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/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
***********************************************************************/
/***********************************************************************
* $Id: FXRbCheckButton.h 2190 2005-08-24 07:58:47Z lyle $
***********************************************************************/
#ifndef FXRBCHECKBUTTON_H
#define FXRBCHECKBUTTON_H
class FXRbCheckButton : public FXCheckButton {
FXDECLARE(FXRbCheckButton)
protected:
FXRbCheckButton(){}
#include "FXRbObjectVirtuals.h"
#include "FXRbIdVirtuals.h"
#include "FXRbDrawableVirtuals.h"
#include "FXRbWindowVirtuals.h"
public:
/// Construct new check button
FXRbCheckButton(FXComposite* p,const FXString& text,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=CHECKBUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD) : FXCheckButton(p,text,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb){}
// Mark dependencies for GC
static void markfunc(FXCheckButton* cb);
// Destructor
virtual ~FXRbCheckButton(){
FXRbUnregisterRubyObj(this);
}
};
#endif