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RoninEngine is a powerful game engine for developing games and user interfaces in the C++ programming language. It provides a wide range of features to create high-quality applications with ease and performance in mind.
- **Convenient resource and settings initialization**: RoninEngine offers intuitive tools to kickstart development without unnecessary complications.
- **CamelCase for readability**: The code in RoninEngine follows the CamelCase style, making it understandable and easily readable for developers.
- **Support for C++17 and higher**: We use modern C++ language features, starting with C++17, to make working with the engine a breeze.
- **Static and dynamic compilation**: Choose the compilation approach that suits your project - static or dynamic.
- **Effortless resource and memory management**: RoninEngine helps you avoid memory leaks and ensures efficient resource management.
- **Dynamic loading and unloading of worlds**: Create complex games with multiple scenes and levels by loading and unloading them dynamically.
- **Create your own games and GUI**: RoninEngine provides the capability to create not just games but also custom user interfaces (GUI).
## Getting Started
1. **Install Dependencies**: Before using RoninEngine, ensure you have all the necessary dependencies installed.
2. **Initialize Your Project**: Create a new project and initialize RoninEngine following the documentation.
3. **Development**: Start developing your game or application using RoninEngine's powerful capabilities.
## Documentation
Detailed information on using RoninEngine can be found in the [documentation](.).
## Examples
Code examples and projects created using RoninEngine are available in the [examples folder](.).
## Contributions and Community
If you have questions, suggestions, or just want to contribute to the development of RoninEngine, please visit our [forum](.) and [GitHub repository](https://github.com/badcast/ronin-engine).
## License
RoninEngine is distributed under the [LICENSE](LICENSE).
## Build
```bash
#cloning sources
git clone "https://github.com/badcast/ronin-engine.git"
#into directory
cd ronin-engine
#make build directory
mkdir build
#into directory
cd build
#set build type to Release (see Debug, MinSizeRel, Release, RelWithDebInfo) from up directory (..)
#building, optionally multithread for all threads (-j $(nproc))
cmake --build . -j $(nproc)