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    /********************************************************************************
    *                                                                               *
    *                            L i s t   W i d g e t                              *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1997,2005 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXList.h 2336 2006-02-04 15:20:33Z lyle $                            *
    ********************************************************************************/
    #ifndef FXLIST_H
    #define FXLIST_H
    
    #ifndef FXSCROLLAREA_H
    #include "FXScrollArea.h"
    #endif
    
    namespace FX {
    
    
    /// List styles
    enum {
      LIST_EXTENDEDSELECT    = 0,             /// Extended selection mode allows for drag-selection of ranges of items
      LIST_SINGLESELECT      = 0x00100000,    /// Single selection mode allows up to one item to be selected
      LIST_BROWSESELECT      = 0x00200000,    /// Browse selection mode enforces one single item to be selected at all times
      LIST_MULTIPLESELECT    = 0x00300000,    /// Multiple selection mode is used for selection of individual items
      LIST_AUTOSELECT        = 0x00400000,    /// Automatically select under cursor
      LIST_NORMAL            = LIST_EXTENDEDSELECT
      };
    
    
    class FXIcon;
    class FXFont;
    class FXList;
    
    
    /// List item
    class FXAPI FXListItem : public FXObject {
      FXDECLARE(FXListItem)
      friend class FXList;
    protected:
      FXString  label;
      FXIcon   *icon;
      void     *data;
      FXuint    state;
      FXint     x,y;
    private:
      FXListItem(const FXListItem&);
      FXListItem& operator=(const FXListItem&);
    protected:
      FXListItem():icon(NULL),data(NULL),state(0),x(0),y(0){}
      virtual void draw(const FXList* list,FXDC& dc,FXint x,FXint y,FXint w,FXint h);
      virtual FXint hitItem(const FXList* list,FXint x,FXint y) const;
    public:
      enum {
        SELECTED  = 1,      /// Selected
        FOCUS     = 2,      /// Focus
        DISABLED  = 4,      /// Disabled
        DRAGGABLE = 8,      /// Draggable
        ICONOWNED = 16      /// Icon owned by item
        };
    public:
    
      /// Construct new item with given text, icon, and user-data
      FXListItem(const FXString& text,FXIcon* ic=NULL,void* ptr=NULL):label(text),icon(ic),data(ptr),state(0),x(0),y(0){}
    
      /// Change item's text label
      virtual void setText(const FXString& txt);
    
      /// Return item's text label
      const FXString& getText() const { return label; }
    
      /// Change item's icon, deleting the old icon if it was owned
      virtual void setIcon(FXIcon* icn,FXbool owned=FALSE);
    
      /// Return item's icon
      FXIcon* getIcon() const { return icon; }
    
      /// Change item's user data
      void setData(void* ptr){ data=ptr; }
    
      /// Get item's user data
      void* getData() const { return data; }
    
      /// Make item draw as focused
      virtual void setFocus(FXbool focus);
    
      /// Return true if item has focus
      FXbool hasFocus() const { return (state&FOCUS)!=0; }
    
      /// Select item
      virtual void setSelected(FXbool selected);
    
      /// Return true if this item is selected
      FXbool isSelected() const { return (state&SELECTED)!=0; }
    
      /// Enable or disable item
      virtual void setEnabled(FXbool enabled);
    
      /// Return true if this item is enabled
      FXbool isEnabled() const { return (state&DISABLED)==0; }
    
      /// Make item draggable
      virtual void setDraggable(FXbool draggable);
    
      /// Return true if this item is draggable
      FXbool isDraggable() const { return (state&DRAGGABLE)!=0; }
    
      /// Return width of item as drawn in list
      virtual FXint getWidth(const FXList* list) const;
    
      /// Return height of item as drawn in list
      virtual FXint getHeight(const FXList* list) const;
    
      /// Create server-side resources
      virtual void create();
    
      /// Detach server-side resources
      virtual void detach();
    
      /// Destroy server-side resources
      virtual void destroy();
    
      /// Save to stream
      virtual void save(FXStream& store) const;
    
