Skip to content
Snippets Groups Projects
FXMat3f.h 5.12 KiB
Newer Older
  • Learn to ignore specific revisions
  • /********************************************************************************
    *                                                                               *
    *            S i n g l e - P r e c i s i o n   3 x 3   M a t r i x              *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 2003,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXMat3f.h 2344 2006-02-12 21:19:36Z lyle $                           *
    ********************************************************************************/
    #ifndef FXMAT3F_H
    #define FXMAT3F_H
    
    
    namespace FX {
    
    
    class FXQuatf;
    
    
    /// Single-precision 3x3 matrix
    class FXAPI FXMat3f {
    protected:
      FXVec3f m[3];
    public:
    
      /// Default constructor
      FXMat3f(){}
    
      /// Initialize matrix from another matrix
      FXMat3f(const FXMat3f& other);
    
      /// Initialize matrix from scalar
      FXMat3f(FXfloat w);
    
      /// Initialize matrix from components
      FXMat3f(FXfloat a00,FXfloat a01,FXfloat a02,
              FXfloat a10,FXfloat a11,FXfloat a12,
              FXfloat a20,FXfloat a21,FXfloat a22);
    
      /// Initialize matrix from three vectors
      FXMat3f(const FXVec3f& a,const FXVec3f& b,const FXVec3f& c);
    
      /// Initialize matrix from quaternion
      FXMat3f(const FXQuatf& quat);
    
      /// Assignment
      FXMat3f& operator=(const FXMat3f& other);
      FXMat3f& operator=(FXfloat w);
    
      /// Set value from another matrix
      FXMat3f& set(const FXMat3f& other);
    
      /// Set value from scalar
      FXMat3f& set(FXfloat w);
    
      /// Set value from components
      FXMat3f& set(FXfloat a00,FXfloat a01,FXfloat a02,
                   FXfloat a10,FXfloat a11,FXfloat a12,
                   FXfloat a20,FXfloat a21,FXfloat a22);
    
      /// Set value from three vectors
      FXMat3f& set(const FXVec3f& a,const FXVec3f& b,const FXVec3f& c);
    
      /// Set value from quaternion
      FXMat3f& set(const FXQuatf& quat);
    
      /// Assignment operators
      FXMat3f& operator+=(const FXMat3f& w);
      FXMat3f& operator-=(const FXMat3f& w);
      FXMat3f& operator*=(FXfloat w);
      FXMat3f& operator*=(const FXMat3f& w);
      FXMat3f& operator/=(FXfloat w);
    
      /// Indexing
      FXVec3f& operator[](FXint i){return m[i];}
      const FXVec3f& operator[](FXint i) const {return m[i];}
    
      /// Conversion
      operator FXfloat*(){return m[0];}
      operator const FXfloat*() const {return m[0];}
    
      /// Unary minus
      FXMat3f operator-() const;
    
      /// Matrix and matrix
      FXMat3f operator+(const FXMat3f& w) const;
      FXMat3f operator-(const FXMat3f& w) const;
      FXMat3f operator*(const FXMat3f& w) const;
    
      /// Multiply matrix and vector
      FXVec3f operator*(const FXVec3f& v) const;
      FXVec2f operator*(const FXVec2f& v) const;
    
      /// Matrix and scalar
      friend FXAPI FXMat3f operator*(FXfloat x,const FXMat3f& a);
      friend FXAPI FXMat3f operator*(const FXMat3f& a,FXfloat x);
      friend FXAPI FXMat3f operator/(const FXMat3f& a,FXfloat x);
      friend FXAPI FXMat3f operator/(FXfloat x,const FXMat3f& a);
    
      /// Set identity matrix
      FXMat3f& eye();
    
      /// Multiply by rotation of phi
      FXMat3f& rot(FXfloat c,FXfloat s);
      FXMat3f& rot(FXfloat phi);
    
      /// Multiply by translation
      FXMat3f& trans(FXfloat tx,FXfloat ty);
    
      /// Multiply by scaling
      FXMat3f& scale(FXfloat sx,FXfloat sy);
      FXMat3f& scale(FXfloat s);
    
      /// Determinant
      FXfloat det() const;
    
      /// Transpose
      FXMat3f transpose() const;
    
      /// Invert
      FXMat3f invert() const;
    
      /// Save to a stream
      friend FXAPI FXStream& operator<<(FXStream& store,const FXMat3f& m);
    
      /// Load from a stream
      friend FXAPI FXStream& operator>>(FXStream& store,FXMat3f& m);
      };
    
    extern FXAPI FXMat3f operator*(FXfloat x,const FXMat3f& a);
    extern FXAPI FXMat3f operator*(const FXMat3f& a,FXfloat x);
    extern FXAPI FXMat3f operator/(const FXMat3f& a,FXfloat x);
    extern FXAPI FXMat3f operator/(FXfloat x,const FXMat3f& a);
    
    extern FXAPI FXStream& operator<<(FXStream& store,const FXMat3f& m);
    extern FXAPI FXStream& operator>>(FXStream& store,FXMat3f& m);
    
    }
    
    #endif