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FXArrowButton.i 4.99 KiB
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  • /***********************************************************************
     * FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
    
     * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
    
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     *
     * For further information please contact the author by e-mail
    
     * at "lyle@lylejohnson.name".
    
     ***********************************************************************/
    
    // Arrow style options
    enum {
      ARROW_NONE     = 0,		// No arrow
      ARROW_UP       = 0x00080000,	// Arrow points up
      ARROW_DOWN     = 0x00100000,	// Arrow points down
      ARROW_LEFT     = 0x00200000,	// Arrow points left
      ARROW_RIGHT    = 0x00400000,	// Arrow points right
      ARROW_AUTO     = 0x00800000,  // Automatically fire when hovering mouse over button
      ARROW_REPEAT   = 0x01000000,	// Button repeats if held down
      ARROW_AUTOGRAY = 0x02000000,	// Automatically gray out when not updated
      ARROW_AUTOHIDE = 0x04000000,	// Automatically hide when not updated
      ARROW_TOOLBAR  = 0x08000000,	// Button is toolbar-style
      ARROW_NORMAL   = FRAME_RAISED|FRAME_THICK|ARROW_UP
      };
    
    
    /// Button with an arrow
    class FXArrowButton : public FXFrame {
    protected:
      FXColor   arrowColor;     // Arrow color
      FXint     arrowSize;      // Arrow size
      FXTimer  *repeater;       // Timer for auto-repeat
      FXString  tip;            // Tooltip value
      FXString  help;           // Help value
      FXbool    state;          // State of button
      FXbool    fired;          // Timer has fired
    protected:
      FXArrowButton();
    public:
      long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
      long onUpdate(FXObject*,FXSelector,void* PTR_NULL);
      long onEnter(FXObject*,FXSelector,void* PTR_EVENT);
      long onLeave(FXObject*,FXSelector,void* PTR_EVENT);
      long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
      long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
      long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT);
      long onRepeat(FXObject*,FXSelector,void* PTR_NULL);
      long onAuto(FXObject*,FXSelector,void* PTR_IGNORE);
      long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
      long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
      long onHotKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
      long onHotKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
      long onCmdSetHelp(FXObject*,FXSelector,void* PTR_STRING);
      long onCmdGetHelp(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
      long onCmdSetTip(FXObject*,FXSelector,void* PTR_STRING);
      long onCmdGetTip(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
      long onQueryHelp(FXObject*,FXSelector,void* PTR_IGNORE);
      long onQueryTip(FXObject*,FXSelector,void* PTR_IGNORE);
    public:
      enum {
        ID_REPEAT=FXFrame::ID_LAST,
        ID_AUTO,
        ID_LAST
        };
    public:
      %extend {
        /// Construct arrow button
        FXArrowButton(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=ARROW_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){
          return new FXRbArrowButton(p,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb);
          }
        }
    
      /// Set the button state (where TRUE means the button is down)
      void setState(FXbool s);
    
      /// Get the button state (where TRUE means the button is down)
      FXbool getState() const;
    
      /// Set status line help text for this arrow button
      void setHelpText(const FXString& text);
    
      /// Get status line help text for this arrow button
      const FXString& getHelpText() const;
    
      /// Set tool tip message for this arrow button
      void setTipText(const FXString& text);
    
      /// Get tool tip message for this arrow button
      const FXString& getTipText() const;
    
      /// Set the arrow style flags
      void setArrowStyle(FXuint style);
    
      /// Get the arrow style flags
      FXuint getArrowStyle() const;
    
      /// Set the default arrow size
      void setArrowSize(FXint size);
    
      /// Get the default arrow size
      FXint getArrowSize() const;
    
      /// Set the current justification mode.
      void setJustify(FXuint mode);
    
      /// Get the current justification mode.
      FXuint getJustify() const;
    
      /// Get the fill color for the arrow
      FXColor getArrowColor() const;
    
      /// Set the fill color for the arrow
      void setArrowColor(FXColor clr);
    
      /// Destructor
      virtual ~FXArrowButton();
      };
    
    
    DECLARE_FXOBJECT_VIRTUALS(FXArrowButton)
    DECLARE_FXID_VIRTUALS(FXArrowButton)
    DECLARE_FXDRAWABLE_VIRTUALS(FXArrowButton)
    DECLARE_FXWINDOW_VIRTUALS(FXArrowButton)