      /// Load from stream
      virtual void load(FXStream& store);
    
      /// Destroy item and free icons if owned
      virtual ~FXListItem();
      };
    
    
    /// List item collate function
    typedef FXint (*FXListSortFunc)(const FXListItem*,const FXListItem*);
    
    
    typedef FXObjectListOf<FXListItem> FXListItemList;
    
    
    /**
    * A List Widget displays a list of items, each with a text and
    * optional icon.  When an item's selected state changes, the list sends
    * a SEL_SELECTED or SEL_DESELECTED message.  A change of the current
    * item is signified by the SEL_CHANGED message.
    * The list sends SEL_COMMAND messages when the user clicks on an item,
    * and SEL_CLICKED, SEL_DOUBLECLICKED, and SEL_TRIPLECLICKED when the user
    * clicks once, twice, or thrice, respectively.
    * When items are added, replaced, or removed, the list sends messages of
    * the type SEL_INSERTED, SEL_REPLACED, or SEL_DELETED.
    * In each of these cases, the index to the item, if any, is passed in the
    * 3rd argument of the message.
    */
    class FXAPI FXList : public FXScrollArea {
      FXDECLARE(FXList)
    protected:
      FXListItemList items;             // Item list
      FXint          anchor;            // Anchor item
      FXint          current;           // Current item
      FXint          extent;            // Extent item
      FXint          cursor;            // Cursor item
      FXint          viewable;          // Viewable item
      FXFont        *font;              // Font
      FXColor        textColor;         // Text color
      FXColor        selbackColor;      // Selected back color
      FXColor        seltextColor;      // Selected text color
      FXint          listWidth;         // List width
      FXint          listHeight;        // List height
      FXint          visible;           // Number of rows high
      FXString       help;              // Help text
      FXListSortFunc sortfunc;          // Item sort function
      FXint          grabx;             // Grab point x
      FXint          graby;             // Grab point y
      FXString       lookup;            // Lookup string
      FXbool         state;             // State of item
    protected:
      FXList();
      void recompute();
      virtual FXListItem *createItem(const FXString& text,FXIcon* icon,void* ptr);
    private:
      FXList(const FXList&);
      FXList &operator=(const FXList&);
    public:
      long onPaint(FXObject*,FXSelector,void*);
      long onEnter(FXObject*,FXSelector,void*);
      long onLeave(FXObject*,FXSelector,void*);
      long onUngrabbed(FXObject*,FXSelector,void*);
      long onKeyPress(FXObject*,FXSelector,void*);
      long onKeyRelease(FXObject*,FXSelector,void*);
      long onLeftBtnPress(FXObject*,FXSelector,void*);
      long onLeftBtnRelease(FXObject*,FXSelector,void*);
      long onRightBtnPress(FXObject*,FXSelector,void*);
      long onRightBtnRelease(FXObject*,FXSelector,void*);
      long onMotion(FXObject*,FXSelector,void*);
      long onFocusIn(FXObject*,FXSelector,void*);
      long onFocusOut(FXObject*,FXSelector,void*);
      long onAutoScroll(FXObject*,FXSelector,void*);
      long onClicked(FXObject*,FXSelector,void*);
      long onDoubleClicked(FXObject*,FXSelector,void*);
      long onTripleClicked(FXObject*,FXSelector,void*);
      long onCommand(FXObject*,FXSelector,void*);
      long onQueryTip(FXObject*,FXSelector,void*);
      long onQueryHelp(FXObject*,FXSelector,void*);
      long onTipTimer(FXObject*,FXSelector,void*);
      long onLookupTimer(FXObject*,FXSelector,void*);
      long onCmdSetValue(FXObject*,FXSelector,void*);public:
      long onCmdGetIntValue(FXObject*,FXSelector,void*);
      long onCmdSetIntValue(FXObject*,FXSelector,void*);
    public:
      static FXint ascending(const FXListItem* a,const FXListItem* b);
      static FXint descending(const FXListItem* a,const FXListItem* b);
      static FXint ascendingCase(const FXListItem* a,const FXListItem* b);
      static FXint descendingCase(const FXListItem* a,const FXListItem* b);
    public:
      enum {
        ID_LOOKUPTIMER=FXScrollArea::ID_LAST,
        ID_LAST
        };
    public:
    
