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/********************************************************************************
* *
* F o l d i n g L i s t W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2005 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXFoldingList.h 2336 2006-02-04 15:20:33Z lyle $ *
********************************************************************************/
#ifndef FXFOLDINGLIST_H
#define FXFOLDINGLIST_H
#ifndef FXSCROLLAREA_H
#include "FXScrollArea.h"
#endif
namespace FX {
class FXIcon;
class FXFont;
class FXHeader;
class FXFoldingList;
/// Folding list styles
enum {
FOLDINGLIST_EXTENDEDSELECT = 0, /// Extended selection mode allows for drag-selection of ranges of items
FOLDINGLIST_SINGLESELECT = 0x00100000, /// Single selection mode allows up to one item to be selected
FOLDINGLIST_BROWSESELECT = 0x00200000, /// Browse selection mode enforces one single item to be selected at all times
FOLDINGLIST_MULTIPLESELECT = 0x00300000, /// Multiple selection mode is used for selection of individual items
FOLDINGLIST_AUTOSELECT = 0x00400000, /// Automatically select under cursor
FOLDINGLIST_SHOWS_LINES = 0x00800000, /// Lines shown
FOLDINGLIST_SHOWS_BOXES = 0x01000000, /// Boxes to expand shown
FOLDINGLIST_ROOT_BOXES = 0x02000000, /// Display root boxes also
FOLDINGLIST_NORMAL = FOLDINGLIST_EXTENDEDSELECT
};
/// Tree list Item
class FXAPI FXFoldingItem : public FXObject {
FXDECLARE(FXFoldingItem)
friend class FXFoldingList;
friend class FXDirList;
protected:
FXFoldingItem *parent;
FXFoldingItem *prev;
FXFoldingItem *next;
FXFoldingItem *first;
FXFoldingItem *last;
FXString label;
FXIcon *openIcon;
FXIcon *closedIcon;
void *data;
FXuint state;
FXint x,y;
private:
FXFoldingItem(const FXFoldingItem&);
FXFoldingItem& operator=(const FXFoldingItem&);
protected:
FXFoldingItem():parent(NULL),prev(NULL),next(NULL),first(NULL),last(NULL),openIcon(NULL),closedIcon(NULL),data(NULL),state(0),x(0),y(0){}
virtual void draw(const FXFoldingList* list,FXDC& dc,FXint x,FXint y,FXint w,FXint h) const;
virtual FXint hitItem(const FXFoldingList* list,FXint x,FXint y) const;
public:
enum{
SELECTED = 1, /// Selected
FOCUS = 2, /// Focus
DISABLED = 4, /// Disabled
OPENED = 8, /// Opened
EXPANDED = 16, /// Expanded
HASITEMS = 32, /// Has virtual subitems
DRAGGABLE = 64, /// Draggable
OPENICONOWNED = 128, /// Open icon owned by item
CLOSEDICONOWNED = 256 /// Close icon owned by item
};
public:
/// Constructor
FXFoldingItem(const FXString& text,FXIcon* oi=NULL,FXIcon* ci=NULL,void* ptr=NULL):parent(NULL),prev(NULL),next(NULL),first(NULL),last(NULL),label(text),openIcon(oi),closedIcon(ci),data(ptr),state(0),x(0),y(0){}
/// Get parent item
FXFoldingItem* getParent() const { return parent; }
/// Get next sibling item
FXFoldingItem* getNext() const { return next; }
/// Get previous sibling item
FXFoldingItem* getPrev() const { return prev; }
/// Get first child item
FXFoldingItem* getFirst() const { return first; }
/// Get las child item
FXFoldingItem* getLast() const { return last; }
/// Get item below this one in list
FXFoldingItem* getBelow() const;
/// Get item above this one in list
FXFoldingItem* getAbove() const;
/// Get number of children of item
FXint getNumChildren() const;
/// Change item label
virtual void setText(const FXString& txt);
/// Get item label
const FXString& getText() const { return label; }
/// Change open icon, deleting old icon if it was owned
virtual void setOpenIcon(FXIcon* icn,FXbool owned=FALSE);
/// Get open icon
