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  • /********************************************************************************
    *                                                                               *
    *                       F o u r - W a y   S p l i t t e r                       *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1999,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FX4Splitter.h 2360 2006-03-29 04:10:56Z lyle $                       *
    ********************************************************************************/
    #ifndef FX4SPLITTER_H
    #define FX4SPLITTER_H
    
    #ifndef FXCOMPOSITE_H
    #include "FXComposite.h"
    #endif
    
    namespace FX {
    
    // Splitter options
    enum {
      FOURSPLITTER_TRACKING = 0x00008000,	// Track continuously during split
      FOURSPLITTER_NORMAL   = 0
      };
    
    
    
    /**
    * The four-way splitter is a layout manager which manages
    * four children like four panes in a window.
    * You can use a four-way splitter for example in a CAD program
    * where you may want to maintain three orthographic views, and
    * one oblique view of a model.
    * The four-way splitter allows interactive repartitioning of the
    * panes by means of moving the central splitter bars.
    * When the four-way splitter is itself resized, each child is
    * proportionally resized, maintaining the same split-percentage.
    * The four-way splitter widget sends a SEL_CHANGED to its target
    * during the resizing of the panes; at the end of the resize interaction,
    * it sends a SEL_COMMAND to signify that the resize operation is complete.
    */
    class FXAPI FX4Splitter : public FXComposite {
      FXDECLARE(FX4Splitter)
    private:
      FXint     splitx;         // Current x split
      FXint     splity;         // Current y split
      FXint     barsize;        // Size of the splitter bar
      FXint     fhor;           // Horizontal split fraction
      FXint     fver;           // Vertical split fraction
      FXint     offx;
      FXint     offy;
      FXuchar   mode;
    protected:
      FX4Splitter();
      FXuchar getMode(FXint x,FXint y);
      void moveSplit(FXint x,FXint y);
      void drawSplit(FXint x,FXint y,FXuint m);
      void adjustLayout();
    private:
      FX4Splitter(const FX4Splitter&);
      FX4Splitter &operator=(const FX4Splitter&);
    public:
      long onLeftBtnPress(FXObject*,FXSelector,void*);
      long onLeftBtnRelease(FXObject*,FXSelector,void*);
      long onMotion(FXObject*,FXSelector,void*);
      long onFocusUp(FXObject*,FXSelector,void*);
      long onFocusDown(FXObject*,FXSelector,void*);
      long onFocusLeft(FXObject*,FXSelector,void*);
      long onFocusRight(FXObject*,FXSelector,void*);
      long onCmdExpand(FXObject*,FXSelector,void*);
      long onUpdExpand(FXObject*,FXSelector,void*);
    public:
      enum {
        ExpandNone        = 0,                                  /// None expanded
        ExpandTopLeft     = 1,                                  /// Expand top left child
        ExpandTopRight    = 2,                                  /// Expand top right child
        ExpandBottomLeft  = 4,                                  /// Expand bottom left child
        ExpandBottomRight = 8,                                  /// Expand bottom right child
        ExpandTop         = ExpandTopLeft|ExpandTopRight,       /// Expand top children
        ExpandBottom      = ExpandBottomLeft|ExpandBottomRight, /// Expand bottom children
        ExpandLeft        = ExpandTopLeft|ExpandBottomLeft,     /// Expand left children
        ExpandRight       = ExpandTopRight|ExpandBottomRight,   /// Expand right children
        ExpandAll         = ExpandLeft|ExpandRight              /// Expand all children
        };
    public:
      enum {
        ID_EXPAND_NONE=FXComposite::ID_LAST+ExpandNone,
        ID_EXPAND_TOP=ID_EXPAND_NONE+ExpandTop,
        ID_EXPAND_BOTTOM=ID_EXPAND_NONE+ExpandBottom,
        ID_EXPAND_LEFT=ID_EXPAND_NONE+ExpandLeft,
        ID_EXPAND_RIGHT=ID_EXPAND_NONE+ExpandRight,
        ID_EXPAND_TOPLEFT=ID_EXPAND_NONE+ExpandTopLeft,
        ID_EXPAND_TOPRIGHT=ID_EXPAND_NONE+ExpandTopRight,
        ID_EXPAND_BOTTOMLEFT=ID_EXPAND_NONE+ExpandBottomLeft,
        ID_EXPAND_BOTTOMRIGHT=ID_EXPAND_NONE+ExpandBottomRight,
        ID_EXPAND_ALL=ID_EXPAND_NONE+ExpandAll,
        ID_LAST
        };
    public:
    
      /// Create 4-way splitter, initially shown as four unexpanded panes
      FX4Splitter(FXComposite* p,FXuint opts=FOURSPLITTER_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
    
      /// Create 4-way splitter, initially shown as four unexpanded panes; notifies target about size changes
      FX4Splitter(FXComposite* p,FXObject* tgt,FXSelector sel,FXuint opts=FOURSPLITTER_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
    
      /// Get top left child, if any
      FXWindow *getTopLeft() const;
    
      /// Get top right child, if any
      FXWindow *getTopRight() const;
    
      /// Get bottom left child, if any
      FXWindow *getBottomLeft() const;
    
      /// Get bottom right child, if any
      FXWindow *getBottomRight() const;
    
      /// Get horizontal split fraction
      FXint getHSplit() const { return fhor; }
    
      /// Get vertical split fraction
      FXint getVSplit() const { return fver; }
    
      /// Change horizontal split fraction
      void setHSplit(FXint s);
    
      /// Change vertical split fraction
      void setVSplit(FXint s);
    
      /// Perform layout
      virtual void layout();
    
      /// Get default width
      virtual FXint getDefaultWidth();
    
      /// Get default height
      virtual FXint getDefaultHeight();
    
      /// Return current splitter style
      FXuint getSplitterStyle() const;
    
      /// Change splitter style
      void setSplitterStyle(FXuint style);
    
      /// Change splitter bar width
      void setBarSize(FXint bs);
    
      /// Get splitter bar width
      FXint getBarSize() const { return barsize; }
    
      /// Change set of expanded children
      void setExpanded(FXuint set=FX4Splitter::ExpandAll);
    
      /// Get set of expanded children
      FXuint getExpanded() const;
    
      /// Save to stream
      virtual void save(FXStream& store) const;
    
      /// Load from stream
      virtual void load(FXStream& store);
      };
    
    }
    
    #endif