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# Event type [Integer]
attr_reader :type
# Time of last event [Integer]
attr_reader :time
# Window-relative x-coordinate [Integer]
attr_reader :win_x
# Window-relative y-coordinate [Integer]
attr_reader :win_y
# Root window x-coordinate [Integer]
attr_reader :root_x
# Root window y-coordinate [Integer]
attr_reader :root_y
# Keyboard/modifier state [Integer]
attr_reader :state
# Button, keysym or mode; DDE source [Integer]
attr_reader :code
# Text of keyboard event [String]
attr_reader :text
# Window-relative x-coordinate of previous mouse location [Integer]
attr_reader :last_x
# Window-relative y-coordinate of previous mouse location [Integer]
attr_reader :last_y
# Window-relative x-coordinate of mouse press [Integer]
attr_reader :click_x
# Window-relative y-coordinate of mouse press [Integer]
attr_reader :click_y
# Root window x-coordinate of mouse press [Integer]
attr_reader :rootclick_x
# Root window y-coordinate of mouse press [Integer]
attr_reader :rootclick_y
# Time of mouse button press [Integer]
attr_reader :click_time
# Mouse button pressed [Integer]
attr_reader :click_button
# Click count [Integer]
attr_reader :click_count
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# Target drag type being requested [Integer]
attr_reader :target
# Return true if cursor moved since last press
def moved? ; end
# Exposed rectangle for paint events
def rect ; end
# Return true if this is a synthetic expose event
def synthetic? ; end
end
#
# Application Object
#
# === Events
#
# The FXApp object itself doesn't have a designated message target like
# other FOX objects, but it can send messages to objects for a few
# special events.
#
# [*Timers*]
# When a timeout event is registered with the application using the
# addTimeout method, a +SEL_TIMEOUT+ message is sent to the message
# target.
# [*Chores*]
# When a chore event is registered with the application using the
# addChore method, a +SEL_CHORE+ message is sent to the message target.
# [*Inputs*]
# When an input event is registered with the application using the
# addInput method, a +SEL_IO_READ+, +SEL_IO_WRITE+ or +SEL_IO_EXCEPT+
# message may be sent to the message target.
# [*Signals*]
# When a signal handler object is registered with the application using
# the addSignal method, a +SEL_SIGNAL+ message may be sent to the message
# target.
# === File input modes for {#addInput}
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# +INPUT_NONE+:: inactive
# +INPUT_READ+:: read input fd
# +INPUT_WRITE+:: write input fd
# +INPUT_EXCEPT+:: except input fd
#
# === All ways of being modal
#
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# +MODAL_FOR_NONE+:: Non modal event loop (dispatch normally)
# +MODAL_FOR_WINDOW+:: Modal dialog (beep if outside of modal dialog)
# +MODAL_FOR_POPUP+:: Modal for popup (always dispatch to popup)
#
# === Default cursors provided by the application
#
# These constants symbolically represent the different cursor shapes used
# in FOX applications, and can be used as the _which_ arguments for
# {#getDefaultCursor} and {#setDefaultCursor}.
#
# +DEF_ARROW_CURSOR+:: Arrow cursor
# +DEF_RARROW_CURSOR+:: Reverse arrow cursor
# +DEF_TEXT_CURSOR+:: Text cursor
# +DEF_HSPLIT_CURSOR+:: Horizontal split cursor
# +DEF_VSPLIT_CURSOR+:: Vertical split cursor
# +DEF_XSPLIT_CURSOR+:: Cross split cursor
# +DEF_SWATCH_CURSOR+:: Color swatch drag cursor
# +DEF_MOVE_CURSOR+:: Move cursor
# +DEF_DRAGH_CURSOR+:: Resize horizontal edge
# +DEF_DRAGV_CURSOR+:: Resize vertical edge
# +DEF_DRAGTL_CURSOR+:: Resize upper-leftcorner
# +DEF_DRAGBR_CURSOR+:: Resize bottom-right corner
# +DEF_DRAGTR_CURSOR+:: Resize upper-right corner
# +DEF_DRAGBL_CURSOR+:: Resize bottom-left corner
# +DEF_DNDSTOP_CURSOR+:: Drag and drop stop
# +DEF_DNDCOPY_CURSOR+:: Drag and drop copy
# +DEF_DNDMOVE_CURSOR+:: Drag and drop move
# +DEF_DNDLINK_CURSOR+:: Drag and drop link
# +DEF_CROSSHAIR_CURSOR+:: Cross hair cursor
# +DEF_CORNERNE_CURSOR+:: North-east cursor
# +DEF_CORNERNW_CURSOR+:: North-west cursor
# +DEF_CORNERSE_CURSOR+:: South-east cursor
# +DEF_CORNERSW_CURSOR+:: South-west cursor
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# +DEF_HELP_CURSOR+:: Help arrow cursor
