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FXGLSphere.h 3.16 KiB
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  • /********************************************************************************
    *                                                                               *
    *                   O p e n G L   S p h e r e   O b j e c t                     *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1998,2002 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXGLSphere.h 809 2002-07-11 17:28:15Z lyle $                        *
    ********************************************************************************/
    #ifndef FXGLSPHERE_H
    #define FXGLSPHERE_H
    
    #ifndef FXGLSHAPE_H
    #include "FXGLShape.h"
    #endif
    
    namespace FX {
    
    
    /// OpenGL Sphere Object
    class FXAPI FXGLSphere : public FXGLShape {
      FXDECLARE(FXGLSphere)
    public:
      FXfloat radius;   // Radius of sphere
      FXint   slices;   // Longitudinal subdivision
      FXint   stacks;   // Latitudinal subdivision
    protected:
      FXGLSphere();
      virtual void drawshape(FXGLViewer* viewer);
    public:
      enum {
        ID_LAST=FXGLShape::ID_LAST
        };
    public:
    
      /// Construct with specified origin and radius
      FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r=1.0f);
    
      /// Construct with specified origin, radius and material
      FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r,const FXMaterial& mtl);
    
      /// Copy constructor
      FXGLSphere(const FXGLSphere& orig);
    
      /// Copy this object
      virtual FXGLObject* copy();
    
      /// Change radius
      void setRadius(FXfloat r){ radius=r; }
      FXfloat getRadius() const { return radius; }
    
      /// Change slices
      void setSlices(FXint s){ slices=s; }
      FXint getSlices() const { return slices; }
    
      /// Change stacks
      void setStacks(FXint s){ stacks=s; }
      FXint getStacks() const { return stacks; }
    
      /// Save to a stream
      virtual void save(FXStream& store) const;
    
      /// Load from a stream
      virtual void load(FXStream& store);
    
      /// Destroy
      virtual ~FXGLSphere();
      };
    
    }
    
    #endif