -[sub_resource type="VisualShaderNodeScalarOp" id=21] +[sub_resource type="VisualShaderNodeFloatOp" id="21"] operator = 2 -[sub_resource type="VisualShaderNodeScalarFunc" id=3] +[sub_resource type="VisualShaderNodeFloatFunc" id="3"] function = 0 -[sub_resource type="VisualShaderNodeColorUniform" id=4] -uniform_name = "red" +[sub_resource type="VisualShaderNodeColorParameter" id="4"] +parameter_name = "red" default_value_enabled = true -default_value = Color( 1, 0, 0, 1 ) +default_value = Color(1, 0, 0, 1) -[sub_resource type="VisualShaderNodeColorUniform" id=5] +[sub_resource type="VisualShaderNodeColorParameter" id="5"] output_port_for_preview = 0 -uniform_name = "green" +parameter_name = "green" default_value_enabled = true -default_value = Color( 0.227111, 0.883618, 0.249583, 1 ) +default_value = Color(0.227111, 0.883618, 0.249583, 1) -[sub_resource type="VisualShaderNodeVectorInterp" id=6] +[sub_resource type="VisualShaderNodeMix" id="6"] -[sub_resource type="VisualShaderNodeVectorInterp" id=8] +[sub_resource type="VisualShaderNodeMix" id="8"] [resource] code = "shader_type canvas_item; -uniform vec4 green : hint_color = vec4(0.227111, 0.883618, 0.249583, 1.000000); -uniform vec4 red : hint_color = vec4(1.000000, 0.000000, 0.000000, 1.000000); +render_mode blend_mix; + +uniform vec4 green : source_color = vec4(0.227111, 0.883618, 0.249583, 1.000000); +uniform vec4 red : source_color = vec4(1.000000, 0.000000, 0.000000, 1.000000); uniform float speed; uniform float speed2 = 1; -void vertex() { -// Output:0 +void fragment() { +// ColorParameter:5 + vec4 n_out5p0 = green; -} -void fragment() { -// ColorUniform:5 - vec3 n_out5p0 = green.rgb; - float n_out5p1 = green.a; +// ColorParameter:4 + vec4 n_out4p0 = red; -// ColorUniform:4 - vec3 n_out4p0 = red.rgb; - float n_out4p1 = red.a; -// ScalarUniform:13 +// FloatParameter:13 float n_out13p0 = speed; + // Input:2 float n_out2p0 = TIME; -// ScalarOp:14 + +// FloatOp:14 float n_out14p0 = n_out13p0 * n_out2p0; -// ScalarUniform:20 + +// FloatParameter:20 float n_out20p0 = speed2; + // Input:17 - vec3 n_out17p0 = vec3(SCREEN_UV, 0.0); + vec2 n_out17p0 = SCREEN_UV; + // VectorDecompose:18 - float n_out18p0 = n_out17p0.x; - float n_out18p1 = n_out17p0.y; - float n_out18p2 = n_out17p0.z; + float n_out18p0 = vec3(n_out17p0, 0.0).x; + float n_out18p1 = vec3(n_out17p0, 0.0).y; + float n_out18p2 = vec3(n_out17p0, 0.0).z; -// ScalarOp:21 + +// FloatOp:21 float n_out21p0 = n_out20p0 * n_out18p0; -// ScalarOp:19 + +// FloatOp:19 float n_out19p0 = n_out14p0 + n_out21p0; -// ScalarFunc:3 + +// FloatFunc:3 float n_out3p0 = sin(n_out19p0); -// ScalarOp:15 + +// FloatOp:15 float n_in15p1 = 1.00000; float n_out15p0 = n_out3p0 + n_in15p1; -// ScalarOp:16 + +// FloatOp:16 float n_in16p1 = 2.00000; float n_out16p0 = n_out15p0 / n_in16p1; -// VectorMix:6 - vec3 n_out6p0 = mix(n_out5p0, n_out4p0, vec3(n_out16p0)); -// VectorMix:8 - vec3 n_in8p1 = vec3(1.00000, 1.00000, 1.00000); - vec3 n_in8p2 = vec3(0.50000, 0.50000, 0.50000); - vec3 n_out8p0 = mix(n_out6p0, n_in8p1, n_in8p2); +// Mix:6 + float n_out6p0 = mix(n_out5p0.x, n_out4p0.x, n_out16p0); -// Output:0 - COLOR.rgb = n_out8p0; -} +// Mix:8 + float n_in8p1 = 1.00000; + float n_in8p2 = 0.50000; + float