FXIcon* getOpenIcon() const { return openIcon; }
/// Change closed icon, deleting old icon if it was owned
virtual void setClosedIcon(FXIcon* icn,FXbool owned=FALSE);
/// Get closed icon
FXIcon* getClosedIcon() const { return closedIcon; }
/// Change item user data
void setData(void* ptr){ data=ptr; }
/// Get item user data
void* getData() const { return data; }
/// Make item draw as focused
virtual void setFocus(FXbool focus);
/// Return true if item has focus
FXbool hasFocus() const { return (state&FOCUS)!=0; }
/// Select item
virtual void setSelected(FXbool selected);
/// Return true if this item is selected
FXbool isSelected() const { return (state&SELECTED)!=0; }
/// Make item show as open
virtual void setOpened(FXbool opened);
/// Return true if this item is open
FXbool isOpened() const { return (state&OPENED)!=0; }
/// Expand or collapse item
virtual void setExpanded(FXbool expanded);
/// Return true if this item is expanded into sub items
FXbool isExpanded() const { return (state&EXPANDED)!=0; }
/// Enable or disable item
virtual void setEnabled(FXbool enabled);
/// Return true if this item is enabled
FXbool isEnabled() const { return (state&DISABLED)==0; }
/// Make item draggable
virtual void setDraggable(FXbool draggable);
/// Return true if this item is draggable
FXbool isDraggable() const { return (state&DRAGGABLE)!=0; }
/// Return TRUE if subitems, real or imagined
FXbool hasItems() const { return (state&HASITEMS)!=0; }
/// Change has items flag
void setHasItems(FXbool flag);
/// Return true if descendent of parent item
FXbool isChildOf(const FXFoldingItem* item) const;
/// Return true if ancestor of child item
FXbool isParentOf(const FXFoldingItem* item) const;
/// Return width of item as drawn in list
virtual FXint getWidth(const FXFoldingList* list) const;
/// Return height of item as drawn in list
virtual FXint getHeight(const FXFoldingList* list) const;
/// Create server-side resources
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Destroy server-side resources
virtual void destroy();
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
/// Destroy item and free icons if owned
virtual ~FXFoldingItem();
};
/// Folding item collate function
typedef FXint (*FXFoldingListSortFunc)(const FXFoldingItem*,const FXFoldingItem*);
/**
* A Folding List Widget resembles a Tree list except that it supports a
* header control to provide each item with multiple columns of text.
* Subtrees can be collapsed or expanded by double-clicking on an item
* or by clicking on the optional plus button in front of the item.
* Each item may have a text and optional open-icon as well as a closed-icon.
* The items may be connected by optional lines to show the hierarchical
* relationship.
* When an item's selected state changes, the folding list emits a SEL_SELECTED
* or SEL_DESELECTED message. If an item is opened or closed, a message
* of type SEL_OPENED or SEL_CLOSED is sent. When the subtree under an
* item is expanded, a SEL_EXPANDED or SEL_COLLAPSED message is issued.
* A change of the current item is signified by the SEL_CHANGED message.
* In addition, the folding list sends SEL_COMMAND messages when the user
* clicks on an item, and SEL_CLICKED, SEL_DOUBLECLICKED, and SEL_TRIPLECLICKED
* when the user clicks once, twice, or thrice, respectively.
* When items are added or removed, the folding list sends messages of the
* type SEL_INSERTED or SEL_DELETED.
* In each of these cases, a pointer to the item, if any, is passed in the
* 3rd argument of the message.
