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  • /********************************************************************************
    *                                                                               *
    *  D e v i c e   C o n t e x t   F o r   W i n d o w s   a n d   I m a g e s    *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1999,2005 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXDCWindow.h 2194 2005-08-24 12:58:14Z lyle $                        *
    ********************************************************************************/
    #ifndef FXDCWINDOW_H
    #define FXDCWINDOW_H
    
    #ifndef FXDC_H
    #include "FXDC.h"
    #endif
    
    namespace FX {
    
    
    class FXApp;
    class FXDrawable;
    class FXImage;
    class FXBitmap;
    class FXIcon;
    class FXFont;
    class FXVisual;
    
    
    /**
    * Window Device Context
    *
    * The Window Device Context allows drawing into an FXDrawable, such as an
    * on-screen window (FXWindow and derivatives) or an off-screen image (FXImage
    * and its derivatives).
    * Because certain hardware resources are locked down, only one FXDCWindow may be
    * locked on a drawable at any one time.
    */
    class FXAPI FXDCWindow : public FXDC {
      friend class FXFont;
    protected:
      FXDrawable *surface;        // Drawable surface
      FXVisual   *visual;         // Visual of drawable
      FXRectangle rect;           // Paint rectangle inside drawable
    #ifndef WIN32
      FXuint      flags;          // GC Flags
      FXPixel     devfg;          // Device foreground pixel value
      FXPixel     devbg;          // Device background pixel value
      void       *xftDraw;        // Hook used only for XFT support
    #else
      FXID        oldpalette;
      FXID        oldbrush;
      FXID        oldpen;
      FXPixel     devfg;          // Device foreground pixel value
      FXPixel     devbg;          // Device background pixel value
      FXbool      needsNewBrush;
      FXbool      needsNewPen;
      FXbool      needsPath;
      FXbool      needsClipReset;
    #endif
    private:
    #ifdef WIN32
      void updateBrush();
      void updatePen();
    #endif
    private:
      FXDCWindow();
      FXDCWindow(const FXDCWindow&);
      FXDCWindow &operator=(const FXDCWindow&);
    public:
    
      /// Construct for painting in response to expose;
      /// This sets the clip rectangle to the exposed rectangle
      FXDCWindow(FXDrawable* drawable,FXEvent* event);
    
      /// Construct for normal drawing;
      /// This sets clip rectangle to the whole drawable
      FXDCWindow(FXDrawable* drawable);
    
      /// Begin locks in a drawable surface
      void begin(FXDrawable *drawable);
    
      /// End unlock the drawable surface
      void end();
    
      /// Read back pixel
      virtual FXColor readPixel(FXint x,FXint y);
    
      /// Draw points
      virtual void drawPoint(FXint x,FXint y);
      virtual void drawPoints(const FXPoint* points,FXuint npoints);
      virtual void drawPointsRel(const FXPoint* points,FXuint npoints);
    
      /// Draw lines
      virtual void drawLine(FXint x1,FXint y1,FXint x2,FXint y2);
      virtual void drawLines(const FXPoint* points,FXuint npoints);
      virtual void drawLinesRel(const FXPoint* points,FXuint npoints);
      virtual void drawLineSegments(const FXSegment* segments,FXuint nsegments);
    
      /// Draw rectangles
      virtual void drawRectangle(FXint x,FXint y,FXint w,FXint h);
      virtual void drawRectangles(const FXRectangle* rectangles,FXuint nrectangles);
    
      /// Draw rounded rectangle with ellipse with ew and ellips height eh
      virtual void drawRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh);
    
      /// Draw arcs
      virtual void drawArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
      virtual void drawArcs(const FXArc* arcs,FXuint narcs);
    
      /// Draw ellipse
      virtual void drawEllipse(FXint x,FXint y,FXint w,FXint h);
    
      /// Filled rectangles
      virtual void fillRectangle(FXint x,FXint y,FXint w,FXint h);
      virtual void fillRectangles(const FXRectangle* rectangles,FXuint nrectangles);
    
      /// Filled rounded rectangle with ellipse with ew and ellips height eh
      virtual void fillRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh);
    
      /// Fill chord
      virtual void fillChord(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
      virtual void fillChords(const FXArc* chords,FXuint nchords);
    
      /// Draw arcs
      virtual void fillArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
      virtual void fillArcs(const FXArc* arcs,FXuint narcs);
    
