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/********************************************************************************
* *
* D r a w a b l e A r e a *
* *
*********************************************************************************
* Copyright (C) 1997,2003 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXDrawable.h 1641 2003-07-09 19:55:56Z lyle $ *
********************************************************************************/
#ifndef FXDRAWABLE_H
#define FXDRAWABLE_H
#ifndef FXID_H
#include "FXId.h"
#endif
namespace FX {
class FXVisual;
/**
* Drawable is an abstract base class for any surface that can be
* drawn upon, such as a FXWindow, or FXImage.
*/
class FXAPI FXDrawable : public FXId {
FXDECLARE_ABSTRACT(FXDrawable)
friend class FXDC;
friend class FXDCWindow;
protected:
FXVisual *visual; // Visual for this window
FXint width; // Width
FXint height; // Height
protected:
FXDrawable();
FXDrawable(FXApp* a,FXint w,FXint h);
private:
FXDrawable(const FXDrawable&);
FXDrawable &operator=(const FXDrawable&);
#ifdef WIN32
virtual FXID GetDC() const { return NULL; }
virtual int ReleaseDC(FXID) const { return 0; }
#endif
public:
/// Width of drawable
FXint getWidth() const { return width; }
/// Height of drawable
FXint getHeight() const { return height; }
/// Get the visual
FXVisual* getVisual() const { return visual; }
/// Change visual
void setVisual(FXVisual* vis);
/// Resize drawable to the specified width and height
virtual void resize(FXint w,FXint h);
/// Save object to stream
virtual void save(FXStream& store) const;
/// Load object from stream
virtual void load(FXStream& store);
/// Cleanup
virtual ~FXDrawable();
};
}
#endif