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FXRadioButton.h 5.38 KiB
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  • /********************************************************************************
    *                                                                               *
    *                  R a d i o   B u t t o n    W i d g e t                       *
    *                                                                               *
    *********************************************************************************
    * Copyright (C) 1998,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
    *********************************************************************************
    * This library is free software; you can redistribute it and/or                 *
    * modify it under the terms of the GNU Lesser General Public                    *
    * License as published by the Free Software Foundation; either                  *
    * version 2.1 of the License, or (at your option) any later version.            *
    *                                                                               *
    * This library is distributed in the hope that it will be useful,               *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
    * Lesser General Public License for more details.                               *
    *                                                                               *
    * You should have received a copy of the GNU Lesser General Public              *
    * License along with this library; if not, write to the Free Software           *
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
    *********************************************************************************
    * $Id: FXRadioButton.h 2343 2006-02-12 20:26:26Z lyle $                     *
    ********************************************************************************/
    #ifndef FXRADIOBUTTON_H
    #define FXRADIOBUTTON_H
    
    #ifndef FXLABEL_H
    #include "FXLabel.h"
    #endif
    
    namespace FX {
    
    
    /// RadioButton flags
    enum {
      RADIOBUTTON_AUTOGRAY = 0x00800000,  /// Automatically gray out when not updated
      RADIOBUTTON_AUTOHIDE = 0x01000000,  /// Automatically hide when not updated
      RADIOBUTTON_NORMAL   = JUSTIFY_NORMAL|ICON_BEFORE_TEXT
      };
    
    
    
    /**
    * A radio button is a tri-state button.  Normally, it is either
    * TRUE or FALSE; a third state MAYBE may be set to indicate that no selection
    * has been made yet by the user, or that the state is ambiguous.
    * When pressed, the radio button sets its state to TRUE and sends a SEL_COMMAND
    * to its target, and the message data set to the state of the radio button,
    * of the type FXbool.
    * A group of radio buttons can be made mutually exclusive by linking them
    * to a common data target.  Alternatively, an application can implement a
    * common SEL_UPDATED handler to check and uncheck radio buttons as appropriate.
    */
    class FXAPI FXRadioButton : public FXLabel {
      FXDECLARE(FXRadioButton)
    protected:
      FXColor  radioColor;  // Color of radio ball
      FXColor  diskColor;   // Color of radio disk
      FXbool   check;       // Radio state
      FXbool   oldcheck;    // Old radio state
    protected:
      FXRadioButton();
    private:
      FXRadioButton(const FXRadioButton&);
      FXRadioButton &operator=(const FXRadioButton&);
    public:
      long onPaint(FXObject*,FXSelector,void*);
      long onUpdate(FXObject*,FXSelector,void*);
      long onEnter(FXObject*,FXSelector,void*);
      long onLeave(FXObject*,FXSelector,void*);
      long onFocusIn(FXObject*,FXSelector,void*);
      long onFocusOut(FXObject*,FXSelector,void*);
      long onUngrabbed(FXObject*,FXSelector,void*);
      long onLeftBtnPress(FXObject*,FXSelector,void*);
      long onLeftBtnRelease(FXObject*,FXSelector,void*);
      long onKeyPress(FXObject*,FXSelector,void*);
      long onKeyRelease(FXObject*,FXSelector,void*);
      long onHotKeyPress(FXObject*,FXSelector,void*);
      long onHotKeyRelease(FXObject*,FXSelector,void*);
      long onCheck(FXObject*,FXSelector,void*);
      long onUncheck(FXObject*,FXSelector,void*);
      long onUnknown(FXObject*,FXSelector,void*);
      long onCmdSetValue(FXObject*,FXSelector,void*);
      long onCmdSetIntValue(FXObject*,FXSelector,void*);
      long onCmdGetIntValue(FXObject*,FXSelector,void*);
    public:
    
      /// Construct new radio button
      FXRadioButton(FXComposite* p,const FXString& text,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=RADIOBUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD);
    
      /// Returns true because a radio button can receive focus
      virtual bool canFocus() const;
    
      /// Get default width
      virtual FXint getDefaultWidth();
    
      /// Get default height
      virtual FXint getDefaultHeight();
    
      /// Set radio button state (TRUE, FALSE or MAYBE)
      void setCheck(FXbool s=TRUE,FXbool notify=FALSE);
    
      /// Get radio button state (TRUE, FALSE or MAYBE)
      FXbool getCheck() const { return check; }
    
      /// Change radio button style
      void setRadioButtonStyle(FXuint style);
    
      /// Return current radio button style
      FXuint getRadioButtonStyle() const;
    
      /// Get the radio ball color
      FXColor getRadioColor() const { return radioColor; }
    
      /// Set the radio ball color
      void setRadioColor(FXColor clr);
    
      /// Get the radio disk color
      FXColor getDiskColor() const { return diskColor; }
    
      /// Set the radio disk color
      void setDiskColor(FXColor clr);
    
      /// Save radio button to a stream
      virtual void save(FXStream& store) const;
    
      /// Load radio button from a stream
      virtual void load(FXStream& store);
      };
    
    }
    
    #endif