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/********************************************************************************
* *
* L i s t W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2005 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXList.h 2336 2006-02-04 15:20:33Z lyle $ *
********************************************************************************/
#ifndef FXLIST_H
#define FXLIST_H
#ifndef FXSCROLLAREA_H
#include "FXScrollArea.h"
#endif
namespace FX {
/// List styles
enum {
LIST_EXTENDEDSELECT = 0, /// Extended selection mode allows for drag-selection of ranges of items
LIST_SINGLESELECT = 0x00100000, /// Single selection mode allows up to one item to be selected
LIST_BROWSESELECT = 0x00200000, /// Browse selection mode enforces one single item to be selected at all times
LIST_MULTIPLESELECT = 0x00300000, /// Multiple selection mode is used for selection of individual items
LIST_AUTOSELECT = 0x00400000, /// Automatically select under cursor
LIST_NORMAL = LIST_EXTENDEDSELECT
};
class FXIcon;
class FXFont;
class FXList;
/// List item
class FXAPI FXListItem : public FXObject {
FXDECLARE(FXListItem)
friend class FXList;
protected:
FXString label;
FXIcon *icon;
void *data;
FXuint state;
FXint x,y;
private:
FXListItem(const FXListItem&);
FXListItem& operator=(const FXListItem&);
protected:
FXListItem():icon(NULL),data(NULL),state(0),x(0),y(0){}
virtual void draw(const FXList* list,FXDC& dc,FXint x,FXint y,FXint w,FXint h);
virtual FXint hitItem(const FXList* list,FXint x,FXint y) const;
public:
enum {
SELECTED = 1, /// Selected
FOCUS = 2, /// Focus
DISABLED = 4, /// Disabled
DRAGGABLE = 8, /// Draggable
ICONOWNED = 16 /// Icon owned by item
};
public:
/// Construct new item with given text, icon, and user-data
FXListItem(const FXString& text,FXIcon* ic=NULL,void* ptr=NULL):label(text),icon(ic),data(ptr),state(0),x(0),y(0){}
/// Change item's text label
virtual void setText(const FXString& txt);
/// Return item's text label
const FXString& getText() const { return label; }
/// Change item's icon, deleting the old icon if it was owned
virtual void setIcon(FXIcon* icn,FXbool owned=FALSE);
/// Return item's icon
FXIcon* getIcon() const { return icon; }
/// Change item's user data
void setData(void* ptr){ data=ptr; }
/// Get item's user data
void* getData() const { return data; }
/// Make item draw as focused
virtual void setFocus(FXbool focus);
/// Return true if item has focus
FXbool hasFocus() const { return (state&FOCUS)!=0; }
/// Select item
virtual void setSelected(FXbool selected);
/// Return true if this item is selected
FXbool isSelected() const { return (state&SELECTED)!=0; }
/// Enable or disable item
virtual void setEnabled(FXbool enabled);
/// Return true if this item is enabled
FXbool isEnabled() const { return (state&DISABLED)==0; }
/// Make item draggable
virtual void setDraggable(FXbool draggable);
/// Return true if this item is draggable
FXbool isDraggable() const { return (state&DRAGGABLE)!=0; }
/// Return width of item as drawn in list
virtual FXint getWidth(const FXList* list) const;
/// Return height of item as drawn in list
virtual FXint getHeight(const FXList* list) const;
/// Create server-side resources
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Destroy server-side resources
virtual void destroy();
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
/// Destroy item and free icons if owned
virtual ~FXListItem();
};
/// List item collate function
typedef FXint (*FXListSortFunc)(const FXListItem*,const FXListItem*);
typedef FXObjectListOf<FXListItem> FXListItemList;
/**
* A List Widget displays a list of items, each with a text and
* optional icon. When an item's selected state changes, the list sends
* a SEL_SELECTED or SEL_DESELECTED message. A change of the current
* item is signified by the SEL_CHANGED message.
* The list sends SEL_COMMAND messages when the user clicks on an item,
* and SEL_CLICKED, SEL_DOUBLECLICKED, and SEL_TRIPLECLICKED when the user
* clicks once, twice, or thrice, respectively.
* When items are added, replaced, or removed, the list sends messages of
* the type SEL_INSERTED, SEL_REPLACED, or SEL_DELETED.
* In each of these cases, the index to the item, if any, is passed in the
* 3rd argument of the message.