n_out8p0 = mix(n_out6p0, n_in8p1, n_in8p2); + -void light() { // Output:0 + COLOR.rgb = vec3(n_out8p0); + } " -graph_offset = Vector2( 13.2411, 198.954 ) +graph_offset = Vector2(13.2411, 198.954) mode = 1 flags/light_only = false -nodes/fragment/0/position = Vector2( 600, 60 ) -nodes/fragment/2/node = SubResource( 2 ) -nodes/fragment/2/position = Vector2( 60, 120 ) -nodes/fragment/3/node = SubResource( 3 ) -nodes/fragment/3/position = Vector2( 460, 340 ) -nodes/fragment/4/node = SubResource( 4 ) -nodes/fragment/4/position = Vector2( 120, 20 ) -nodes/fragment/5/node = SubResource( 5 ) -nodes/fragment/5/position = Vector2( 120, -80 ) -nodes/fragment/6/node = SubResource( 6 ) -nodes/fragment/6/position = Vector2( 468.25, 39.25 ) -nodes/fragment/8/node = SubResource( 8 ) -nodes/fragment/8/position = Vector2( 460, 160 ) -nodes/fragment/11/node = SubResource( 11 ) -nodes/fragment/11/position = Vector2( -340, 380 ) -nodes/fragment/12/node = SubResource( 12 ) -nodes/fragment/12/position = Vector2( -193.485, 370.785 ) -nodes/fragment/13/node = SubResource( 13 ) -nodes/fragment/13/position = Vector2( -200, 140 ) -nodes/fragment/14/node = SubResource( 14 ) -nodes/fragment/14/position = Vector2( 80, 260 ) -nodes/fragment/15/node = SubResource( 15 ) -nodes/fragment/15/position = Vector2( 280, 240 ) -nodes/fragment/16/node = SubResource( 16 ) -nodes/fragment/16/position = Vector2( 320, 240 ) -nodes/fragment/17/node = SubResource( 17 ) -nodes/fragment/17/position = Vector2( 80, 340 ) -nodes/fragment/18/node = SubResource( 18 ) -nodes/fragment/18/position = Vector2( 80, 380 ) -nodes/fragment/19/node = SubResource( 19 ) -nodes/fragment/19/position = Vector2( 320, 340 ) -nodes/fragment/20/node = SubResource( 20 ) -nodes/fragment/20/position = Vector2( 29.0027, 450.48 ) -nodes/fragment/21/node = SubResource( 21 ) -nodes/fragment/21/position = Vector2( 260, 440 ) -nodes/fragment/connections = PoolIntArray( 5, 0, 6, 0, 4, 0, 6, 1, 6, 0, 8, 0, 8, 0, 0, 0, 13, 0, 14, 0, 2, 0, 14, 1, 3, 0, 15, 0, 15, 0, 16, 0, 16, 0, 6, 2, 17, 0, 18, 0, 19, 0, 3, 0, 18, 0, 21, 1, 14, 0, 19, 0, 21, 0, 19, 1, 20, 0, 21, 0 ) +nodes/fragment/0/position = Vector2(600, 60) +nodes/fragment/2/node = SubResource("2") +nodes/fragment/2/position = Vector2(60, 120) +nodes/fragment/3/node = SubResource("3") +nodes/fragment/3/position = Vector2(460, 340) +nodes/fragment/4/node = SubResource("4") +nodes/fragment/4/position = Vector2(120, 20) +nodes/fragment/5/node = SubResource("5") +nodes/fragment/5/position = Vector2(120, -80) +nodes/fragment/6/node = SubResource("6") +nodes/fragment/6/position = Vector2(468.25, 39.25) +nodes/fragment/8/node = SubResource("8") +nodes/fragment/8/position = Vector2(460, 160) +nodes/fragment/11/node = SubResource("11") +nodes/fragment/11/position = Vector2(-340, 380) +nodes/fragment/12/node = SubResource("12") +nodes/fragment/12/position = Vector2(-193.485, 370.785) +nodes/fragment/13/node = SubResource("13") +nodes/fragment/13/position = Vector2(-200, 140) +nodes/fragment/14/node = SubResource("14") +nodes/fragment/14/position = Vector2(80, 260) +nodes/fragment/15/node = SubResource("15") +nodes/fragment/15/position = Vector2(280, 240) +nodes/fragment/16/node = SubResource("16") +nodes/fragment/16/position = Vector2(320, 240) +nodes/fragment/17/node = SubResource("17") +nodes/fragment/17/position = Vector2(80, 340) +nodes/fragment/18/node = SubResource("18") +nodes/fragment/18/position = Vector2(80, 380) +nodes/fragment/19/node = SubResource("19") +nodes/fragment/19/position = Vector2(320, 340) +nodes/fragment/20/node = SubResource("20") +nodes/fragment/20/position = Vector2(29.0027, 450.48) +nodes/fragment/21/node = SubResource("21") +nodes/fragment/21/position = Vector2(260, 440) +nodes/fragment/connections = PackedInt32Array(5, 0, 6, 0, 4, 0, 6, 1, 6, 0, 8, 0, 8, 0, 0, 0, 13, 0, 14, 0, 2, 0, 14, 1, 3, 0, 15, 0, 15, 0, 16, 0, 16, 0, 6, 2, 17, 0, 18, 0, 19, 0, 3, 0, 18, 0, 21, 1, 14, 0, 19, 0, 21, 0, 19, 1, 20, 0, 21, 0) diff --git a/src/materials/monke.png.import b/src/materials/monke.png.import index cce5da50051bb7f451f1d7b0ca20751a2084a286..c06520ee2fdff378a778b0a4b6611b3ecbaa5e6a 100644 --- a/src/materials/monke.png.import +++ b/src/materials/monke.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/monke.png-5c444fb4094cf68dd7a3da6f87b7cb92.stex" +type="CompressedTexture2D" +uid="uid://77sk1235c1ny" +path="res://.godot/imported/monke.png-5c444fb4094cf68dd7a3da6f87b7cb92.ctex" metadata={ "vram_texture": false } @@ -10,26 +11,24 @@ metadata={ [deps] source_file="res://materials/monke.png" -dest_files=[ "res://.import/monke.png-5c444fb4094cf68dd7a3da6f87b7cb92.stex" ] +dest_files=["res://.godot/imported/monke.png-5c444fb4094cf68dd7a3da6f87b7cb92.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/materials/monkebars.png.import b/src/materials/monkebars.png.import index f7337d073dba7c7a385df1ac3e459887e707e770..98adad295912dcc59572b6ff3a948331d9e573be 100644 --- a/src/materials/monkebars.png.import +++ b/src/materials/monkebars.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/monkebars.png-45a3145816749295b788b09bf80a0706.stex" +type="CompressedTexture2D" +uid="uid://b0lhxx3k5mvsb" +path="res://.godot/imported/monkebars.png-45a3145816749295b788b09bf80a0706.ctex" metadata={ "vram_texture": false } @@ -10,26 +11,24 @@ metadata={ [deps] source_file="res://materials/monkebars.png" -dest_files=[ "res://.import/monkebars.png-45a3145816749295b788b09bf80a0706.stex" ] +dest_files=["res://.godot/imported/monkebars.png-45a3145816749295b788b09bf80a0706.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/materials/monkewall.png.import b/src/materials/monkewall.png.import index fe48ab590e4b09d4d1cc987d8e3f3376e926f6f2..4e6a43f3d3f0b0404153d870123afd7534cc7e00 100644 --- a/src/materials/monkewall.png.import +++ b/src/materials/monkewall.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/monkewall.png-49501426c22f18fcf5efdf424ebf8da5.stex" +type="CompressedTexture2D" +uid="uid://luuyjcv1elyw" +path="res://.godot/imported/monkewall.png-49501426c22f18fcf5efdf424ebf8da5.ctex" metadata={ "vram_texture": false } @@ -10,26 +11,24 @@ metadata={ [deps] source_file="res://materials/monkewall.png" -dest_files=[ "res://.import/monkewall.png-49501426c22f18fcf5efdf424ebf8da5.stex" ] +dest_files=["res://.godot/imported/monkewall.png-49501426c22f18fcf5efdf424ebf8da5.