Newer
Older
module Fox
#
# Spherical bounds
#
class FXSpheref
# Sphere center [FXVec3f]
attr_accessor :center
# Sphere radius [Float]
attr_accessor :radius
# Default constructor
def initialize; end
# Copy constructor
def initialize(otherSphere); end
# Initialize from center and radius
def initialize(cen, rad=0.0); end
# Initialize from center (_x_, _y_, _z_) and radius (_rad_).
def initialize(x, y, z, rad=0.0); end
# Initialize sphere to fully contain the given bounding box (an FXRangef instance).
def initialize(bounds); end
# Return the diameter of this sphere.
def diameter; end
# Return +true+ if this sphere is empty (i.e. has zero radius).
def empty?; end
# Return +true+ if this sphere contains the point at (_x_, _y_, _z_).
def contains?(x, y, z); end
# Return +true+ if this sphere contains the point _p_ (an FXVec3f instance).
def contains?(p); end
# Return +true+ if this sphere properly contains _box_ (an FXRangef instance).
def contains?(box); end
# Return +true+ if this sphere properly contains _sphere_ (another FXSpheref instance).
def contains?(sphere); end
# Include the point _p_ (an FXVec3f instance) and return a reference to self.
def include!(p); end
# Expand radius to include point and return a reference to self.
def includeInRadius!(x, y, z); end
# Expand radius to include point (an FXVec3f instance) and return a reference to self.
def includeInRadius!(p); end
# Include the range _box_ (an FXRangef instance) into this sphere and return self.
def include!(box); end
# Expand radius to include box (an FXRangef instance) and return a reference to self.
def includeInRadius!(box);
# Include the sphere _sphere_ (an FXSpheref instance) into this sphere and return self.
def include!(sphere); end
# Expand radius to include sphere (an FXSpheref instance) and return self.
def includeInRadius!(sphere); end
# Intersect this sphere with the plane <em>ax+by+cz+w</em> and return -1, 0 or +1.
# Here, _plane_ is an FXVec4f instance describing the plane.
def intersect(plane); end
# Return +true+ if this sphere intersects the ray between points _u_ and _v_
# (both FXVec3f instances).
def intersects?(u, v); end
# Return +true+ if this sphere overlaps with _box_ (an FXRangef instance).
def overlaps?(box); end
# Return +true+ if this sphere overlaps with another sphere.
def overlaps?(sphere); end
end
end