*/
class FXAPI FXList : public FXScrollArea {
FXDECLARE(FXList)
protected:
FXListItemList items; // Item list
FXint anchor; // Anchor item
FXint current; // Current item
FXint extent; // Extent item
FXint cursor; // Cursor item
FXint viewable; // Viewable item
FXFont *font; // Font
FXColor textColor; // Text color
FXColor selbackColor; // Selected back color
FXColor seltextColor; // Selected text color
FXint listWidth; // List width
FXint listHeight; // List height
FXint visible; // Number of rows high
FXString help; // Help text
FXListSortFunc sortfunc; // Item sort function
FXint grabx; // Grab point x
FXint graby; // Grab point y
FXString lookup; // Lookup string
FXbool state; // State of item
protected:
FXList();
void recompute();
virtual FXListItem *createItem(const FXString& text,FXIcon* icon,void* ptr);
private:
FXList(const FXList&);
FXList &operator=(const FXList&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onRightBtnPress(FXObject*,FXSelector,void*);
long onRightBtnRelease(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onFocusIn(FXObject*,FXSelector,void*);
long onFocusOut(FXObject*,FXSelector,void*);
long onAutoScroll(FXObject*,FXSelector,void*);
long onClicked(FXObject*,FXSelector,void*);
long onDoubleClicked(FXObject*,FXSelector,void*);
long onTripleClicked(FXObject*,FXSelector,void*);
long onCommand(FXObject*,FXSelector,void*);
long onQueryTip(FXObject*,FXSelector,void*);
long onQueryHelp(FXObject*,FXSelector,void*);
long onTipTimer(FXObject*,FXSelector,void*);
long onLookupTimer(FXObject*,FXSelector,void*);
long onCmdSetValue(FXObject*,FXSelector,void*);public:
long onCmdGetIntValue(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
public:
static FXint ascending(const FXListItem* a,const FXListItem* b);
static FXint descending(const FXListItem* a,const FXListItem* b);
static FXint ascendingCase(const FXListItem* a,const FXListItem* b);
static FXint descendingCase(const FXListItem* a,const FXListItem* b);
public:
enum {
ID_LOOKUPTIMER=FXScrollArea::ID_LAST,
ID_LAST
};
public:
/// Construct a list with initially no items in it
FXList(FXComposite *p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=LIST_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Create server-side resources
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Perform layout
virtual void layout();
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Compute and return content width
virtual FXint getContentWidth();
/// Return content height
virtual FXint getContentHeight();
/// Recalculate layout
virtual void recalc();
/// List widget can receive focus
virtual bool canFocus() const;
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/// Return the number of items in the list
FXint getNumItems() const { return items.no(); }
/// Return number of visible items
FXint getNumVisible() const { return visible; }
/// Change the number of visible items
void setNumVisible(FXint nvis);
/// Return the item at the given index
FXListItem *getItem(FXint index) const;
/// Replace the item with a [possibly subclassed] item
FXint setItem(FXint index,FXListItem* item,FXbool notify=FALSE);
/// Replace items text, icon, and user-data pointer
FXint setItem(FXint index,const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Fill list by appending items from array of strings
FXint fillItems(const FXchar** strings,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Fill list by appending items from newline separated strings
FXint fillItems(const FXString& strings,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Insert a new [possibly subclassed] item at the give index
FXint insertItem(FXint index,FXListItem* item,FXbool notify=FALSE);
/// Insert item at index with given text, icon, and user-data pointer
FXint insertItem(FXint index,const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Append a [possibly subclassed] item to the list
FXint appendItem(FXListItem* item,FXbool notify=FALSE);
/// Append new item with given text and optional icon, and user-data pointer
FXint appendItem(const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Prepend a [possibly subclassed] item to the list
FXint prependItem(FXListItem* item,FXbool notify=FALSE);
/// Prepend new item with given text and optional icon, and user-data pointer
FXint prependItem(const FXString& text,FXIcon *icon=NULL,void* ptr=NULL,FXbool notify=FALSE);
/// Move item from oldindex to newindex
FXint moveItem(FXint newindex,FXint oldindex,FXbool notify=FALSE);
/// Extract item from list
FXListItem* extractItem(FXint index,FXbool notify=FALSE);
/// Remove item from list
void removeItem(FXint index,FXbool notify=FALSE);
/// Remove all items from list
void clearItems(FXbool notify=FALSE);
/// Return item width
FXint getItemWidth(FXint index) const;
/// Return item height
FXint getItemHeight(FXint index) const;
/// Return index of item at x,y, if any
virtual FXint getItemAt(FXint x,FXint y) const;
/// Return item hit code: 0 no hit; 1 hit the icon; 2 hit the text
FXint hitItem(FXint index,FXint x,FXint y) const;
/**
* Search items by name, beginning from item start. If the start
* item is -1 the search will start at the first item in the list.
