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  • /***********************************************************************
     * FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
    
     * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
    
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     *
     * For further information please contact the author by e-mail
    
     * at "lyle@lylejohnson.name".
    
     ***********************************************************************/
    
    /// Double-precision 3x3 matrix
    class FXMat3d {
    public:
    
      /// Default constructor
      FXMat3d();
    
      /// Initialize matrix from another matrix
      FXMat3d(const FXMat3d& other);
    
      /// Initialize matrix from scalar
      FXMat3d(FXdouble w);
    
      /// Initialize matrix from components
      FXMat3d(FXdouble a00,FXdouble a01,FXdouble a02,
              FXdouble a10,FXdouble a11,FXdouble a12,
              FXdouble a20,FXdouble a21,FXdouble a22);
    
      /// Initialize matrix from three vectors
      FXMat3d(const FXVec3d& a,const FXVec3d& b,const FXVec3d& c);
    
      /// Initialize matrix from quaternion
      FXMat3d(const FXQuatd& quat);
    
      %extend {
        /// Indexing
        const FXVec3d& __getitem__(FXint i) const {
          if(i<0 || i>2) rb_raise(rb_eIndexError,"index %d out of bounds",i);
          return (*self)[i];
          }
        FXVec3d& __setitem__(FXint i,const FXVec3d& other){
          if(i<0 || i>2) rb_raise(rb_eIndexError,"index %d out of bounds",i);
          (*self)[i]=other;
          return (*self)[i];
          }
    
        /// Other operators
        FXMat3d operator+(const FXMat3d& other) const { return (*self)+other; }
        FXMat3d operator-(const FXMat3d& other) const { return (*self)-other; }
        FXMat3d operator-() const { return -(*self); }
        FXMat3d operator*(const FXMat3d& other) const { return (*self)*other; }
        FXMat3d operator*(FXdouble x) const { return (*self)*x; }
        FXMat3d operator/(FXdouble x) const {
          if(x==0.0) rb_raise(rb_eZeroDivError,"divided by 0");
          return (*self)/x;
          }
    
        /// Multiply matrix and vector
        FXVec3d operator*(const FXVec3d& other) const { return (*self)*other; }
    
        /// Mutiply matrix and vector, for non-projective matrix
        FXVec2d operator*(const FXVec2d& other) const { return (*self)*other; }
        }
    
      /// Set identity matrix
      FXMat3d& eye();
    
      /// Multiply by rotation of phi
      FXMat3d& rot(FXdouble c,FXdouble s);
      FXMat3d& rot(FXdouble phi);
    
      /// Multiply by translation
      FXMat3d& trans(FXdouble tx,FXdouble ty);
    
      /// Multiply by scaling
      FXMat3d& scale(FXdouble sx,FXdouble sy);
      FXMat3d& scale(FXdouble s);
    
      /// Determinant
      FXdouble det() const;
    
      /// Transpose
      FXMat3d transpose() const;
    
      /// Invert
      FXMat3d invert() const;
      };