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/********************************************************************************
* *
* B M P I m a g e O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1998,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXBMPImage.h 2342 2006-02-10 14:24:44Z lyle $ *
********************************************************************************/
#ifndef FXBMPIMAGE_H
#define FXBMPIMAGE_H
#ifndef FXIMAGE_H
#include "FXImage.h"
#endif
namespace FX {
/**
* The BMP Image class is a convenience class for working with images in the
* Microsoft Bitmap (.bmp) graphics file format. This makes it possible to
* use resources created with Windows development tools inside FOX without
* need for graphics file format translators. The bitmap loaded handles
* 1, 4, and 8 bit paletted bitmaps, 16 and 24 bit RGB bitmaps, and
* 32 bit RGBA bitmaps.
*/
class FXAPI FXBMPImage : public FXImage {
FXDECLARE(FXBMPImage)
protected:
FXBMPImage(){}
private:
FXBMPImage(const FXBMPImage&);
FXBMPImage &operator=(const FXBMPImage&);
public:
static const FXchar fileExt[];
static const FXchar mimeType[];
public:
/// Construct image from memory stream formatted in Microsoft BMP format
FXBMPImage(FXApp* a,const void *pix=NULL,FXuint opts=0,FXint w=1,FXint h=1);
/// Save pixels into stream in Microsoft bitmap format
virtual bool savePixels(FXStream& store) const;
/// Load pixels from stream in Microsoft bitmap format
virtual bool loadPixels(FXStream& store);
/// Destroy icon
virtual ~FXBMPImage();
};
/**
* Check if stream contains a bitmap, return TRUE if so.
*/
extern FXAPI bool fxcheckBMP(FXStream& store);
/**
* Load an BMP (Microsoft Bitmap) file from a stream.
* Upon successful return, the pixel array and size are returned.
* If an error occurred, the pixel array is set to NULL.
*/
extern FXAPI bool fxloadBMP(FXStream& store,FXColor*& data,FXint& width,FXint& height);
/**
* Save an BMP (Microsoft Bitmap) file to a stream.
*/
extern FXAPI bool fxsaveBMP(FXStream& store,const FXColor *data,FXint width,FXint height);
}
#endif