* Flags may be SEARCH_FORWARD or SEARCH_BACKWARD to control the
* search direction; this can be combined with SEARCH_NOWRAP or SEARCH_WRAP
* to control whether the search wraps at the start or end of the list.
* The option SEARCH_IGNORECASE causes a case-insensitive match. Finally,
* passing SEARCH_PREFIX causes searching for a prefix of the item name.
* Return -1 if no matching item is found.
*/
FXint findItem(const FXString& text,FXint start=-1,FXuint flags=SEARCH_FORWARD|SEARCH_WRAP) const;
/**
* Search items by associated user data, beginning from item start. If the
* start item is -1 the search will start at the first item in the list.
* Flags may be SEARCH_FORWARD or SEARCH_BACKWARD to control the
* search direction; this can be combined with SEARCH_NOWRAP or SEARCH_WRAP
* to control whether the search wraps at the start or end of the list.
*/
FXint findItemByData(const void *ptr,FXint start=-1,FXuint flags=SEARCH_FORWARD|SEARCH_WRAP) const;
/// Scroll to bring item into view
virtual void makeItemVisible(FXint index);
/// Change item text
void setItemText(FXint index,const FXString& text);
/// Return item text
FXString getItemText(FXint index) const;
/// Change item icon, deleting the old icon if it was owned
void setItemIcon(FXint index,FXIcon* icon,FXbool owned=FALSE);
/// Return item icon, if any
FXIcon* getItemIcon(FXint index) const;
/// Change item user-data pointer
void setItemData(FXint index,void* ptr);
/// Return item user-data pointer
void* getItemData(FXint index) const;
/// Return TRUE if item is selected
FXbool isItemSelected(FXint index) const;
/// Return TRUE if item is current
FXbool isItemCurrent(FXint index) const;
/// Return TRUE if item is visible
FXbool isItemVisible(FXint index) const;
/// Return TRUE if item is enabled
FXbool isItemEnabled(FXint index) const;
/// Repaint item
void updateItem(FXint index) const;
/// Enable item
virtual FXbool enableItem(FXint index);
/// Disable item
virtual FXbool disableItem(FXint index);
/// Select item
virtual FXbool selectItem(FXint index,FXbool notify=FALSE);
/// Deselect item
virtual FXbool deselectItem(FXint index,FXbool notify=FALSE);
/// Toggle item selection state
virtual FXbool toggleItem(FXint index,FXbool notify=FALSE);
/// Extend selection from anchor item to index
virtual FXbool extendSelection(FXint index,FXbool notify=FALSE);
/// Deselect all items
virtual FXbool killSelection(FXbool notify=FALSE);
/// Change current item
virtual void setCurrentItem(FXint index,FXbool notify=FALSE);
/// Return current item, if any
FXint getCurrentItem() const { return current; }
/// Change anchor item
void setAnchorItem(FXint index);
/// Return anchor item, if any
FXint getAnchorItem() const { return anchor; }
/// Get item under the cursor, if any
FXint getCursorItem() const { return cursor; }
/// Sort items using current sort function
void sortItems();
/// Return sort function
FXListSortFunc getSortFunc() const { return sortfunc; }
/// Change sort function
void setSortFunc(FXListSortFunc func){ sortfunc=func; }
/// Change text font
void setFont(FXFont* fnt);
/// Return text font
FXFont* getFont() const { return font; }
/// Return normal text color
FXColor getTextColor() const { return textColor; }
/// Change normal text color
void setTextColor(FXColor clr);
/// Return selected text background
FXColor getSelBackColor() const { return selbackColor; }
/// Change selected text background
void setSelBackColor(FXColor clr);
/// Return selected text color
FXColor getSelTextColor() const { return seltextColor; }
/// Change selected text color
void setSelTextColor(FXColor clr);
/// Return list style
FXuint getListStyle() const;
/// Change list style
void setListStyle(FXuint style);
/// Set the status line help text for this list
void setHelpText(const FXString& text);
/// Get the status line help text for this list
const FXString& getHelpText() const { return help; }
/// Save list to a stream
virtual void save(FXStream& store) const;
/// Load list from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXList();
};
}
#endif