Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
module Fox
#
# An Image is a rectangular array of pixels. It supports two representations
# of these pixels: a client-side pixel buffer which is stored as an array of
# FXColor, and a server-side pixmap which is stored in an organization directly
# compatible with the screen, for fast drawing onto the device.
# The server-side representation is not directly accessible from the current
# process as it lives in the process of the X Server or GDI.
#
# === Image rendering hints
#
# +IMAGE_KEEP+::
# Keep pixel data in client. By default, FOX discards of the client-side
# pixel data for an image after you call create() for that image. When the
# +IMAGE_KEEP+ option is set for FXImage (or one of its subclasses), the
# client-side buffer is maintained. You will typically want to set this option
# if you intend to do repeated re-rendering of the image after it has been
# created.
# +IMAGE_OWNED+::
# If the +IMAGE_OWNED+ option is set, the FXImage object assumes ownership
# of its client-side pixel data (if any).
# +IMAGE_DITHER+::
# Dither image to look better
# +IMAGE_NEAREST+::
# Turn off dithering and map to nearest color
# +IMAGE_OPAQUE+::
# Force opaque background
# +IMAGE_ALPHACOLOR+::
# By default, FOX will use the transparency color obtained from the image
# file as the transparency (alpha) color. If you pass the +IMAGE_ALPHACOLOR+
# flag, the user-specified transparency color will be used instead.
# +IMAGE_SHMI+::
# Using shared memory image
# +IMAGE_SHMP+::
# Using shared memory pixmap
# +IMAGE_ALPHAGUESS+::
# Guess transparency color from corners
#
class FXImage < FXDrawable
# Pixel data [FXMemoryBuffer]
attr_reader :data
# Option flags [Integer]
attr_accessor :options
#
# Create an image. If a client-side pixel buffer has been specified,
# the image does not own the pixel buffer unless the +IMAGE_OWNED+ flag is
# set. If the +IMAGE_OWNED+ flag is set but a +nil+ pixel buffer is
# passed, a pixel buffer will be automatically created and will be owned
# by the image. The flags +IMAGE_SHMI+ and +IMAGE_SHMP+ may be specified for
# large images to instruct #render to use shared memory to communicate
# with the server.
#
# ==== Parameters:
#
# +a+:: an application instance [FXApp]
# +pixels+:: pixels [Array of FXColor values]
# +opts+:: image options [Integer]
# +width+:: image width [Integer]
# +height+:: image height [Integer]
#
def initialize(a, pixels=nil, opts=0, width=1, height=1) # :yields: theImage
end
#
# Populate the image with new pixel data of the same size or of a new size
#
# Pixel data is copied and IMAGE_OWNED option is set.
# If called with +width+ and +height+, the size of the serverside representation
# of the image, if it exists, is adjusted but the contents are not updated yet.
# This can be done by calling render().
#
# ==== Parameters:
#
# +pix+:: the array of FXColor values.
# +opts+:: image options [Integer]
# +width+:: image width [Integer]
# +height+:: image height [Integer]
#
def setData(pix, opts=0, width=nil, height=nil)
