Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
/********************************************************************************
* *
* O p e n G L V i e w e r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2005 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXGLViewer.h 2127 2005-08-07 20:21:35Z lyle $ *
********************************************************************************/
#ifndef FXGLVIEWER_H
#define FXGLVIEWER_H
#ifndef FXGLCANVAS_H
#include "FXGLCanvas.h"
#endif
namespace FX {
class FXDCPrint;
class FXGLObject;
class FXGLVisual;
// GL Viewer options
enum {
VIEWER_LIGHTING = 0x00008000, /// Lighting is on
VIEWER_FOG = 0x00010000, /// Fog mode on
VIEWER_DITHER = 0x00020000 /// Dithering
};
/******************************* Viewer Structs *****************************/
/// OpenGL Viewer Viewport
struct FXViewport {
FXint w,h; // Viewport dimensions
FXdouble left,right; // World box
FXdouble bottom,top;
FXdouble hither,yon;
};
// OpenGL Light Source
struct FXAPI FXLight {
FXVec4f ambient; // Ambient light color
FXVec4f diffuse; // Diffuse light color
FXVec4f specular; // Specular light color
FXVec4f position; // Light position
FXVec3f direction; // Spot direction
FXfloat exponent; // Spotlight exponent
FXfloat cutoff; // Spotlight cutoff angle
FXfloat c_attn; // Constant attenuation factor
FXfloat l_attn; // Linear attenuation factor
FXfloat q_attn; // Quadratic attenuation factor
};
// OpenGL Material Description
struct FXAPI FXMaterial {
FXVec4f ambient; // Ambient material color
FXVec4f diffuse; // Diffuse material color
FXVec4f specular; // Specular material color
FXVec4f emission; // Emissive material color
FXfloat shininess; // Specular shininess
};
// Feedback buffer sort routine
typedef FXbool (*FXZSortFunc)(FXfloat*& buffer,FXint& used,FXint& size);
/******************************** Viewer Class ******************************/
/// OpenGL viewer widget
class FXAPI FXGLViewer : public FXGLCanvas {
FXDECLARE(FXGLViewer)
friend class FXGLObject;
protected:
FXViewport wvt; // Window viewport transform
FXMat4f transform; // Current transformation matrix
FXMat4f itransform; // Inverse of current transformation matrix
FXuint projection; // Projection mode
FXQuatf rotation; // Viewer orientation
FXdouble fov; // Field of view
FXdouble zoom; // Zoom factor
FXVec3f center; // Model center
FXVec3f scale; // Model scale
FXdouble worldpx; // Pixel size in world
FXdouble modelpx; // Pixel size in model
FXint maxhits; // Maximum number of hits
FXdouble ax,ay; // Quick view->world coordinate mapping
FXdouble diameter; // Size of model diameter ( always > 0)
FXdouble distance; // Distance of PRP to target
FXVec4f background[2]; // Background colors
FXVec4f ambient; // Global ambient light
FXLight light; // Light source
FXMaterial material; // Base material properties
FXint dial[3]; // Dial positions
FXString help; // Status help
FXString tip; // Tooltip for background
FXGLObject *dropped; // Object being dropped on
FXGLObject *selection; // Current object
FXZSortFunc zsortfunc; // Routine to sort feedback buffer
FXGLObject *scene; // What we're looking at
FXbool doesturbo; // Doing turbo mode
FXbool turbomode; // Turbo mode
FXuchar mode; // Mode the widget is in
public:
// Common DND types
static FXDragType objectType; // GL Object type
protected:
// Mouse actions when in viewing window
enum {
HOVERING, // Hovering mouse w/o doing anything
PICKING, // Pick mode
ROTATING, // Rotating camera around target
POSTING, // Posting right-mouse menu
TRANSLATING, // Translating camera
ZOOMING, // Zooming
FOVING, // Change field-of-view
DRAGGING, // Dragging objects
TRUCKING, // Trucking camera
GYRATING, // Rotation of camera around eye
DO_LASSOSELECT, // Lasso select when mouse pressed
LASSOSELECT, // Anchor of lasso rectangle
DO_LASSOZOOM, // Zoom when mouse pressed
LASSOZOOM // Zoom rectangle
};
protected:
FXGLViewer();
void glsetup();
virtual void updateProjection();
virtual void updateTransform();
FXVec3f spherePoint(FXint px,FXint py);
