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FXGLObject.i 2.03 KiB
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  • /***********************************************************************
     * FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
    
     * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
    
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     *
     * For further information please contact the author by e-mail
    
     * at "lyle@lylejohnson.name".
    
     ***********************************************************************/
    
    
    class FXGLViewer;
    
    
    /// Basic OpenGL object
    class FXGLObject : public FXObject {
    public:
      enum {
        ID_LAST=10000       // Leaving ample room for FXGLViewer subclasses
        };
    public:
    
      %extend {
        /// Constructor
        FXGLObject(){
          return new FXRbGLObject();
          }
        }
    
      %extend {
        /// Identify sub-object given path
        virtual FXGLObject* identify(FXuint* path,FXint n){
          return self->identify(path);
          }
        }
    
      // Destructor
      virtual ~FXGLObject();
      };
    
    
    DECLARE_FXOBJECT_VIRTUALS(FXGLObject)
    DECLARE_FXGLOBJECT_VIRTUALS(FXGLObject)
    
    %{
    static swig_type_info *FXGLObject_dynamic_cast(void **ptr) {
        FXGLObject **ppGLObject = reinterpret_cast<FXGLObject **>(ptr);
        FXGLShape *pGLShape=dynamic_cast<FXGLShape*>(*ppGLObject);
        if(pGLShape){
          *ptr=reinterpret_cast<void*>(pGLShape);
          return SWIG_TypeQuery("FXGLShape *");
          }
        return 0;
    }
    %}
    
    DYNAMIC_CAST(SWIGTYPE_p_FXGLObject, FXGLObject_dynamic_cast);