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/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
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***********************************************************************/
// Arrow style options
enum {
ARROW_NONE = 0, // No arrow
ARROW_UP = 0x00080000, // Arrow points up
ARROW_DOWN = 0x00100000, // Arrow points down
ARROW_LEFT = 0x00200000, // Arrow points left
ARROW_RIGHT = 0x00400000, // Arrow points right
ARROW_AUTO = 0x00800000, // Automatically fire when hovering mouse over button
ARROW_REPEAT = 0x01000000, // Button repeats if held down
ARROW_AUTOGRAY = 0x02000000, // Automatically gray out when not updated
ARROW_AUTOHIDE = 0x04000000, // Automatically hide when not updated
ARROW_TOOLBAR = 0x08000000, // Button is toolbar-style
ARROW_NORMAL = FRAME_RAISED|FRAME_THICK|ARROW_UP
};
/// Button with an arrow
class FXArrowButton : public FXFrame {
protected:
FXColor arrowColor; // Arrow color
FXint arrowSize; // Arrow size
FXTimer *repeater; // Timer for auto-repeat
FXString tip; // Tooltip value
FXString help; // Help value
FXbool state; // State of button
FXbool fired; // Timer has fired
protected:
FXArrowButton();
public:
long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
long onUpdate(FXObject*,FXSelector,void* PTR_NULL);
long onEnter(FXObject*,FXSelector,void* PTR_EVENT);
long onLeave(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT);
long onRepeat(FXObject*,FXSelector,void* PTR_NULL);
long onAuto(FXObject*,FXSelector,void* PTR_IGNORE);
long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onHotKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onHotKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onCmdSetHelp(FXObject*,FXSelector,void* PTR_STRING);
long onCmdGetHelp(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
long onCmdSetTip(FXObject*,FXSelector,void* PTR_STRING);
long onCmdGetTip(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME
long onQueryHelp(FXObject*,FXSelector,void* PTR_IGNORE);
long onQueryTip(FXObject*,FXSelector,void* PTR_IGNORE);
public:
enum {
ID_REPEAT=FXFrame::ID_LAST,
ID_AUTO,
ID_LAST
};
public:
%extend {
/// Construct arrow button
FXArrowButton(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=ARROW_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){
return new FXRbArrowButton(p,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb);
}
}
/// Set the button state (where TRUE means the button is down)
void setState(FXbool s);
/// Get the button state (where TRUE means the button is down)
FXbool getState() const;
/// Set status line help text for this arrow button
void setHelpText(const FXString& text);
/// Get status line help text for this arrow button
const FXString& getHelpText() const;
/// Set tool tip message for this arrow button
void setTipText(const FXString& text);
/// Get tool tip message for this arrow button
const FXString& getTipText() const;
/// Set the arrow style flags
void setArrowStyle(FXuint style);
/// Get the arrow style flags
FXuint getArrowStyle() const;
/// Set the default arrow size
void setArrowSize(FXint size);
/// Get the default arrow size
FXint getArrowSize() const;
/// Set the current justification mode.
void setJustify(FXuint mode);
/// Get the current justification mode.
FXuint getJustify() const;
/// Get the fill color for the arrow
FXColor getArrowColor() const;
/// Set the fill color for the arrow
void setArrowColor(FXColor clr);
/// Destructor
virtual ~FXArrowButton();
};
DECLARE_FXOBJECT_VIRTUALS(FXArrowButton)
DECLARE_FXID_VIRTUALS(FXArrowButton)
DECLARE_FXDRAWABLE_VIRTUALS(FXArrowButton)
DECLARE_FXWINDOW_VIRTUALS(FXArrowButton)