# +DEF_HAND_CURSOR+:: Hand cursor
# +DEF_ROTATE_CURSOR+:: Rotate cursor
# +DEF_WAIT_CURSOR+:: Wait cursor
#
# === Messages identifiers
#
# +ID_QUIT+:: Terminate the application normally
# +ID_DUMP+:: Dump the current widget tree
class FXApp < FXObject
# Application name [String]
attr_reader :appName
# Vendor name [String]
attr_reader :vendorName
# Argument count [Integer]
attr_reader :argc
# Argument vector [Array]
attr_reader :argv
# Display [Integer]
attr_reader :display
# Border color {FXColor}
# Background color of GUI controls {FXColor}
# Hilite color of GUI controls {FXColor}
# Shadow color of GUI controls {FXColor}
# Default background color {FXColor}
# Default foreground color {FXColor}
# Default foreground color for selected objects {FXColor}
# Default background color for selected objects {FXColor}
# Default foreground color for tooltips {FXColor}
# Default background color for tooltips {FXColor}
# Default text color for selected menu items {FXColor}
# Default background color for selected menu items {FXColor}
# Default visual {FXVisual}
# Default font {FXFont}
# Wait cursor {FXCursor}
# Monochrome visual {FXVisual}
# Root window {FXRootWindow}
# The window under the cursor, if any {FXWindow}
# The window at the end of the focus chain, if any {FXWindow}
# The active top-level window, if any {FXWindow}
# The window of the current modal loop {FXWindow}
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attr_reader :modalWindow
# Mode of current modal loop [Integer]
attr_reader :modalModality
# Typing speed used for the FXIconList, FXList and FXTreeList widgets' lookup features,
# in milliseconds. Default value is 1000 milliseconds.
attr_accessor :typingSpeed
# Click speed, in milliseconds [Integer]
attr_accessor :clickSpeed
# Scroll speed, in milliseconds [Integer]
attr_accessor :scrollSpeed
# Scroll delay time, in milliseconds [Integer]
attr_accessor :scrollDelay
# Blink speed, in milliseconds [Integer]
attr_accessor :blinkSpeed
# Animation speed, in milliseconds [Integer]
attr_accessor :animSpeed
# Menu pause, in milliseconds [Integer]
attr_accessor :menuPause
# Tooltip pause, in milliseconds [Integer]
attr_accessor :tooltipPause
# Tooltip time, in milliseconds [Integer]
attr_accessor :tooltipTime
# Drag delta, in pixels [Integer]
attr_accessor :dragDelta
# Number of wheel lines [Integer]
attr_accessor :wheelLines
# Scroll bar size [Integer]
attr_accessor :scrollBarSize
# Amount of time (in milliseconds) to yield to Ruby's thread scheduler [Integer]
attr_accessor :sleepTime
# Message translator {FXTranslator}
attr_accessor :translator
# Copyright notice for library
def FXApp.copyright() ; end
#
# Construct application object; the _appName_ and _vendorName_ strings are used
# as keys into the registry database for this application's settings.
# Only one single application object can be constructed.
#
def initialize(appName="Application", vendorName="FoxDefault") # :yields: theApp
end
#
# Open connection to display; this is called by {#init}.
#
def openDisplay(dpyname=nil) ; end
# Close connection to the display
def closeDisplay() ; end
# Return true if the application has been initialized.
def initialized?; end
# Return +true+ if input methods are supported.
def hasInputMethod?; end
#
# Process any timeouts due at this time.
#
def handleTimeouts(); end
# Add signal processing message to be sent to target object when
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# the signal _sig_ is raised; flags are to be set as per POSIX definitions.