      /// Fill ellipse
      virtual void fillEllipse(FXint x,FXint y,FXint w,FXint h);
    
      /// Filled polygon
      virtual void fillPolygon(const FXPoint* points,FXuint npoints);
      virtual void fillConcavePolygon(const FXPoint* points,FXuint npoints);
      virtual void fillComplexPolygon(const FXPoint* points,FXuint npoints);
    
      /// Filled polygon with relative points
      virtual void fillPolygonRel(const FXPoint* points,FXuint npoints);
      virtual void fillConcavePolygonRel(const FXPoint* points,FXuint npoints);
      virtual void fillComplexPolygonRel(const FXPoint* points,FXuint npoints);
    
      /// Draw hashed box
      virtual void drawHashBox(FXint x,FXint y,FXint w,FXint h,FXint b=1);
    
      /// Draw focus rectangle
      virtual void drawFocusRectangle(FXint x,FXint y,FXint w,FXint h);
    
      /// Draw area from source
      virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy);
    
      /// Draw area stretched area from source 
      virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy,FXint dw,FXint dh);
    
      /// Draw image
      virtual void drawImage(const FXImage* image,FXint dx,FXint dy);
    
      /// Draw bitmap
      virtual void drawBitmap(const FXBitmap* bitmap,FXint dx,FXint dy);
    
      /// Draw icon
      virtual void drawIcon(const FXIcon* icon,FXint dx,FXint dy);
      virtual void drawIconShaded(const FXIcon* icon,FXint dx,FXint dy);
      virtual void drawIconSunken(const FXIcon* icon,FXint dx,FXint dy);
    
      /// Draw string with base line starting at x, y
      virtual void drawText(FXint x,FXint y,const FXString& string);
      virtual void drawText(FXint x,FXint y,const FXchar* string,FXuint length);
    
      /// Draw text starting at x, y over filled background
      virtual void drawImageText(FXint x,FXint y,const FXString& string);
      virtual void drawImageText(FXint x,FXint y,const FXchar* string,FXuint length);
    
      /// Set foreground/background drawing color
      virtual void setForeground(FXColor clr);
      virtual void setBackground(FXColor clr);
    
      /// Set dash pattern
      virtual void setDashes(FXuint dashoffset,const FXchar *dashpattern,FXuint dashlength);
    
      /// Set line width
      virtual void setLineWidth(FXuint linewidth=0);
    
      /// Set line cap style
      virtual void setLineCap(FXCapStyle capstyle=CAP_BUTT);
    
      /// Set line join style
      virtual void setLineJoin(FXJoinStyle joinstyle=JOIN_MITER);
    
      /// Set line style
      virtual void setLineStyle(FXLineStyle linestyle=LINE_SOLID);
    
      /// Set fill style
      virtual void setFillStyle(FXFillStyle fillstyle=FILL_SOLID);
    
      /// Set fill rule
      virtual void setFillRule(FXFillRule fillrule=RULE_EVEN_ODD);
    
      /// Set blit function
      virtual void setFunction(FXFunction func=BLT_SRC);
    
      /// Set the tile
      virtual void setTile(FXImage* tile,FXint dx=0,FXint dy=0);
    
      /// Set the stipple pattern
      virtual void setStipple(FXBitmap *stipple,FXint dx=0,FXint dy=0);
    
      /// Set the stipple pattern
      virtual void setStipple(FXStipplePattern stipple,FXint dx=0,FXint dy=0);
    
      /// Set clip region
      virtual void setClipRegion(const FXRegion& region);
    
      /// Set clip rectangle
      virtual void setClipRectangle(FXint x,FXint y,FXint w,FXint h);
    
      /// Set clip rectangle
      virtual void setClipRectangle(const FXRectangle& rectangle);
    
      /// Clear clipping
      virtual void clearClipRectangle();
    
      /// Set clip mask
      virtual void setClipMask(FXBitmap* mask,FXint dx=0,FXint dy=0);
    
      /// Clear clip mask
      virtual void clearClipMask();
    
      /// Set font to draw text with
      virtual void setFont(FXFont *fnt);
    
      /// Clip against child windows
      virtual void clipChildren(FXbool yes);
    
      /// Destructor
      virtual ~FXDCWindow();
      };
    
    }
    
    #endif