FXQuatf turn(FXint fx,FXint fy,FXint tx,FXint ty);
void drawWorld(FXViewport& wv);
void drawAnti(FXViewport& wv);
void drawLasso(FXint x0,FXint y0,FXint x1,FXint y1);
FXint selectHits(FXuint*& hits,FXint& nhits,FXint x,FXint y,FXint w,FXint h);
FXint renderFeedback(FXfloat *buffer,FXint x,FXint y,FXint w,FXint h,FXint maxbuffer);
void drawFeedback(FXDCPrint& pdc,const FXfloat* buffer,FXint used);
virtual FXGLObject* processHits(FXuint *pickbuffer,FXint nhits);
void setOp(FXuint o);
private:
FXGLViewer(const FXGLViewer&);
FXGLViewer &operator=(const FXGLViewer&);
void initialize();
public:
// Events
long onPaint(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onMouseWheel(FXObject*,FXSelector,void*);
long onChanged(FXObject*,FXSelector,void*);
long onPick(FXObject*,FXSelector,void*);
long onClicked(FXObject*,FXSelector,void*);
long onDoubleClicked(FXObject*,FXSelector,void*);
long onTripleClicked(FXObject*,FXSelector,void*);
long onLassoed(FXObject*,FXSelector,void*);
long onSelected(FXObject*,FXSelector,void*);
long onDeselected(FXObject*,FXSelector,void*);
long onInserted(FXObject*,FXSelector,void*);
long onDeleted(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onMiddleBtnPress(FXObject*,FXSelector,void*);
long onMiddleBtnRelease(FXObject*,FXSelector,void*);
long onRightBtnPress(FXObject*,FXSelector,void*);
long onRightBtnRelease(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onFocusIn(FXObject*,FXSelector,void*);
long onFocusOut(FXObject*,FXSelector,void*);
long onClipboardLost(FXObject*,FXSelector,void*);
long onClipboardGained(FXObject*,FXSelector,void*);
long onClipboardRequest(FXObject*,FXSelector,void*);
// Commands
long onCmdPerspective(FXObject*,FXSelector,void*);
long onUpdPerspective(FXObject*,FXSelector,void*);
long onCmdParallel(FXObject*,FXSelector,void*);
long onUpdParallel(FXObject*,FXSelector,void*);
long onCmdFront(FXObject*,FXSelector,void*);
long onUpdFront(FXObject*,FXSelector,void*);
long onCmdBack(FXObject*,FXSelector,void*);
long onUpdBack(FXObject*,FXSelector,void*);
long onCmdLeft(FXObject*,FXSelector,void*);
long onUpdLeft(FXObject*,FXSelector,void*);
long onCmdRight(FXObject*,FXSelector,void*);
long onUpdRight(FXObject*,FXSelector,void*);
long onCmdTop(FXObject*,FXSelector,void*);
long onUpdTop(FXObject*,FXSelector,void*);
long onCmdBottom(FXObject*,FXSelector,void*);
long onUpdBottom(FXObject*,FXSelector,void*);
long onCmdResetView(FXObject*,FXSelector,void*);
long onCmdFitView(FXObject*,FXSelector,void*);
long onDNDEnter(FXObject*,FXSelector,void*);
long onDNDLeave(FXObject*,FXSelector,void*);
long onDNDMotion(FXObject*,FXSelector,void*);
long onDNDDrop(FXObject*,FXSelector,void*);
long onTipTimer(FXObject*,FXSelector,void*);
long onCmdXYZDial(FXObject*,FXSelector,void*);
long onUpdXYZDial(FXObject*,FXSelector,void*);
long onCmdRollPitchYaw(FXObject*,FXSelector,void*);
long onUpdRollPitchYaw(FXObject*,FXSelector,void*);
long onCmdXYZScale(FXObject*,FXSelector,void*);
long onUpdXYZScale(FXObject*,FXSelector,void*);
long onUpdCurrent(FXObject*,FXSelector,void*);
long onCmdCutSel(FXObject*,FXSelector,void*);
long onCmdCopySel(FXObject*,FXSelector,void*);
long onCmdPasteSel(FXObject*,FXSelector,void*);
long onCmdDeleteSel(FXObject*,FXSelector,void*);
long onUpdDeleteSel(FXObject*,FXSelector,void*);
long onCmdBackColor(FXObject*,FXSelector,void*);
long onUpdBackColor(FXObject*,FXSelector,void*);
long onCmdGradientBackColor(FXObject*,FXSelector,void*);
long onUpdGradientBackColor(FXObject*,FXSelector,void*);
long onCmdAmbientColor(FXObject*,FXSelector,void*);
long onUpdAmbientColor(FXObject*,FXSelector,void*);
long onCmdLighting(FXObject*,FXSelector,void*);
long onUpdLighting(FXObject*,FXSelector,void*);
long onCmdFog(FXObject*,FXSelector,void*);
long onUpdFog(FXObject*,FXSelector,void*);
long onCmdDither(FXObject*,FXSelector,void*);
long onUpdDither(FXObject*,FXSelector,void*);
long onCmdFov(FXObject*,FXSelector,void*);
long onUpdFov(FXObject*,FXSelector,void*);
long onCmdZoom(FXObject*,FXSelector,void*);
