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FXColorRing.i 5.55 KiB
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  • /***********************************************************************
     * FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
    
     * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
    
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     *
     * For further information please contact the author by e-mail
    
     * at "lyle@lylejohnson.name".
    
     ***********************************************************************/
    
    %rename("hue=")       FXColorRing::setHue(FXfloat);
    %rename("hue")        FXColorRing::getHue() const;
    %rename("sat=")       FXColorRing::setSat(FXfloat);
    %rename("sat")        FXColorRing::getSat() const;
    %rename("val=")       FXColorRing::setVal(FXfloat);
    %rename("val")        FXColorRing::getVal() const;
    %rename("ringWidth=") FXColorRing::setRingWidth(FXint);
    %rename("ringWidth")  FXColorRing::getRingWidth() const;
    %rename("helpText=")  FXColorRing::setHelpText(const FXString&);
    %rename("helpText")   FXColorRing::getHelpText() const;
    %rename("tipText=")   FXColorRing::setTipText(const FXString&);
    %rename("tipText")    FXColorRing::getTipText() const;
    
    /**
    * A Color Ring widget provides an intuitive way to specify a color.
    * The outer ring of the widget is rotated to control the hue of the color
    * being specified, while the inner triangle varies the color saturation
    * and the brightness of the color.  The color saturation axis of the
    * triangle goes from a fully saturated "pure" color to "pastel" color;
    * the brightness goes from black to a bright color.
    */
    class FXColorRing : public FXFrame {
    protected:
      FXImage  *dial;         // HSV dial image
      FXfloat   hsv[3];       // Hue, saturation, value
      FXint     ringwidth;    // Width of hue ring
      FXint     ringouter;    // Outer radius
      FXint     ringinner;    // Inner radius
      FXint     dialx;        // Dial x location
      FXint     dialy;        // Dial y location
      FXint     satvalx;      // Saturation value x
      FXint     satvaly;      // Saturation value y
      FXint     huex;         // Hue x
      FXint     huey;         // Hue y
      FXint     clrx;         // Color corner of triangle
      FXint     clry;
      FXint     blkx;         // Black corner of triangle
      FXint     blky;
      FXint     whtx;         // White corner of triangle
      FXint     whty;
      FXString  tip;          // Tooltip value
      FXString  help;         // Help value
      FXuchar   mode;         // Mode widget is in
    protected:
      FXColorRing();
      void updatering();
      FXfloat hueFromXY(FXint x,FXint y) const;
      void hueToXY(FXint& x,FXint& y,FXfloat hue) const;
      void satValToXY(FXint& x,FXint& y,FXfloat s,FXfloat v) const;
      void satValFromXY(FXfloat& s,FXfloat& v,FXint x,FXint y) const;
      FXbool inCorner(FXint x,FXint y) const;
      FXbool inHueRing(FXint x,FXint y) const;
      FXbool inTriangle(FXint x,FXint y) const;
    protected:
      enum {
        MOUSE_NONE,         // No mouse operation
        MOUSE_HUE,          // Moving in hue-ring
        MOUSE_SATVAL        // Moving in saturation/value triangle
        };
    private:
      FXColorRing(const FXColorRing&);
      FXColorRing &operator=(const FXColorRing&);
    public:
      long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
      long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
      long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
      long onMotion(FXObject*,FXSelector,void* PTR_EVENT);
      long onMouseWheel(FXObject*,FXSelector,void* PTR_EVENT);
      long onCmdSetHelp(FXObject*,FXSelector,void* PTR_STRING);
      long onCmdGetHelp(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
      long onCmdSetTip(FXObject*,FXSelector,void* PTR_STRING);
      long onCmdGetTip(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
      long onQueryHelp(FXObject*,FXSelector,void* PTR_NULL);
      long onQueryTip(FXObject*,FXSelector,void* PTR_NULL);
    public:
    
      %extend {
        /// Construct color ring with initial color clr
        FXColorRing(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=FRAME_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){
          return new FXRbColorRing(p,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb);
          }
      }
    
      /// Change hue
      void setHue(FXfloat h);
    
      /// Return hue
      FXfloat getHue() const;
    
      /// Change saturation
      void setSat(FXfloat s);
    
      /// Return saturation
      FXfloat getSat() const;
    
      /// Change value
      void setVal(FXfloat v);
    
      /// Return value
      FXfloat getVal() const;
    
      /// Set hue, saturation, value
      void setHueSatVal(FXfloat h,FXfloat s,FXfloat v);
    
      /// Change width of hue ring
      void setRingWidth(FXint rw);
    
      /// Return width of hue ring
      FXint getRingWidth() const;
    
      /// Set status line help text for this color well
      void setHelpText(const FXString& text);
    
      /// Get status line help text for this color well
      const FXString& getHelpText() const;
    
      /// Set tool tip message for this color well
      void setTipText(const FXString& text);
    
      /// Get tool tip message for this color well
      const FXString& getTipText() const;
    
     /// Destructor
      virtual ~FXColorRing();
      };