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  • /***********************************************************************
     * FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
    
     * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
    
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     *
     * For further information please contact the author by e-mail
    
     * at "lyle@lylejohnson.name".
    
     ***********************************************************************/
    
    class FXApp;
    class FXDrawable;
    class FXGLVisual;
    
    
    /**
    * A GL context is an object representing the OpenGL state information.
    * Multiple GL context may share display lists to conserve memory.
    * When drawing multiple windows, it may be advantageous to share not only
    * display lists, but also GL contexts.  Since the GL context is created
    * for a certain frame-buffer configuration, sharing of GL contexts is
    * only possible if the windows sharing the GL context all have the same
    * GL visual.
    * However, display lists may be shared between different GL contexts.
    */
    class FXGLContext : public FXId {
    protected:
      void           *ctx;        // GL Context
    protected:
      FXGLContext();
    public:
      %extend {
        /**
        * Construct an OpenGL context with its own private display list.
        */
        FXGLContext(FXApp* a,FXGLVisual *vis){
          return new FXRbGLContext(a,vis);
          }
      
        /**
        * Construct an OpenGL context sharing display lists with an existing GL context.
        */
        FXGLContext(FXApp* a,FXGLVisual *vis,FXGLContext *shared){
          return new FXRbGLContext(a,vis,shared);
          }
        }
    
      /// Return TRUE if it is sharing display lists
      FXbool isShared() const;
      
      /// Get the visual
      FXGLVisual* getVisual() const;
    
      /// Make OpenGL context current prior to performing OpenGL commands
      FXbool begin(FXDrawable *drawable);
      
      /// Make OpenGL context non current 
      FXbool end();
      
      /// Swap front and back buffer
      void swapBuffers();
      
      /// Copy part of backbuffer to front buffer [Mesa]
      void swapSubBuffers(FXint x,FXint y,FXint w,FXint h);
      
      /// Destructor
      virtual ~FXGLContext();
      };
    
    
    DECLARE_FXOBJECT_VIRTUALS(FXGLContext)
    DECLARE_FXID_VIRTUALS(FXGLContext)