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  • /********************************************************************************
    *                                                                               *
    *                G L  C a n v a s   W i n d o w   W i d g e t                   *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1997,2005 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXGLCanvas.h 2231 2005-11-09 03:16:46Z lyle $                        *
    ********************************************************************************/
    #ifndef FXGLCANVAS_H
    #define FXGLCANVAS_H
    
    #ifndef FXCANVAS_H
    #include "FXCanvas.h"
    #endif
    
    namespace FX {
    
    
    class FXGLVisual;
    
    
    /// GLCanvas, an area drawn by another object
    class FXAPI FXGLCanvas : public FXCanvas {
      FXDECLARE(FXGLCanvas)
    private:
      FXGLCanvas  *sgnext;  // Share group next in share list
      FXGLCanvas  *sgprev;  // Share group previous in share list
    protected:
      void        *ctx;     // GL Context
    protected:
      FXGLCanvas();
    private:
      FXGLCanvas(const FXGLCanvas&);
      FXGLCanvas &operator=(const FXGLCanvas&);
    #ifdef WIN32
      virtual const char* GetClass() const;
    #endif
    public:
    
      /**
      * Construct an OpenGL-capable canvas, with its own private display list.
      */
      FXGLCanvas(FXComposite* p,FXGLVisual *vis,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
    
      /**
      * Construct an OpenGL-capable canvas, sharing display
      * list with another GL canvas.  This canvas becomes a member
      * of a display list share group.  All members of the display
      * list share group have to have the same visual.
      */
      FXGLCanvas(FXComposite* p,FXGLVisual *vis,FXGLCanvas* sharegroup,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
    
      /// Return TRUE if it is sharing display lists
      FXbool isShared() const;
    
      /// Create all of the server-side resources for this window
      virtual void create();
    
      /// Detach the server-side resources for this window
      virtual void detach();
    
      /// Destroy the server-side resources for this window
      virtual void destroy();
    
      /// Make OpenGL context current prior to performing OpenGL commands
      virtual FXbool makeCurrent();
    
      /// Make OpenGL context non current
      virtual FXbool makeNonCurrent();
    
      /// Return TRUE if this window's context is current
      virtual FXbool isCurrent() const;
    
      /// Return current context, if any
      static void* getCurrentContext();
    
      /// Get GL context handle
      void* getContext() const { return ctx; }
    
      /// Swap front and back buffer
      virtual void swapBuffers();
    
      /// Save object to stream
      virtual void save(FXStream& store) const;
    
      /// Load object from stream
      virtual void load(FXStream& store);
    
      /// Destructor
      virtual ~FXGLCanvas();
      };
    
    }
    
    #endif