long onUpdZoom(FXObject*,FXSelector,void*);
long onCmdLightAmbient(FXObject*,FXSelector,void*);
long onUpdLightAmbient(FXObject*,FXSelector,void*);
long onCmdLightDiffuse(FXObject*,FXSelector,void*);
long onUpdLightDiffuse(FXObject*,FXSelector,void*);
long onCmdLightSpecular(FXObject*,FXSelector,void*);
long onUpdLightSpecular(FXObject*,FXSelector,void*);
long onCmdTurbo(FXObject*,FXSelector,void*);
long onUpdTurbo(FXObject*,FXSelector,void*);
long onCmdPrintImage(FXObject*,FXSelector,void*);
long onCmdPrintVector(FXObject*,FXSelector,void*);
long onCmdLassoZoom(FXObject*,FXSelector,void*);
long onCmdLassoSelect(FXObject*,FXSelector,void*);
long onQueryHelp(FXObject*,FXSelector,void*);
long onQueryTip(FXObject*,FXSelector,void*);
virtual long onDefault(FXObject*,FXSelector,void*);
public:
// Projection modes
enum {
PARALLEL, // Parallel projection
PERSPECTIVE // Perspective projection
};
// Messages
enum {
ID_PERSPECTIVE=FXGLCanvas::ID_LAST,
ID_PARALLEL,
ID_FRONT,
ID_BACK,
ID_LEFT,
ID_RIGHT,
ID_TOP,
ID_BOTTOM,
ID_RESETVIEW,
ID_FITVIEW,
ID_TOP_COLOR,
ID_BOTTOM_COLOR,
ID_BACK_COLOR,
ID_AMBIENT_COLOR,
ID_LIGHT_AMBIENT,
ID_LIGHT_DIFFUSE,
ID_LIGHT_SPECULAR,
ID_LIGHTING,
ID_TURBO,
ID_FOG,
ID_DITHER,
ID_SCALE_X,
ID_SCALE_Y,
ID_SCALE_Z,
ID_DIAL_X,
ID_DIAL_Y,
ID_DIAL_Z,
ID_ROLL,
ID_PITCH,
ID_YAW,
ID_FOV,
ID_ZOOM,
ID_CUT_SEL,
ID_COPY_SEL,
ID_PASTE_SEL,
ID_DELETE_SEL,
ID_PRINT_IMAGE,
ID_PRINT_VECTOR,
ID_LASSO_ZOOM,
ID_LASSO_SELECT,
ID_LAST
};
public:
// Common DND type names
static const FXchar objectTypeName[];
public:
/// Construct GL viewer widget
FXGLViewer(FXComposite* p,FXGLVisual *vis,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Construct GL viewer widget sharing display list with another GL viewer
FXGLViewer(FXComposite* p,FXGLVisual *vis,FXGLViewer* sharegroup,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Create all of the server-side resources for this window
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Perform layout
virtual void layout();
/// Return size of pixel in world coordinates
FXdouble worldPix() const { return worldpx; }
/// Return size of pixel in model coordinates
FXdouble modelPix() const { return modelpx; }
/// Return a NULL-terminated list of all objects in the given rectangle, or NULL
FXGLObject** lasso(FXint x1,FXint y1,FXint x2,FXint y2);
/// Return a NULL-terminated list of all objects in the given rectangle, or NULL
virtual FXGLObject** select(FXint x,FXint y,FXint w,FXint h);
/// Perform a pick operation, returning the object at the given x,y position, or NULL
virtual FXGLObject* pick(FXint x,FXint y);
/// Change the model bounding box; this adjusts the viewer
virtual FXbool setBounds(const FXRangef& box);
/// Fit viewer to the given bounding box
FXbool fitToBounds(const FXRangef& box);
/// Return the viewer's viewport
void getViewport(FXViewport& v) const;
/// Translate eye-coordinate to screen coordinate
void eyeToScreen(FXint& sx,FXint& sy,FXVec3f e);
/// Translate screen coordinate to eye coordinate at the given depth
FXVec3f screenToEye(FXint sx,FXint sy,FXfloat eyez=0.0);
/// Translate screen coordinate to eye coordinate at the target point depth
FXVec3f screenToTarget(FXint sx,FXint sy);
/// Translate world coordinate to eye coordinate
FXVec3f worldToEye(FXVec3f w);
/// Translate world coordinate to eye coordinate depth
FXfloat worldToEyeZ(FXVec3f w);
/// Translate eye coordinate to eye coordinate
FXVec3f eyeToWorld(FXVec3f e);
/// Calculate world coordinate vector from screen movement
FXVec3f worldVector(FXint fx,FXint fy,FXint tx,FXint ty);
/// Change default object material setting
void setMaterial(const FXMaterial &mtl);
/// Return default object material setting
void getMaterial(FXMaterial &mtl) const;
/// Change camera field of view angle (in degrees)
void setFieldOfView(FXdouble fv);
/// Return camera field of view angle
FXdouble getFieldOfView() const { return fov; }
/// Change camera zoom factor
void setZoom(FXdouble zm);
/// Return camera zoom factor
FXdouble getZoom() const { return zoom; }