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/objects/monkebars.gd b/src/objects/monkebars.gd index f46384a782e4331de72db3e5eabbcbf1d34d9cbd..c7079006d3b71c80aa332f43071799ef81c89a6e 100644 --- a/src/objects/monkebars.gd +++ b/src/objects/monkebars.gd @@ -1,7 +1,7 @@ extends Node2D -onready var radius = $RigidBody2D/CollisionShape2D.shape.radius +@onready var radius = $RigidBody2D/CollisionShape2D.shape.radius var position2 -func _physics_process(delta): +func _physics_process(_delta): position2 = $RigidBody2D.position + self.position # pass diff --git a/src/project.godot b/src/project.godot index 28faec34d3b8f3f83279bfc9ee3eca20372ea64a..b1873940ea534b7e9ee1a629154e24485c2fd826 100644 --- a/src/project.godot +++ b/src/project.godot @@ -6,41 +6,23 @@ ; [section] ; section goes between [] ; param=value ; assign values to parameters -config_version=4 +config_version=5 [application] config/name="Shedemon" run/main_scene="res://scenes/main.tscn" +config/features=PackedStringArray("4.1") config/icon="res://icon.png" +[dotnet] + +project/assembly_name="Shedemon" + [gui] common/drop_mouse_on_gui_input_disabled=true -[input] - -up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} - [physics] common/enable_pause_aware_picking=true diff --git a/src/scenes/debug.gd b/src/scenes/debug.gd new file mode 100644 index 0000000000000000000000000000000000000000..949ed712f60fa2aa20ffbe91debdbd008f007611 --- /dev/null +++ b/src/scenes/debug.gd @@ -0,0 +1,12 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + print() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(_delta): + pass diff --git a/src/scenes/main.tscn b/src/scenes/main.tscn index 64a7d801d0b0e52caf56e9f29c2f1cb017f9e6b8..40570e6c14e8c34c8b4dbe6fbefc5d06164e2b5a 100644 --- a/src/scenes/main.tscn +++ b/src/scenes/main.tscn @@ -1,114 +1,108 @@ -[gd_scene load_steps=11 format=2] +[gd_scene load_steps=12 format=3 uid="uid://bicsfb00qqjgu"] -[ext_resource path="res://objects/monkebars.tscn" type="PackedScene" id=1] -[ext_resource path="res://materials/monke.png" type="Texture" id=2] -[ext_resource path="res://scripts/player.gd" type="Script" id=3] -[ext_resource path="res://objects/monkewall.tscn" type="PackedScene" id=4] -[ext_resource path="res://materials/lazer_shader.tres" type="Shader" id=5] +[ext_resource type="PackedScene" path="res://objects/monkebars.tscn" id="1"] +[ext_resource type="Script" path="res://scenes/debug.gd" id="1_0e4y6"] +[ext_resource type="Texture2D" uid="uid://77sk1235c1ny" path="res://materials/monke.png" id="2"] +[ext_resource type="Script" path="res://scripts/player.gd" id="3"] +[ext_resource type="PackedScene" path="res://objects/monkewall.tscn" id="4"] +[ext_resource type="Shader" uid="uid://bs7x2onxixxga" path="res://materials/lazer_shader.tres" id="5"] -[sub_resource type="VisualShaderNodeColorUniform" id=9] -uniform_name = "ColorUniform" +[sub_resource type="VisualShaderNodeColorParameter" id="9"] +parameter_name = "ColorUniform" default_value_enabled = true -default_value = Color( 0.0207183, 0, 0.795573, 1 ) +default_value = Color(0.0207183, 0, 0.795573, 1) -[sub_resource type="VisualShader" id=10] +[sub_resource type="VisualShader" id="10"] code = "shader_type spatial; -render_mode specular_schlick_ggx, async_visible; +render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; -uniform