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/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
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***********************************************************************/
class FXApp;
class FXDrawable;
class FXGLVisual;
/**
* A GL context is an object representing the OpenGL state information.
* Multiple GL context may share display lists to conserve memory.
* When drawing multiple windows, it may be advantageous to share not only
* display lists, but also GL contexts. Since the GL context is created
* for a certain frame-buffer configuration, sharing of GL contexts is
* only possible if the windows sharing the GL context all have the same
* GL visual.
* However, display lists may be shared between different GL contexts.
*/
class FXGLContext : public FXId {
protected:
void *ctx; // GL Context
protected:
FXGLContext();
public:
%extend {
/**
* Construct an OpenGL context with its own private display list.
*/
FXGLContext(FXApp* a,FXGLVisual *vis){
return new FXRbGLContext(a,vis);
}
/**
* Construct an OpenGL context sharing display lists with an existing GL context.
*/
FXGLContext(FXApp* a,FXGLVisual *vis,FXGLContext *shared){
return new FXRbGLContext(a,vis,shared);
}
}
/// Return TRUE if it is sharing display lists
FXbool isShared() const;
/// Get the visual
FXGLVisual* getVisual() const;
/// Make OpenGL context current prior to performing OpenGL commands
FXbool begin(FXDrawable *drawable);
/// Make OpenGL context non current
FXbool end();
/// Swap front and back buffer
void swapBuffers();
/// Copy part of backbuffer to front buffer [Mesa]
void swapSubBuffers(FXint x,FXint y,FXint w,FXint h);
/// Destructor
virtual ~FXGLContext();
};
DECLARE_FXOBJECT_VIRTUALS(FXGLContext)
DECLARE_FXID_VIRTUALS(FXGLContext)