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FXQuatd.rb 3.8 KiB
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  • module Fox
      class FXQuatd < FXVec4d
        # Return an initialized FXQuatd instance.
        def initialize; end
    
        #
        # Construct an FXQuatd instance from a rotation axis and angle.
        #
        # ==== Parameters:
        #
    
        # +axis+::  the rotation axis [FXVec3d]
        # +angle+::  the rotation angle (in radians) [Float]
    
        #
        def initialize(axis, phi=0.0); end
    
        #
        # Construct an FXQuatd from components.
        #
        # ==== Parameters:
        #
    
        # +x+::  x [Float]
        # +y+::  y [Float]
        # +z+::  z [Float]
        # +width+::  w [Float]
    
        #
        def initialize(x, y, z, w); end
    
        # Construct an FXQuatd from an array of Floats.
        def initialize(floats); end
    
        #
        # Construct from Euler angles yaw (z), pitch (y) and roll (x).
        #
        # ==== Parameters:
        #
    
        # +roll+::  roll angle in radians [Float]
        # +pitch+::  pitch angle in radians [Float]
        # +yaw+::  yaw angle in radians [Float]
    
        #
        def initialize(roll, pitch, yaw); end
    
        # Construct quaternion from axes; _ex_, _ey_ and _ez_ are all FXVec3d
        # instances.
        def initialize(ex, ey, ez); end
    
        # Adjust quaternion length; returns a reference to self.
        def adjust!; end
    
        #
        # Set quaternion from rotation axis and angle.
        #
        # ==== Parameters:
        #
    
        # +axis+::  the rotation axis [FXVec3d]
        # +angle+::  the rotation angle (in radians) [Float]
    
        #
        def setAxisAngle(axis, phi=0.0); end
    
        #
        # Return the rotation axis and angle for this quaternion, i.e.
        #
        #     axis, angle = aQuaternion.getAxisAngle()
        #
        # where _axis_ is an FXVec3d instance and _angle_ is the angle
        # of rotation in radians.
        #
        def getAxisAngle(); end
    
        #
        # Set quaternion from yaw (z), pitch (y) and roll (x).
        #
        # ==== Parameters:
        #
    
        # +roll+::  roll angle in radians [Float]
        # +pitch+::  pitch angle in radians [Float]
        # +yaw+::  yaw angle in radians [Float]
    
        #
        def setRollPitchYaw(roll, pitch, yaw); end
    
        #
        # Obtain roll, pitch and yaw angles (in radians) from quaternion, e.g.
        #
        #     roll, pitch, yaw = aQuaternion.getRollPitchYaw()
        #
        def getRollPitchYaw(); end
    
        # Set quaternion from axes; _ex_, _ey_ and _ez_ are all FXVec3d instances.
        def setAxes(ex, ey, ez); end
    
        # Get quaternion axes; returns a 3-element array of FXVec3d instances.
        def getAxes(); end
    
        # Obtain local x axis (an FXVec3d instance).
        def getXAxis(); end
    
        # Obtain local y axis (an FXVec3d instance).
        def getYAxis(); end
    
        # Obtain local z axis (an FXVec3d instance).
        def getZAxis(); end
    
        #
        # Return the exponentiation of this quaternion (a new FXQuatd instance).
        #
        def exp; end
    
        #
        # Return the logarithm of this quaternion (a new FXQuatd instance).
        #
        def log; end
    
        #
        # Return the inverse of this quaternion (a new FXQuatd instance).
        #
        def invert; end
    
        #
        # Invert unit quaternion (returns a new FXQuatd instance).
        #
        def unitinvert; end
    
        #
        # Return the conjugate of this quaternion (a new FXQuatd instance).
        #
        def conj; end
    
        #
        # Return the product of this quaternion and _other_ (another FXQuatd instance).
        #
        def *(other); end
    
        #
        # Compute the rotation of a vector _vec_ by this quaternion; returns the
        # rotated vector (a new FXVec3d instance).
        #
        # ==== Parameters:
        #
    
        # +vec+::  the vector to be rotated [FXVec3d]
    
        #
        def *(vec); end
    
        #
        # Construct a quaternion from arc a->b on unit sphere and return a reference
        # to self.
        #
        # ==== Parameters:
        #
    
        #
        def arc!(a, b); end
    
        #
        # Spherical lerp and return a reference to self.
        #
        # ==== Parameters:
        #
    
        # +f+:: [Float]
        #
        def lerp!(u, v, f); end
      end
    end