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/********************************************************************************
* *
* B i t m a p F r a m e W i d g e t *
* *
*********************************************************************************
* Copyright (C) 2001,2005 by H. J. Daniel III. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXBitmapFrame.h 2127 2005-08-07 20:21:35Z lyle $ *
********************************************************************************/
#ifndef FXBITMAPFRAME_H
#define FXBITMAPFRAME_H
#ifndef FXFRAME_H
#include "FXFrame.h"
#endif
namespace FX {
/**
* The bitmap frame is a simple frame widget displaying an monochrome bitmap
* image; the bitmap is not owned by the bitmap frame so it must be explicitly
* deleted elsewhere.
*/
class FXAPI FXBitmapFrame : public FXFrame {
FXDECLARE(FXBitmapFrame)
protected:
FXBitmap *bitmap; // The bitmap being displayed
FXColor onColor; // Color for on pixels
FXColor offColor; // Color for off pixels
protected:
FXBitmapFrame();
private:
FXBitmapFrame(const FXBitmapFrame&);
FXBitmapFrame &operator=(const FXBitmapFrame&);
public:
long onPaint(FXObject*,FXSelector,void* ptr);
public:
/// Construct image frame and pass it an image
FXBitmapFrame(FXComposite* p,FXBitmap *bmp,FXuint opts=FRAME_SUNKEN|FRAME_THICK,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=0,FXint pr=0,FXint pt=0,FXint pb=0);
/// Create window
virtual void create();
/// Get default width
virtual FXint getDefaultWidth();
/// Get default height
virtual FXint getDefaultHeight();
/// Change the image being displayed
void setBitmap(FXBitmap* bmp);
/// Return the current image
FXBitmap* getBitmap() const { return bitmap; }
/// Set on color
void setOnColor(FXColor clr);
/// Get on color
FXColor getOnColor() const { return onColor; }
/// Set off color
void setOffColor(FXColor clr);
/// Get off color
FXColor getOffColor() const { return offColor; }
/// Set the current justification mode.
void setJustify(FXuint mode);
/// Get the current justification mode.
FXuint getJustify() const;
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
/// Destroy the widget, but do not destroy the image
virtual ~FXBitmapFrame();
};
}
#endif