vec4 ColorUniform : hint_color = vec4(0.020718, 0.000000, 0.795573, 1.000000); +uniform vec4 ColorUniform : source_color = vec4(0.020718, 0.000000, 0.795573, 1.000000); -void vertex() { -// Output:0 - -} - void fragment() { -// ColorUniform:2 - vec3 n_out2p0 = ColorUniform.rgb; - float n_out2p1 = ColorUniform.a; +// ColorParameter:2 + vec4 n_out2p0 = ColorUniform; -// Output:0 - ALBEDO = n_out2p0; - -} -void light() { // Output:0 + ALBEDO = vec3(n_out2p0.xyz); + } " -graph_offset = Vector2( 84.6881, 306.758 ) -nodes/fragment/2/node = SubResource( 9 ) -nodes/fragment/2/position = Vector2( 140, 220 ) -nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 ) +graph_offset = Vector2(84.6881, 306.758) +nodes/fragment/2/node = SubResource("9") +nodes/fragment/2/position = Vector2(140, 220) +nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0) -[sub_resource type="ShaderMaterial" id=11] -shader = SubResource( 10 ) -shader_param/ColorUniform = Color( 0.020718, 0, 0.795573, 1 ) +[sub_resource type="ShaderMaterial" id="11"] +render_priority = 0 +shader = SubResource("10") +shader_parameter/ColorUniform = Color(0.020718, 0, 0.795573, 1) -[sub_resource type="CircleShape2D" id=1] +[sub_resource type="CircleShape2D" id="1"] radius = 22.05 -[sub_resource type="ShaderMaterial" id=8] -shader = ExtResource( 5 ) -shader_param/green = Color( 0.737255, 0.588235, 1, 1 ) -shader_param/red = Color( 0, 0, 0, 1 ) -shader_param/speed = 11.849 -shader_param/speed2 = 80.0 +[sub_resource type="ShaderMaterial" id="8"] +shader = ExtResource("5") +shader_parameter/green = Color(0.737255, 0.588235, 1, 1) +shader_parameter/red = Color(0, 0, 0, 1) +shader_parameter/speed = 11.849 +shader_parameter/speed2 = 80.0 [node name="Node2D" type="Node2D"] -material = SubResource( 11 ) -position = Vector2( -1, 3 ) +material = SubResource("11") +position = Vector2(-1, 3) +script = ExtResource("1_0e4y6") -[node name="player" type="KinematicBody2D" parent="."] -position = Vector2( 255, 158 ) -script = ExtResource( 3 ) +[node name="player" type="CharacterBody2D" parent="."] +position = Vector2(255, 158) +script = ExtResource("3") [node name="CollisionShape2D" type="CollisionShape2D" parent="player"] -position = Vector2( -3, 3 ) -shape = SubResource( 1 ) +position = Vector2(-3, 3) +shape = SubResource("1") -[node name="Sprite" type="Sprite" parent="player"] -position = Vector2( 224, 25 ) -scale = Vector2( 0.352364, 0.368132 ) -texture = ExtResource( 2 ) -offset = Vector2( -643, -67 ) +[node name="Sprite" type="Sprite2D" parent="player"] +position = Vector2(224, 25) +scale = Vector2(0.352364, 0.368132) +texture = ExtResource("2") +offset = Vector2(-643, -67) [node name="pillars" type="Node2D" parent="."] -[node name="monkebars" parent="pillars" instance=ExtResource( 1 )] -position = Vector2( 403, 57 ) +[node name="monkebars" parent="pillars" instance=ExtResource("1")] +position = Vector2(403, 57) -[node name="monkebars2" parent="pillars" instance=ExtResource( 1 )] -position = Vector2( 416, 283 ) +[node name="monkebars2" parent="pillars" instance=ExtResource("1")] +position = Vector2(416, 283) -[node name="monkebars3" parent="pillars" instance=ExtResource( 1 )] -position = Vector2( 95, 275 ) +[node