      /// Construct a list with initially no items in it
      FXList(FXComposite *p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=LIST_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
    
      /// Create server-side resources
      virtual void create();
    
      /// Detach server-side resources
      virtual void detach();
    
      /// Perform layout
      virtual void layout();
    
      /// Return default width
      virtual FXint getDefaultWidth();
    
      /// Return default height
      virtual FXint getDefaultHeight();
    
      /// Compute and return content width
      virtual FXint getContentWidth();
    
      /// Return content height
      virtual FXint getContentHeight();
    
      /// Recalculate layout
      virtual void recalc();
    
      /// List widget can receive focus
      virtual bool canFocus() const;
    
      /// Move the focus to this window
      virtual void setFocus();
    
      /// Remove the focus from this window
      virtual void killFocus();
    
      /// Return the number of items in the list
      FXint getNumItems() const { return items.no(); }
    
      /// Return number of visible items
      FXint getNumVisible() const { return visible; }
    
      /// Change the number of visible items
      void setNumVisible(FXint nvis);
    
      /// Return the item at the given index
      FXListItem *getItem(FXint index) const;
    
      /// Replace the item with a [possibly subclassed] item
      FXint setItem(FXint index,FXListItem* item,FXbool notify=FALSE);
    
      /// Replace items text, icon, and user-data pointer
      FXint setItem(FXint index,const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
    
      /// Fill list by appending items from array of strings
      FXint fillItems(const FXchar** strings,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
    
      /// Fill list by appending items from newline separated strings
      FXint fillItems(const FXString& strings,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
    
      /// Insert a new [possibly subclassed] item at the give index
      FXint insertItem(FXint index,FXListItem* item,FXbool notify=FALSE);
    
      /// Insert item at index with given text, icon, and user-data pointer
      FXint insertItem(FXint index,const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
    
      /// Append a [possibly subclassed] item to the list
      FXint appendItem(FXListItem* item,FXbool notify=FALSE);
    
      /// Append new item with given text and optional icon, and user-data pointer
      FXint appendItem(const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
    
      /// Prepend a [possibly subclassed] item to the list
      FXint prependItem(FXListItem* item,FXbool notify=FALSE);
    
      /// Prepend new item with given text and optional icon, and user-data pointer
      FXint prependItem(const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
    
      /// Move item from oldindex to newindex
      FXint moveItem(FXint newindex,FXint oldindex,FXbool notify=FALSE);
    
      /// Extract item from list
      FXListItem* extractItem(FXint index,FXbool notify=FALSE);
    
      /// Remove item from list
      void removeItem(FXint index,FXbool notify=FALSE);
    
      /// Remove all items from list
      void clearItems(FXbool notify=FALSE);
    
      /// Return item width
      FXint getItemWidth(FXint index) const;
    
      /// Return item height
      FXint getItemHeight(FXint index) const;
    
      /// Return index of item at x,y, if any
      virtual FXint getItemAt(FXint x,FXint y) const;
    
      /// Return item hit code: 0 no hit; 1 hit the icon; 2 hit the text
      FXint hitItem(FXint index,FXint x,FXint y) const;
    
      /**
      * Search items by name, beginning from item start.  If the start
      * item is -1 the search will start at the first item in the list.
      * Flags may be SEARCH_FORWARD or SEARCH_BACKWARD to control the
      * search direction; this can be combined with SEARCH_NOWRAP or SEARCH_WRAP
      * to control whether the search wraps at the start or end of the list.
      * The option SEARCH_IGNORECASE causes a case-insensitive match.  Finally,
      * passing SEARCH_PREFIX causes searching for a prefix of the item name.
      * Return -1 if no matching item is found.
      */
      FXint findItem(const FXString& text,FXint start=-1,FXuint flags=SEARCH_FORWARD|SEARCH_WRAP) const;
    