end
#
# Return the color of the pixel at (_x_, _y_).
#
# ==== Parameters:
#
# +x+:: x-coordinate of the pixel of interest [Integer]
# +y+:: y-coordinate of the pixel of interest [Integer]
#
def getPixel(x, y) ; end
#
# Set pixel at (_x_, _y_) to _clr_.
#
# ==== Parameters:
#
# +x+:: x-coordinate of the pixel of interest [Integer]
# +y+:: y-coordinate of the pixel of interest [Integer]
# +clr+:: new color value for this pixel [FXColor]
#
def setPixel(x, y, clr) ; end
# Scan the image and return +false+ if it's fully opaque.
def hasAlpha?; end
#
# Restore client-side pixel buffer from image.
# This operation overwrites any current values for the client-side
# pixel buffer with values corresponding to the server-side image.
# If the image data is +nil+ at the time #restore is called, the
# image will first allocate an (owned) pixel buffer to use for this
# operation.
#
def restore() ; end
#
# Render the image from client-side pixel buffer, if there is data
# and if the image width and height are greater than zero.
#
def render() ; end
#
# Release the client-side pixels buffer, free it if it was owned
# (i.e. if the +IMAGE_OWNED+ option is set)..
# If it is not owned, the image just forgets about the buffer.
#
def release(); end
#
# Rescale pixels image to the specified width and height and then
# re-render the server-side image from the client-side pixel buffer. Note that this
# serves a slightly different purpose than the base class resize() method,
# which simply resizes the client-side pixel data buffer but doesn't
# transform the image.
#
# The optional third argument specifies the _quality_ of the scaling algorithm
# used. By default, #scale uses a fast (but low quality) nearest-neighbor algorithm
# for scaling the image to its new size. To use the higher-quality scaling algorithm
# from FOX 1.0, you should pass in a value of 1 as the third argument to #scale.
#
# ==== Parameters:
#
# +width+:: new image width, in pixels [Integer]
# +height+:: new image height, in pixels [Integer]
# +quality+:: scaling algorithm quality, either 0 or 1 (see above) [Integer]
#
def scale(w, h, quality=0) ; end
# Mirror image horizontally and/or vertically and then re-render the
# server-side image from the client-side pixel buffer.
#
# ==== Parameters:
#
# +horizontal+:: if +true+, the image will be flipped from left to right [Boolean]
# +vertical+:: if +true+, the image will be flipped from top to bottom [Boolean]
#
def mirror(horizontal, vertical) ; end
# Rotate image counter-clockwise by some number of degrees and then
# re-render the server-side image from the client-side pixel buffer.
#
# ==== Parameters:
#
# +degrees+:: number of degrees by which to rotate the image [Integer]
#
def rotate(degrees) ; end
# Crop image to given rectangle and then re-render the server-side image
# from the client-side pixel buffer. This method calls resize() to adjust the client
# and server side representations. The new image may be smaller or larger
# than the old one; blank areas are filled with color. There must be at
# least one pixel of overlap between the old and the new image.
#
# ==== Parameters:
#
# +x+:: x-coordinate for top left corner of the clip rectangle [Integer]
# +y+:: y-coordinate for top left corner of the clip rectangle [Integer]
# +width+:: width of the clip rectangle [Integer]
# +height+:: height of the clip rectangle [Integer]
# +color+:: fill color for blank areas after crop [FXColor]
#
def crop(x, y, w, h, color=0) ; end
# Fill image with uniform color.
def fill(color); end
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
#
# Fade an image to a certain color by a certain factor. The _factor_ is
# some integer value between 0 and 255 inclusive, where a factor of 255 indicates no fading and a factor
# of zero indicates that the image is completely faded to the fade _color_.
#
# ==== Parameters:
#
# +color+:: the fade color [FXColor]
# +factor+:: fading factor [Integer]
#
def fade(color, factor=255); end
#
# Shear image horizontally and then re-render the server-side image
# from the client-side pixel buffer. The number of pixels is equal to the
# _shear_ parameter times 256. The area outside the image is filled
# with transparent black, unless another _color_ is specified.
#
# ==== Parameters:
#
# +shear+:: how far to shear [Integer]
# +color+:: fill color for areas outside the sheared image [FXColor]
#
def xshear(shear, color=0); end
#
# Shear image verticallyand then re-render the server-side image
# from the client-side pixel buffer. The number of pixels is equal to the
# _shear_ parameter times 256. The area outside the image is filled
# with transparent black, unless another _color_ is specified.
#
# ==== Parameters:
#
# +shear+:: how far to shear [Integer]
# +color+:: fill color for areas outside the sheared image [FXColor]
#
def yshear(shear, color=0); end
#
# Fill image using a horizontal gradient.
#
# ==== Parameters:
#
# +left+:: starting color, for leftmost pixels [FXColor]
# +right+:: ending color, for rightmost pixels [FXColor]
#
def hgradient(left, right); end
#
# Fill image using a vertical gradient.
#
# ==== Parameters:
#
# +top+:: starting color, for topmost pixels [FXColor]
# +bottom+:: ending color, for bottommost pixels [FXColor]
#
def vgradient(top, bottom); end
#
# Fill image using a bilinear gradient.
#
# ==== Parameters:
#
# +topleft+:: pixel color for top-left corner [FXColor]
# +topright+:: pixel color for top-right corner [FXColor]
# +bottomleft+:: pixel color for bottom-left corner [FXColor]
# +bottomright+:: pixel color for bottom-right corner [FXColor]
#
def gradient(topleft, topright, bottomleft, bottomright); end
#
# Blend image over uniform color.
#
# ==== Parameters:
#
# +color+:: the blended color [FXColor]
#
def blend(color); end
#
# Save pixel data to a stream.
#
# Note that the base class version of
# #savePixels saves the pixel data as-is, without any image format
# specific information. For example, if you have a 1024x768 image
# without an alpha channel (and thus only the red, green and blue
# channels) the total number of bytes written to the stream will be
# 1024*768*3*8. The behavior of #savePixels is different for subclasses
# such as FXPNGImage, where #savePixels will instead save the image
# data in a specific image file format (i.e. the PNG file format).
#
# ==== Parameters:
#
# +store+:: opened stream to which to save the pixel data [FXStream]
#
def savePixels(store) ; end
#
# Load pixel data from a stream.
#
# Note that the base class version of
# #loadPixels expects to read the the pixel data in a neutral format
# (i.e. without any image format specific information). For example, if
# you have a 1024x768 image without an alpha channel (and thus only the
# red, green and blue channels), #loadPixels will attempt to read a total
# of 1024*768*3*8 bytes from the stream. The behavior of #loadPixels is
# different for subclasses such as FXPNGImage, where #loadPixels will instead
# expects to read the image data in a specific image file format (i.e. the
# PNG file format).
#
# ==== Parameters:
#
# +store+:: opened stream from which to read the pixel data [FXStream]
#
def loadPixels(store) ; end
end
end