name="monkebars3" parent="pillars" instance=ExtResource("1")] +position = Vector2(95, 275) [node name="walls" type="Node2D" parent="."] -[node name="monkewall" parent="walls" instance=ExtResource( 4 )] -position = Vector2( 506, -125 ) -scale = Vector2( 19.9319, 4.98211 ) +[node name="monkewall" parent="walls" instance=ExtResource("4")] +position = Vector2(506, -125) +scale = Vector2(19.9319, 4.98211) -[node name="monkewall3" parent="walls" instance=ExtResource( 4 )] -position = Vector2( 474, 723 ) -scale = Vector2( 19.9319, 4.98211 ) +[node name="monkewall3" parent="walls" instance=ExtResource("4")] +position = Vector2(474, 723) +scale = Vector2(19.9319, 4.98211) -[node name="monkewall2" parent="walls" instance=ExtResource( 4 )] -position = Vector2( -109, 311 ) -scale = Vector2( 4.58318, 11.3502 ) +[node name="monkewall2" parent="walls" instance=ExtResource("4")] +position = Vector2(-109, 311) +scale = Vector2(4.58318, 11.3502) -[node name="monkewall4" parent="walls" instance=ExtResource( 4 )] -position = Vector2( 1110, 304 ) -scale = Vector2( 4.58318, 11.3502 ) +[node name="monkewall4" parent="walls" instance=ExtResource("4")] +position = Vector2(1110, 304) +scale = Vector2(4.58318, 11.3502) [node name="debug" type="Node2D" parent="."] [node name="Line2D" type="Line2D" parent="debug"] -material = SubResource( 8 ) -points = PoolVector2Array( 0, 0, 32.2308, 32.2308, 50, 50 ) +material = SubResource("8") +points = PackedVector2Array(0, 0, 32.2308, 32.2308, 50, 50) width = 4.134 -default_color = Color( 0.4, 0.501961, 1, 1 ) +default_color = Color(0.4, 0.501961, 1, 1) diff --git a/src/scripts/player.gd b/src/scripts/player.gd index 3680fba54f7ce58eba54a1ee6970e4e948d3a8fd..e8b123c7cf34254089144d5f23153c1674f30363 100644 --- a/src/scripts/player.gd +++ b/src/scripts/player.gd @@ -1,42 +1,40 @@ -extends KinematicBody2D +extends CharacterBody2D +@export var speed: float = 2.0 - -export (int) var speed = 2.0 - -var velocity = Vector2() -onready var body = self +var velocity_ = Vector2() +@onready var body = self func get_input(): var jolt = Vector2() - if Input.is_action_pressed("right"): + if Input.is_action_pressed("ui_right"): jolt.x += 1 - if Input.is_action_pressed("left"): + if Input.is_action_pressed("ui_left"): jolt.x -= 1 - if Input.is_action_pressed("down"): + if Input.is_action_pressed("ui_down"): jolt.y += 1 - if Input.is_action_pressed("up"): + if Input.is_action_pressed("ui_up"): jolt.y -= 1 - velocity += jolt.normalized() * speed + velocity_ += jolt.normalized() * speed -func _physics_process(delta): +func _physics_process(_delta): get_input() - var hittest = body.move_and_collide(velocity) + var hittest = body.move_and_collide(velocity_) if hittest: - velocity *= 0 + velocity_ *= 0 print(hittest) - velocity *= 0.9 - #print(delta, ", ", velocity) + velocity_ *= 0.9 + #print(delta, ", ", velocity_) -onready var debug_line = $"../debug/Line2D" +@onready var debug_line = $"../debug/Line2D" func _ready(): #debug_line.position = body.position + Vector2(50, 50) #print(debug_line.position, ", ", body.position) pass -onready var pillars = $"../pillars" -func _process(delta): +@onready var pillars = $"../pillars" +func _process(_delta): debug_line.clear_points() debug_line.add_point(body.position)