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/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
***********************************************************************/
// Color Well Styles
enum {
COLORWELL_OPAQUEONLY = 0x00008000, /// Colors must be opaque
COLORWELL_SOURCEONLY = 0x00010000, /// ColorWell is never a target
COLORWELL_NORMAL = JUSTIFY_LEFT
};
/**
* A color well is a widget which controls color settings.
* Colors may be dragged and dropped from one color well to another.
* A double-click inside a color well will bring up the standard
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* color dialog panel to edit the color well's color.
* Colors may be also pasted by name using middle-mouse click into/out of
* color wells from/to other selection-capable applications; for example,
* you can highlight the word `red' and paste it into a color well.
*/
class FXColorWell : public FXFrame {
protected:
FXColor wellColor[2]; // Pixel value of RGBA over black and white
FXColor rgba; // Color with RGB and Alpha
FXColor oldrgba; // Old color
FXString tip; // Tooltip value
FXString help; // Help value
protected:
FXColorWell();
static FXColor rgbaoverblack(FXColor clr);
static FXColor rgbaoverwhite(FXColor clr);
public:
long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onMiddleBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onMiddleBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT);
long onMotion(FXObject*,FXSelector,void* PTR_EVENT);
long onBeginDrag(FXObject*,FXSelector,void* PTR_EVENT);
long onEndDrag(FXObject*,FXSelector,void* PTR_EVENT);
long onDragged(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusIn(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusOut(FXObject*,FXSelector,void* PTR_EVENT);
long onDNDEnter(FXObject*,FXSelector,void* PTR_EVENT);
long onDNDLeave(FXObject*,FXSelector,void* PTR_EVENT);
long onDNDMotion(FXObject*,FXSelector,void* PTR_EVENT);
long onDNDDrop(FXObject*,FXSelector,void* PTR_EVENT);
long onDNDRequest(FXObject*,FXSelector,void* PTR_EVENT);
long onSelectionLost(FXObject*,FXSelector,void* PTR_EVENT);
long onSelectionGained(FXObject*,FXSelector,void* PTR_EVENT);
long onSelectionRequest(FXObject*,FXSelector,void* PTR_EVENT);
long onClicked(FXObject*,FXSelector,void* PTR_IGNORE);
long onDoubleClicked(FXObject*,FXSelector,void* PTR_IGNORE);
long onCmdSetValue(FXObject*,FXSelector,void* PTR_COLOR);
long onCmdSetIntValue(FXObject*,FXSelector,void* PTR_NULL); // FIXME
long onCmdGetIntValue(FXObject*,FXSelector,void* PTR_NULL); // FIXME
long onCmdColorWell(FXObject*,FXSelector,void* PTR_COLOR);
long onChgColorWell(FXObject*,FXSelector,void* PTR_COLOR);
long onCmdSetHelp(FXObject*,FXSelector,void* PTR_STRING);
long onCmdGetHelp(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
long onCmdSetTip(FXObject*,FXSelector,void* PTR_STRING);
long onCmdGetTip(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
long onQueryHelp(FXObject*,FXSelector,void* PTR_IGNORE);
long onQueryTip(FXObject*,FXSelector,void* PTR_IGNORE);
public:
enum {
ID_COLORDIALOG=FXFrame::ID_LAST,
ID_LAST
};
public:
%extend {
/// Construct color well with initial color clr
FXColorWell(FXComposite* p,FXColor clr=0,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=COLORWELL_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){
return new FXRbColorWell(p,clr,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb);
}
}
/// Set color
void setRGBA(FXColor clr,FXbool notify=FALSE);
/// Get color
FXColor getRGBA() const;
/// Set status line help text for this color well
void setHelpText(const FXString& text);
/// Get status line help text for this color well
const FXString& getHelpText() const;
/// Set tool tip message for this color well
void setTipText(const FXString& text);
/// Get tool tip message for this color well
const FXString& getTipText() const;
/// Return true if only opaque colors allowed
FXbool isOpaqueOnly() const;
/// Change opaque only mode
void setOpaqueOnly(FXbool opaque);
/// Destructor
virtual ~FXColorWell();
};
DECLARE_FXOBJECT_VIRTUALS(FXColorWell)
DECLARE_FXID_VIRTUALS(FXColorWell)
DECLARE_FXDRAWABLE_VIRTUALS(FXColorWell)
DECLARE_FXWINDOW_VIRTUALS(FXColorWell)