*/
class FXAPI FXFoldingList : public FXScrollArea {
FXDECLARE(FXFoldingList)
protected:
FXHeader *header; // Tree header
FXFoldingItem *firstitem; // First root item
FXFoldingItem *lastitem; // Last root item
FXFoldingItem *anchoritem; // Selection anchor item
FXFoldingItem *currentitem; // Current item
FXFoldingItem *extentitem; // Selection extent
FXFoldingItem *cursoritem; // Item under cursor
FXFoldingItem *viewableitem; // Viewable item
FXFont *font; // Font
FXFoldingListSortFunc sortfunc; // Item sort function
FXColor textColor; // Text color
FXColor selbackColor; // Selected background color
FXColor seltextColor; // Selected text color
FXColor lineColor; // Line color
FXint treeWidth; // Tree width
FXint treeHeight; // Tree height
FXint visible; // Number of visible items
FXint indent; // Parent to child indentation
FXint grabx; // Grab point x
FXint graby; // Grab point y
FXString lookup; // Lookup string
FXString help; // Help string
FXbool state; // State of item
protected:
FXFoldingList();
void recompute();
void mergesort(FXFoldingItem*& list);
void sort(FXFoldingItem*& f1,FXFoldingItem*& t1,FXFoldingItem*& f2,FXFoldingItem*& t2,int n);
virtual void moveContents(FXint x,FXint y);
virtual FXFoldingItem* createItem(const FXString& text,FXIcon* oi,FXIcon* ci,void* ptr);
static FXint compareSection(const FXchar *p,const FXchar* q,FXint s);
static FXint compareSectionCase(const FXchar *p,const FXchar* q,FXint s);
private:
FXFoldingList(const FXFoldingList&);
FXFoldingList& operator=(const FXFoldingList&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onRightBtnPress(FXObject*,FXSelector,void*);
long onRightBtnRelease(FXObject*,FXSelector,void*);
long onHeaderChanged(FXObject*,FXSelector,void*);
long onQueryTip(FXObject*,FXSelector,void*);
long onQueryHelp(FXObject*,FXSelector,void*);
long onTipTimer(FXObject*,FXSelector,void*);
long onFocusIn(FXObject*,FXSelector,void*);
long onFocusOut(FXObject*,FXSelector,void*);
long onAutoScroll(FXObject*,FXSelector,void*);
long onClicked(FXObject*,FXSelector,void*);
long onDoubleClicked(FXObject*,FXSelector,void*);
long onTripleClicked(FXObject*,FXSelector,void*);
long onCommand(FXObject*,FXSelector,void*);
long onLookupTimer(FXObject*,FXSelector,void*);
public:
static FXint ascending(const FXFoldingItem*,const FXFoldingItem*);
static FXint descending(const FXFoldingItem*,const FXFoldingItem*);
static FXint ascendingCase(const FXFoldingItem*,const FXFoldingItem*);
static FXint descendingCase(const FXFoldingItem*,const FXFoldingItem*);
public:
enum {
ID_LOOKUPTIMER=FXScrollArea::ID_LAST,
ID_HEADER_CHANGE,
ID_LAST
};
public:
/// Construct a folding list; the folding list is initially empty
FXFoldingList(FXComposite *p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=FOLDINGLIST_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Create server-side resources
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Perform layout
virtual void layout();
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Compute and return content width
virtual FXint getContentWidth();
/// Return content height
virtual FXint getContentHeight();
/// Recalculate layout
virtual void recalc();
/// Tree list can receive focus
virtual bool canFocus() const;
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/// Return header control
FXHeader* getHeader() const { return header; }
/// Set headers from array of strings
void setHeaders(const FXchar** strings,FXint size=1);
/// Set headers from newline separated strings
void setHeaders(const FXString& strings,FXint size=1);
/// Append header with given text and optional icon
void appendHeader(const FXString& text,FXIcon *icon=NULL,FXint size=1);
/// Remove header at index
void removeHeader(FXint index);
/// Change text of header at index
void setHeaderText(FXint index,const FXString& text);
/// Return text of header at index
FXString getHeaderText(FXint index) const;
/// Change icon of header at index
void setHeaderIcon(FXint index,FXIcon *icon);
/// Return icon of header at index
FXIcon* getHeaderIcon(FXint index) const;