/// Change target point distance
void setDistance(FXdouble ed);
/// Return target point distance
FXdouble getDistance() const { return distance; }
/// Change unequal model scaling factors
void setScale(FXVec3f s);
/// Return current scaling factors
const FXVec3f& getScale() const { return scale; }
/// Change camera orientation from quaternion
void setOrientation(FXQuatf rot);
/// Return current camera orientation quaternion
const FXQuatf& getOrientation() const { return rotation; }
/// Change object center (tranlation)
void setCenter(FXVec3f cntr);
/// Return object center
const FXVec3f& getCenter() const { return center; }
/// Translate object center
void translate(FXVec3f vec);
/// Return boresight vector
FXbool getBoreVector(FXint sx,FXint sy,FXVec3f& point,FXVec3f& dir);
/// Return eyesight vector
FXVec3f getEyeVector() const;
/// Return eye position
FXVec3f getEyePosition() const;
/// Change help text
void setHelpText(const FXString& text);
/// Return help text
const FXString& getHelpText() const { return help; }
/// Change tip text
void setTipText(const FXString& text);
/// Return tip text
const FXString& getTipText() const { return tip; }
/// Return the current transformation matrix
const FXMat4f& getTransform() const { return transform; }
/// Return the inverse of the current transformation matrix
const FXMat4f& getInvTransform() const { return itransform; }
/// Change the scene, i.e. the object being displayed.
void setScene(FXGLObject* sc);
/// Return the current scene object
FXGLObject* getScene() const { return scene; }
/// Change selection
void setSelection(FXGLObject* sel);
/// Return selection
FXGLObject* getSelection() const { return selection; }
/// Change the projection mode, PERSPECTIVE or PARALLEL
void setProjection(FXuint proj);
/// Return the projection mode
FXuint getProjection() const { return projection; }
/// Change top or bottom or both background colors
void setBackgroundColor(const FXVec4f& clr,FXbool bottom=MAYBE);
/// Return top or bottom window background color.
const FXVec4f& getBackgroundColor(FXbool bottom=FALSE) const { return background[bottom]; }
/// Change global ambient light color
void setAmbientColor(const FXVec4f& clr);
/// Return global ambient light color
const FXVec4f& getAmbientColor() const { return ambient; }
/**
* Read the pixels off the screen as array of FXColor;
* this array can be directly passed to fxsaveBMP and other image
* output routines.
*/
FXbool readPixels(FXColor*& buffer,FXint x,FXint y,FXint w,FXint h);
/**
* Read the feedback buffer containing the current scene, returning used
* and allocated size.
*/
FXbool readFeedback(FXfloat*& buffer,FXint& used,FXint& size,FXint x,FXint y,FXint w,FXint h);
/**
* Change hidden-surface feedback buffer sorting algorithm.
* This can be used for move/draw printed output depth sorting.
*/
void setZSortFunc(FXZSortFunc func){ zsortfunc=func; }
/// Return hidden surface sorting function.
FXZSortFunc getZSortFunc() const { return zsortfunc; }
/**
* Change the maximum hits, i.e. the maximum size of the pick buffer.
* When set to less than or equal to zero, picking is essentially turned off.
*/
void setMaxHits(FXint maxh) { maxhits=maxh; }
/// Return maximum pickbuffer size
FXint getMaxHits() const { return maxhits; }
/**
* When drawing a GL object, if doesTurbo() is true, the object
* may choose to perform a reduced complexity drawing as the user is
* interactively manipulating; another update will be done later when
* the full complexity drawing can be performed again.
*/
FXbool doesTurbo() const { return doesturbo; }
/// Return turbo mode setting
FXbool getTurboMode() const { return turbomode; }
/// Set turbo mode
void setTurboMode(FXbool turbo=TRUE);
/// Return light source settings
void getLight(FXLight& lite) const;
/// Change light source settings
void setLight(const FXLight& lite);
/// Save viewer to a stream
virtual void save(FXStream& store) const;
/// Load viewer from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXGLViewer();
};
}
#endif