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/********************************************************************************
* *
* M e n u C o m m a n d W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXMenuCommand.h 2343 2006-02-12 20:26:26Z lyle $ *
********************************************************************************/
#ifndef FXMENUCOMMAND_H
#define FXMENUCOMMAND_H
#ifndef FXMENUCAPTION_H
#include "FXMenuCaption.h"
#endif
namespace FX {
/**
* The menu command widget is used to invoke a command in the
* application from a menu. Menu commands may reflect
* the state of the application by graying out, or becoming hidden.
* When activated, a menu command sends a SEL_COMMAND to its target.
*/
class FXAPI FXMenuCommand : public FXMenuCaption {
FXDECLARE(FXMenuCommand)
protected:
FXString accel; // Accelerator string
FXHotKey acckey; // Accelerator key
protected:
FXMenuCommand();
private:
FXMenuCommand(const FXMenuCommand&);
FXMenuCommand &operator=(const FXMenuCommand&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onButtonPress(FXObject*,FXSelector,void*);
long onButtonRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onHotKeyPress(FXObject*,FXSelector,void*);
long onHotKeyRelease(FXObject*,FXSelector,void*);
long onCmdAccel(FXObject*,FXSelector,void*);
public:
/// Construct a menu command
FXMenuCommand(FXComposite* p,const FXString& text,FXIcon* ic=NULL,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0);
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Yes it can receive the focus
virtual bool canFocus() const;
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/// Set accelerator text
void setAccelText(const FXString& text);
/// Return accelarator text
FXString getAccelText() const { return accel; }
/// Save menu to a stream
virtual void save(FXStream& store) const;
/// Load menu from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXMenuCommand();
};
}
#endif