/// Change size of header at index
void setHeaderSize(FXint index,FXint size);
/// Return width of header at index
FXint getHeaderSize(FXint index) const;
/// Return number of headers
FXint getNumHeaders() const;
/// Return number of items
FXint getNumItems() const;
/// Return number of visible items
FXint getNumVisible() const { return visible; }
/// Change number of visible items
void setNumVisible(FXint nvis);
/// Return first root item
FXFoldingItem* getFirstItem() const { return firstitem; }
/// Return last root item
FXFoldingItem* getLastItem() const { return lastitem; }
/// Fill list by appending items from array of strings
FXint fillItems(FXFoldingItem* father,const FXchar** strings,FXIcon* oi=NULL,FXIcon* ci=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Fill list by appending items from newline separated strings
FXint fillItems(FXFoldingItem* father,const FXString& strings,FXIcon* oi=NULL,FXIcon* ci=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Insert [possibly subclassed] item under father before other item
FXFoldingItem* insertItem(FXFoldingItem* other,FXFoldingItem* father,FXFoldingItem* item,FXbool notify=FALSE);
/// Insert item with given text and optional icons, and user-data pointer under father before other item
FXFoldingItem* insertItem(FXFoldingItem* other,FXFoldingItem* father,const FXString& text,FXIcon* oi=NULL,FXIcon* ci=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Append [possibly subclassed] item as last child of father
FXFoldingItem* appendItem(FXFoldingItem* father,FXFoldingItem* item,FXbool notify=FALSE);
/// Append item with given text and optional icons, and user-data pointer as last child of father
FXFoldingItem* appendItem(FXFoldingItem* father,const FXString& text,FXIcon* oi=NULL,FXIcon* ci=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Prepend [possibly subclassed] item as first child of father
FXFoldingItem* prependItem(FXFoldingItem* father,FXFoldingItem* item,FXbool notify=FALSE);
/// Prepend item with given text and optional icons, and user-data pointer as first child of father
FXFoldingItem* prependItem(FXFoldingItem* father,const FXString& text,FXIcon* oi=NULL,FXIcon* ci=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Move item under father before other item
FXFoldingItem *moveItem(FXFoldingItem* other,FXFoldingItem* father,FXFoldingItem* item);
/// Extract item
FXFoldingItem* extractItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Remove item
void removeItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Remove items in range [fm, to] inclusively
void removeItems(FXFoldingItem* fm,FXFoldingItem* to,FXbool notify=FALSE);
/// Remove all items from list
void clearItems(FXbool notify=FALSE);
/// Return item width
FXint getItemWidth(const FXFoldingItem* item) const { return item->getWidth(this); }
/// Return item height
FXint getItemHeight(const FXFoldingItem* item) const { return item->getHeight(this); }
/// Get item at x,y, if any
virtual FXFoldingItem* getItemAt(FXint x,FXint y) const;
/**
* Search items by name, beginning from item start. If the start item
* is NULL the search will start at the first, top-most item in the list.
* Flags may be SEARCH_FORWARD or SEARCH_BACKWARD to control the search
* direction; this can be combined with SEARCH_NOWRAP or SEARCH_WRAP
* to control whether the search wraps at the start or end of the list.
* The option SEARCH_IGNORECASE causes a case-insensitive match. Finally,
* passing SEARCH_PREFIX causes searching for a prefix of the item name.
* Return NULL if no matching item is found.
*/
FXFoldingItem* findItem(const FXString& text,FXFoldingItem* start=NULL,FXuint flags=SEARCH_FORWARD|SEARCH_WRAP) const;
/**
* Search items by associated user data, beginning from item start. If the
* start item is NULL the search will start at the first, top-most item
* in the list. Flags may be SEARCH_FORWARD or SEARCH_BACKWARD to control
* the search direction; this can be combined with SEARCH_NOWRAP or SEARCH_WRAP
* to control whether the search wraps at the start or end of the list.