# When _immediate_ is +true+, the message will be sent to the target right away;
# this should be used with extreme care as the application is interrupted
# at an unknown point in its execution.
#
def addSignal(sig, tgt, sel, immediate=false, flags=0) ; end
#
# Remove signal message for signal _sig_.
#
def removeSignal(sig) ; end
#
# Remove input message and target object for the specified file descriptor
# and mode, which is a bitwise OR of (+INPUT_READ+, +INPUT_WRITE+, +INPUT_EXCEPT+).
#
def removeInput(fd, mode) ; end
# Create application's windows
def create() ; end
# Destroy application's windows
def destroy() ; end
# Detach application's windows
def detach() ; end
#
# Return key state (either +true+ or +false+) for _keysym_.
#
def getKeyState(keysym); end
#
# Peek to determine if there's an event.
#
def peekEvent(); end
# Perform one event dispatch; return +true+ if event was dispatched.
def runOneEvent(blocking=true); end
# Run the main application event loop until {#stop} is called,
# and return the exit code passed as argument to {#stop}.
def run(); end
#
# Run an event loop till some flag becomes non-zero, and
# then return.
#
def runUntil(condition); end
#
# Run event loop while events are available, non-modally.
# Return when no more events, timers, or chores are outstanding.
#
def runWhileEvents(); end
#
# Run event loop while there are events are available in the queue.
# Returns 1 when all events in the queue have been handled, and 0 when
# the event loop was terminated due to {#stop} or {#stopModal}.
# Except for the modal window and its children, user input to all windows
# is blocked; if the modal window is +nil+, all user input is blocked.
#
def runModalWhileEvents(window=nil); end
# Run modal event loop, blocking keyboard and mouse events to all windows
# until {#stopModal} is called.
# Run a modal event loop for the given window, until {#stop} or {#stopModal} is
# called. Except for the modal window and its children, user input to all
# windows is blocked; if the modal window is +nil+ all user input is blocked.
def runModalFor(window); end
# Run modal while window is shown, or until {#stop} or {#stopModal} is called.
# Except for the modal window and its children, user input to all windows
# is blocked; if the modal window is +nil+ all user input is blocked.
def runModalWhileShown(window); end
# Run popup menu while shown, until {#stop} or {#stopModal} is called.
# Also returns when entering previous cascading popup menu.
def runPopup(window); end
# Returns +true+ if the window is modal
def modal?(window) ; end
# Terminate the outermost event loop, and all inner modal loops;
# All more deeper nested event loops will be terminated with code equal
# to 0, while the outermost event loop will return code equal to _value_.
def stop(value=0); end
#
# Break out of the matching modal loop, returning code equal to _value_.
# All deeper nested event loops are terminated with code equal to 0.
#
def stopModal(window, value=0); end
#
# Break out of the innermost modal loop, returning code equal to _value_.
#
def stopModal(value=0); end
# Force GUI refresh
def forceRefresh(); end
# Schedule a refresh
def refresh(); end
# Flush pending repaints
def flush(sync=false); end
# Paint all windows marked for repainting.
# On return all the applications windows have been painted.
def repaint(); end
#
# Return a reference to the registry (an FXRegistry instance).
# The registry keeps settings and configuration information for an application,
# which are automatically loaded when the application starts
# up, and saved when the application terminates.
#
def reg; end
# Initialize application.
# Parses and removes common command line arguments, reads the registry.
# Finally, if _connect_ is +true+, it opens the display.
def init(argv, connect=true) ; end
# Exit application.
# Closes the display and writes the registry.
def exit(code=0); end
#
# Register a drag type with the given name and return the drag
# drag type. If this drag type has already been registered, this
# method will return the previously returned drag type. For example,
#
# yamlDragType = app.registerDragType("application/x-yaml")
#
# See also {#getDragTypeName}.
#
def registerDragType(name) ; end
#
# Return the name of a previously registered drag type, e.g.
#
# dragTypeName = app.getDragTypeName(yamlDragType)
#
# See also {#registerDragType}.
#
def getDragTypeName(dragType) ; end
# Beep
def beep(); end
# Return application instance
def FXApp.instance(); end
# End the most deeply nested wait-cursor block.
# See also {#beginWaitCursor}.
#
# Return a reference to one of the default application cursors (an
# FXCursor instance), where _which_ is one of the default cursor
# identifiers listed above, e.g.
#
# rotateCursor = app.getDefaultCursor(DEF_ROTATE_CURSOR)
# See also {#setDefaultCursor}.
#
def getDefaultCursor(which) ; end
#
# Replace one of the default application cursors with _cursor_; e.g
#
# app.setDefaultCursor(DEF_ROTATE_CURSOR, myRotateCursor)
#
# See also {#getDefaultCursor}.
#
def setDefaultCursor(which, cursor); end
#
# Write a window and its children, and all resources reachable from this
# window, into the stream _store_ (an FXStream instance).
#
# ==== Parameters:
#
# +store+:: {FXStream}
# +window+:: {FXWindow}
#
def writeWindow(store, window); end
#
# Read a window and its children from the stream store, and append
# it under father; note it is initially not created yet.
# Return a reference to the new window.
#
# ==== Parameters:
#
# +store+:: {FXStream}
# +father+:: {FXWindow}
# +owner+:: {FXWindow}
#
def readWindow(store, father, owner); end
#
# Return a reference to the application-wide mutex (an FXMutex instance).
# Normally, the main user interface thread holds this mutex,
# insuring that no other threads are modifying data during the
# processing of user interface messages. However, whenever the
# main user interface thread blocks for messages, it releases
# this mutex, to allow other threads to modify the same data.
# When a new message becomes available, the main user interface
# thread regains the mutex prior to dispatching the message.
# Other threads should hold this mutex only for short durations,
# so as to not starve the main user interface thread.
#
def mutex(); end
# Dump widget information
def dumpWidgets() ; end
# Return the number of existing windows.
def windowCount; end
# Enable support for multithreaded applications
def enableThreads(); end
# Disable support for multithreaded applications
def disableThreads(); end
# Check to see if multithreaded applications are supported
def threadsEnabled?(); end
# Runs the specified block on the UI thread.
#
# The block is posted to the event queue of the UI thread.
def runOnUiThread(&block); end