      /**
      * Search items by associated user data, beginning from item start. If the
      * start item is -1 the search will start at the first item in the list.
      * Flags may be SEARCH_FORWARD or SEARCH_BACKWARD to control the
      * search direction; this can be combined with SEARCH_NOWRAP or SEARCH_WRAP
      * to control whether the search wraps at the start or end of the list.
      */
      FXint findItemByData(const void *ptr,FXint start=-1,FXuint flags=SEARCH_FORWARD|SEARCH_WRAP) const;
    
      /// Scroll to bring item into view
      virtual void makeItemVisible(FXint index);
    
      /// Change item text
      void setItemText(FXint index,const FXString& text);
    
      /// Return item text
      FXString getItemText(FXint index) const;
    
      /// Change item icon, deleting the old icon if it was owned
      void setItemIcon(FXint index,FXIcon* icon,FXbool owned=FALSE);
    
      /// Return item icon, if any
      FXIcon* getItemIcon(FXint index) const;
    
      /// Change item user-data pointer
      void setItemData(FXint index,void* ptr);
    
      /// Return item user-data pointer
      void* getItemData(FXint index) const;
    
      /// Return TRUE if item is selected
      FXbool isItemSelected(FXint index) const;
    
      /// Return TRUE if item is current
      FXbool isItemCurrent(FXint index) const;
    
      /// Return TRUE if item is visible
      FXbool isItemVisible(FXint index) const;
    
      /// Return TRUE if item is enabled
      FXbool isItemEnabled(FXint index) const;
    
      /// Repaint item
      void updateItem(FXint index) const;
    
      /// Enable item
      virtual FXbool enableItem(FXint index);
    
      /// Disable item
      virtual FXbool disableItem(FXint index);
    
      /// Select item
      virtual FXbool selectItem(FXint index,FXbool notify=FALSE);
    
      /// Deselect item
      virtual FXbool deselectItem(FXint index,FXbool notify=FALSE);
    
      /// Toggle item selection state
      virtual FXbool toggleItem(FXint index,FXbool notify=FALSE);
    
      /// Extend selection from anchor item to index
      virtual FXbool extendSelection(FXint index,FXbool notify=FALSE);
    
      /// Deselect all items
      virtual FXbool killSelection(FXbool notify=FALSE);
    
      /// Change current item
      virtual void setCurrentItem(FXint index,FXbool notify=FALSE);
    
      /// Return current item, if any
      FXint getCurrentItem() const { return current; }
    
      /// Change anchor item
      void setAnchorItem(FXint index);
    
      /// Return anchor item, if any
      FXint getAnchorItem() const { return anchor; }
    
      /// Get item under the cursor, if any
      FXint getCursorItem() const { return cursor; }
    
      /// Sort items using current sort function
      void sortItems();
    
      /// Return sort function
      FXListSortFunc getSortFunc() const { return sortfunc; }
    
      /// Change sort function
      void setSortFunc(FXListSortFunc func){ sortfunc=func; }
    
      /// Change text font
      void setFont(FXFont* fnt);
    
      /// Return text font
      FXFont* getFont() const { return font; }
    
      /// Return normal text color
      FXColor getTextColor() const { return textColor; }
    
      /// Change normal text color
      void setTextColor(FXColor clr);
    
      /// Return selected text background
      FXColor getSelBackColor() const { return selbackColor; }
    
      /// Change selected text background
      void setSelBackColor(FXColor clr);
    
      /// Return selected text color
      FXColor getSelTextColor() const { return seltextColor; }
    
      /// Change selected text color
      void setSelTextColor(FXColor clr);
    
      /// Return list style
      FXuint getListStyle() const;
    
      /// Change list style
      void setListStyle(FXuint style);
    
      /// Set the status line help text for this list
      void setHelpText(const FXString& text);
    
      /// Get the status line help text for this list
      const FXString& getHelpText() const { return help; }
    
      /// Save list to a stream
      virtual void save(FXStream& store) const;
    
      /// Load list from a stream
      virtual void load(FXStream& store);
    
      /// Destructor
      virtual ~FXList();
      };
    
    }
    
    #endif