*/
FXFoldingItem* findItemByData(const void *ptr,FXFoldingItem* start=NULL,FXuint flags=SEARCH_FORWARD|SEARCH_WRAP) const;
/// Scroll to make item visible
virtual void makeItemVisible(FXFoldingItem* item);
/// Change item's text
void setItemText(FXFoldingItem* item,const FXString& text);
/// Return item's text
FXString getItemText(const FXFoldingItem* item) const;
/// Change item's open icon, deleting old icon if it was owned
void setItemOpenIcon(FXFoldingItem* item,FXIcon* icon,FXbool owned=FALSE);
/// Return item's open icon
FXIcon* getItemOpenIcon(const FXFoldingItem* item) const;
/// Chance item's closed icon, deleting old icon if it was owned
void setItemClosedIcon(FXFoldingItem* item,FXIcon* icon,FXbool owned=FALSE);
/// Return item's closed icon
FXIcon* getItemClosedIcon(const FXFoldingItem* item) const;
/// Change item user-data pointer
void setItemData(FXFoldingItem* item,void* ptr) const;
/// Return item user-data pointer
void* getItemData(const FXFoldingItem* item) const;
/// Return TRUE if item is selected
FXbool isItemSelected(const FXFoldingItem* item) const;
/// Return TRUE if item is current
FXbool isItemCurrent(const FXFoldingItem* item) const;
/// Return TRUE if item is visible
FXbool isItemVisible(const FXFoldingItem* item) const;
/// Return TRUE if item opened
FXbool isItemOpened(const FXFoldingItem* item) const;
/// Return TRUE if item expanded
FXbool isItemExpanded(const FXFoldingItem* item) const;
/// Return TRUE if item is a leaf-item, i.e. has no children
FXbool isItemLeaf(const FXFoldingItem* item) const;
/// Return TRUE if item is enabled
FXbool isItemEnabled(const FXFoldingItem* item) const;
/// Return item hit code: 0 outside, 1 icon, 2 text, 3 box
FXint hitItem(const FXFoldingItem* item,FXint x,FXint y) const;
/// Repaint item
void updateItem(FXFoldingItem* item);
/// Enable item
virtual FXbool enableItem(FXFoldingItem* item);
/// Disable item
virtual FXbool disableItem(FXFoldingItem* item);
/// Select item
virtual FXbool selectItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Deselect item
virtual FXbool deselectItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Toggle item selection
virtual FXbool toggleItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Extend selection from anchor item to item
virtual FXbool extendSelection(FXFoldingItem* item,FXbool notify=FALSE);
/// Deselect all items
virtual FXbool killSelection(FXbool notify=FALSE);
/// Open item
virtual FXbool openItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Close item
virtual FXbool closeItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Collapse tree
virtual FXbool collapseTree(FXFoldingItem* tree,FXbool notify=FALSE);
/// Expand tree
virtual FXbool expandTree(FXFoldingItem* tree,FXbool notify=FALSE);
/// Change current item
virtual void setCurrentItem(FXFoldingItem* item,FXbool notify=FALSE);
/// Return current item, if any
FXFoldingItem* getCurrentItem() const { return currentitem; }
/// Change anchor item
void setAnchorItem(FXFoldingItem* item);
/// Return anchor item, if any
FXFoldingItem* getAnchorItem() const { return anchoritem; }
/// Return item under cursor, if any
FXFoldingItem* getCursorItem() const { return cursoritem; }
/// Sort all items recursively
void sortItems();
/// Sort root items
void sortRootItems();
/// Sort children of item
void sortChildItems(FXFoldingItem* item);
/// Return sort function
FXFoldingListSortFunc getSortFunc() const { return sortfunc; }
/// Change sort function
void setSortFunc(FXFoldingListSortFunc func){ sortfunc=func; }
/// Change text font
void setFont(FXFont* fnt);
/// Return text font
FXFont* getFont() const { return font; }
/// Change parent-child indent amount
void setIndent(FXint in);
/// Return parent-child indent amount
FXint getIndent() const { return indent; }
/// Return normal text color
FXColor getTextColor() const { return textColor; }
/// Change normal text color
void setTextColor(FXColor clr);
/// Return selected text background
FXColor getSelBackColor() const { return selbackColor; }
/// Change selected text background
void setSelBackColor(FXColor clr);
/// Return selected text color
FXColor getSelTextColor() const { return seltextColor; }
/// Change selected text color
void setSelTextColor(FXColor clr);
/// Return line color
FXColor getLineColor() const { return lineColor; }
/// Change line color
void setLineColor(FXColor clr);
/// Return list style
FXuint getListStyle() const;
/// Change list style
void setListStyle(FXuint style);
/// Set the status line help text for this list
void setHelpText(const FXString& text);
/// Get the status line help text for this list
const FXString& getHelpText() const { return help; }
/// Save object to a stream
virtual void save(FXStream& store) const;
/// Load object from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXFoldingList();
};
}
#endif